Jaakko Lehtinen
| Jaakko Lehtinen, Ph.D.
Senior Research Scientist |
| Bio: Jaakko started out as a graphics programmer for Remedy Entertainment, an independent Helsinki, Finland based computer game studio, and contributed significantly to the look and feel of Max Payne 1 (2001), Max Payne 2 (2003) and Alan Wake (2010) through his work on rendering, modeling, and lighting technology. Jaakko obtained his Ph.D. from Helsinki University of Technology (now Aalto University School of Science and Technology) in 2007, after which he worked in research and teaching for two and a half years as a postdoctoral associate with Frédo Durand in the MIT graphics group. He joined NVIDIA Research in June 2010. Jaakko's interests span most areas of computer graphics, focusing on physically based rendering. |
| Research Interests: Physically-Based Rendering, Illumination, Shading and Shadowing, Physically-Based Modeling, Image Processing and Computational Photography |
| Publications:
Clipless Dual-Space Bounds for Faster Stochastic Rasterization Temporal Light Field Reconstruction for Rendering Distribution Effects Decoupled Sampling for Graphics Pipelines A Hierarchical Volumetric Shadow Algorithm for Single Scattering Sketching Clothoid Splines Using Shortest Paths A Meshless Hierarchical Representation for Light Transport A Framework for Precomputed and Captured Light Transport Incremental Instant Radiosity for Real-Time Indirect Illumination An Improved Physically-Based Soft Shadow Volume Algorithm Soft Shadow Volumes for Ray Tracing Hemispherical Rasterization for Self-Shadowing of Dynamic Objects Matrix Radiance Transfer |
