Tero Karras
| Tero Karras
Research Scientist |
| Bio: Tero Karras joined NVIDIA Research in 2009, after having worked for 3 years with NVIDIA's Tegra business. His research interests include real time ray tracing, representations for extremely detailed 3D content, image and audio signal processing, and GPU computing in general. |
| Research Interests: GPU Computing, Rendering Algorithms, Signal Processing, Real Time Ray Tracing |
| Publications:
Improved Dual-Space Bounds for Simultaneous Motion and Defocus Blur Efficient Triangle Coverage Tests for Stochastic Rasterization High-Performance Software Rasterization on GPUs Clipless Dual-Space Bounds for Faster Stochastic Rasterization Stratified Sampling for Stochastic Transparency Architecture Considerations for Tracing Incoherent Rays Two Methods for Fast Ray-Cast Ambient Occlusion Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation Efficient Sparse Voxel Octrees |
