Research

Tero Karras

Tero Karras
Research Scientist
Tero Karras's picture
Bio:
Tero Karras joined NVIDIA Research in 2009, after having worked for 3 years with NVIDIA's Tegra business. His research interests include real time ray tracing, representations for extremely detailed 3D content, image and audio signal processing, and GPU computing in general.
Research Interests:
GPU Computing, Rendering Algorithms, Signal Processing, Real Time Ray Tracing
Publications:
Improved Dual-Space Bounds for Simultaneous Motion and Defocus Blur
Efficient Triangle Coverage Tests for Stochastic Rasterization
High-Performance Software Rasterization on GPUs
Clipless Dual-Space Bounds for Faster Stochastic Rasterization
Stratified Sampling for Stochastic Transparency
Architecture Considerations for Tracing Incoherent Rays
Two Methods for Fast Ray-Cast Ambient Occlusion
Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation
Efficient Sparse Voxel Octrees