Research

David Luebke

David P. Luebke, Ph.D.
Senior Director of Research
David Luebke's picture
Bio:

David Luebke helped found NVIDIA Research in 2006 after eight years on the faculty of the University of Virginia. Luebke received his Ph.D. under Fred Brooks at the University of North Carolina in 1998. His principal research interests are real-time computer graphics and GPU computing. Luebke's honors include the NVIDIA Distinguished Inventor award, the NSF CAREER and DOE Early Career PI awards, and the ACM Symposium on Interactive 3D Graphics "Test of Time Award". Dr. Luebke has co-authored a book, a SIGGRAPH Electronic Theater piece, a major museum exhibit visited by over 110,000 people, and dozens of papers, articles, chapters, and patents.

Research Interests:

Computer Graphics, GPU Computing

Publications:
Stochastic Transparency
Subpixel Reconstruction Antialiasing
A Local Image Reconstruction Algorithm for Stochastic Rendering
OptiX: A General Purpose Ray Tracing Engine
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing
Real-Time Stochastic Rasterization on Conventional GPU Architectures
Optical Image Processing Using Light Modulation Displays
Hardware-Accelerated Global Illumination by Image Space Photon Mapping
Fast BVH Construction on GPUs
Efficient Rendering of Human Skin
All-Frequency Relighting of Glossy Objects
All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
All-frequency Relighting of Non-diffuse Objects using Separable BRDF Approximation