David Luebke
| David P. Luebke, Ph.D.
Senior Director of Research |
| Bio: David Luebke helped found NVIDIA Research in 2006 after eight years on the faculty of the University of Virginia. Luebke received his Ph.D. under Fred Brooks at the University of North Carolina in 1998. His principal research interests are real-time computer graphics and GPU computing. Luebke's honors include the NVIDIA Distinguished Inventor award, the NSF CAREER and DOE Early Career PI awards, and the ACM Symposium on Interactive 3D Graphics "Test of Time Award". Dr. Luebke has co-authored a book, a SIGGRAPH Electronic Theater piece, a major museum exhibit visited by over 110,000 people, and dozens of papers, articles, chapters, and patents. |
| Research Interests: Computer Graphics, GPU Computing |
| Publications:
Stochastic Transparency Subpixel Reconstruction Antialiasing A Local Image Reconstruction Algorithm for Stochastic Rendering OptiX: A General Purpose Ray Tracing Engine HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing Real-Time Stochastic Rasterization on Conventional GPU Architectures Optical Image Processing Using Light Modulation Displays Hardware-Accelerated Global Illumination by Image Space Photon Mapping Fast BVH Construction on GPUs Efficient Rendering of Human Skin All-Frequency Relighting of Glossy Objects All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering All-frequency Relighting of Non-diffuse Objects using Separable BRDF Approximation |
