  Bart Wronski  

 



  ![](/sites/default/files/person/Bart_Wronski.jpg)

  

 Bart has joined NVIDIA in 2022, coming from Google Research, where he spent 5 years working on computational photography, image processing, and machine learning.

Before that, he worked for over 8 years in various roles in video games industry (CD Projekt RED, Ubisoft Montreal, Sony Santa Monica) on graphics, engine and tooling architecture, content pipelines, and technical direction.

His main research interests are combining traditional algorithms with machine learning, and improving / automating content creation pipelines to empower artists and creative users.



   Research Area(s)

[Artificial Intelligence and Machine Learning ](/index.php/research-area/machine-learning-artificial-intelligence)

[Computational Photography and Imaging](/index.php/research-area/computational-photography-imaging)

[Computer Graphics](/index.php/research-area/computer-graphics)

[Real-Time Rendering](/index.php/research-area/real-time-rendering)

 

 

  

 Main Field of Interest

[Real-Time Rendering](/index.php/research-area/real-time-rendering)

 

  

 Google Scholar

<https://scholar.google.com/citations?user=crjkwh4AAAAJ>

 

  

 

 

 



 ### Publications

 

### 2025 

[Generative Detail Enhancement for Physically Based Materials](/publication/2025-07_generative-detail-enhancement-physically-based-materials)

Saeed Hadadan, [Benedikt Bitterli](/person/benedikt-bitterli), [Tizian Zeltner](/person/tizian-zeltner), [Jan Novák](/person/jan-novak), [Fabrice Rousselle](/person/fabrice-rousselle), [Jacob Munkberg](/person/jacob-munkberg), [Jon Hasselgren](/person/jon-hasselgren), [Bart Wronski](/person/bart-wronski), Matthias Zwicker



[SIGGRAPH 2025](https://s2025.siggraph.org/)









### 2024 

[Filtering After Shading With Stochastic Texture Filtering](/publication/2024-05_filtering-after-shading-stochastic-texture-filtering)

[Matt Pharr](/person/matt-pharr), [Bartlomiej Wronski](/person/bart-wronski), Marco Salvi, Marcos Fajardo



[ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)](https://i3dsymposium.org/2024/)



Best Paper





### 2023 

[Random-Access Neural Compression of Material Textures](/index.php/publication/2023-08_random-access-neural-compression-material-textures)

Karthik Vaidyanathan, Marco Salvi, [Bart Wronski](/index.php/person/bart-wronski), [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), [Pontus Ebelin](/index.php/person/pontus-ebelin), [Aaron Lefohn](/index.php/person/aaron-lefohn)



[SIGGRAPH 2023](https://s2023.siggraph.org/)



SIGGRAPH 2023 Technical Papers Awards: Honorable Mention