| Bio: Samuli Laine joined NVIDIA Research in 2007 after receiving his Ph.D. at Helsinki University of Technology. His research interests have ranged from shadow and visibility computation to signal processing and efficient representations, authoring, acquisition, and rendering of extremely detailed 3D content. Dr. Laine has had a pivotal role in NVIDIA's ray tracing research, especially related to the implications of high-latency, wide-SIMD hardware. |
| Research Interests: Rendering Algorithms, Ray Tracing, Parallel Architectures, Stochastic Rasterization, Future of 3D Content |