Cyril Crassin
| Cyril Crassin, Ph.D.
Postdoctoral Research Scientist |
| Bio: Cyril Crassin joined NVIDIA Research in 2011 as a postdoctoral research fellow. His research interests include realistic rendering, voxel-based representations, real-time ray-tracing and out-of-core data management. Cyril obtained his Ph.D. degree from Grenoble University at INRIA in France. During his Ph.D., he developed the GigaVoxels approach that proposed the use of pre-filtered voxel representations to efficiently render very large and detailed scenes as well as complex objects. |
| Research Interests: Voxel-Based Representations, Real-Time Structures, Voxel Ray-Casting, Out-of-Core Data Management |
| Publications:
Interactive Indirect Illumination Using Voxel Cone Tracing |
