  Eugene d'Eon  

 



  ![](/sites/default/files/person/DSC_5182%20EDIT.jpg)

  

 Eugene d'Eon is a Principal Research Scientist at NVIDIA, where he specializes in real-time rendering technologies. His career includes significant contributions during his initial tenure at NVIDIA, where he published influential works on real-time skin rendering. Subsequently, at Weta Digital, he advanced research in the appearance modeling of tissue, hair, and rough surfaces.

Eugene's expertise is in volumetric scattering, linear transport theory, and stochastic media, and he has published a [book ](https://eugenedeon.com/hitchhikers)on these topics. He also helped to develop rendering engines such as Manuka, Arnold, and RTX Renderer.



   Research Area(s)

[Computer Graphics](/index.php/research-area/computer-graphics)

[Real-Time Rendering](/index.php/research-area/real-time-rendering)

 

 

  

 Main Field of Interest

[Real-Time Rendering](/index.php/research-area/real-time-rendering)

 

  

 Google Scholar

[https://scholar.google.com/citations?user=eGYe5bIAAAAJ&amp;hl=en](https://scholar.google.com/citations?user=eGYe5bIAAAAJ&hl=en)

 

  

 

 

 



 ### Publications

 

### 2025 

[High-Precision Benchmarks for the Stochastic Rod](/index.php/publication/2025-01_high-precision-benchmarks-stochastic-rod)

[Eugene d'Eon](/index.php/person/eugene-d-eon), Anil Prinja



[Nuclear Science and Engineering](https://doi.org/10.1080/00295639.2024.2420539)









### 2024 

[Appearance Modeling of Iridescent Feathers with Diverse Nanostructures](/publication/2024-11_appearance-modeling-iridescent-feathers-diverse-nanostructures)

Yunchen Yu, [Andrea Weidlich](/person/andrea-weidlich), Bruce Walter, [Eugene d'Eon](/person/eugene-d-eon), Steve Marschner



[ SIGGRAPH Asia 2024](https://asia.siggraph.org/2024/)



SIGGRAPH Asia 2024 Best Paper Award





[Reconstructing Translucent Thin Objects from Photos](/publication/2024-11_reconstructing-translucent-thin-objects-photos)

Xi Deng, [Lifan Wu](/person/lifan-wu), Bruce Walter, [Eugene d'Eon](/person/eugene-d-eon), Ravi Ramamoorthi, Steve Marschner, [Andrea Weidlich](/person/andrea-weidlich)



[SIGGRAPH Asia 2024](https://asia.siggraph.org/2024/)









[VMF Diffuse: A unified rough diffuse BRDF](/publication/2024-07_vmf-diffuse-unified-rough-diffuse-brdf)

[Eugene d'Eon](/person/eugene-d-eon), [Andrea Weidlich](/person/andrea-weidlich)



[EGSR 2024](https://www.egsr2024.uk/)









[A Free-Space Diffraction BSDF](/index.php/publication/2024-07_free-space-diffraction-bsdf)

Shlomi Steinberg, [Ravi Ramamoorthi](/index.php/person/ravi-ramamoorthi), [Benedikt Bitterli](/index.php/person/benedikt-bitterli), Arshiya Mollazainali, [Eugene d'Eon](/index.php/person/eugene-d-eon), [Matt Pharr](/index.php/person/matt-pharr)













[From Microfacets to Participating Media: A Unified Theory of Light Transport with Stochastic Geometry](/publication/2024-07_microfacets-participating-media-unified-theory-light-transport-stochastic)

Dario Seyb, [Eugene d'Eon](/person/eugene-d-eon), [Benedikt Bitterli](/person/benedikt-bitterli), Wojciech Jarosz







SIGGRAPH 2024 Best Paper Award





### 2023 

[Microfacet theory for non-uniform heightfields](/publication/2023-08_microfacet-theory-non-uniform-heightfields)

[Eugene d'Eon](/person/eugene-d-eon), [Benedikt Bitterli](/person/benedikt-bitterli), [Andrea Weidlich](/person/andrea-weidlich), [Tizian Zeltner](/person/tizian-zeltner)



[SIGGRAPH 2023](https://s2023.siggraph.org/)









[An Approximate Mie Scattering Function for Fog and Cloud Rendering](/publication/2023-08_approximate-mie-scattering-function-fog-and-cloud-rendering)

Johannes Jendersie, [Eugene d'Eon](/person/eugene-d-eon)



[ACM SIGGRAPH 2023 (Talks)](https://research.nvidia.com/labs/rtr/approximate-mie/)









[Student-T and Beyond: Practical Tools for Multiple-Scattering BSDFs with General NDFs](/index.php/publication/2023-08_student-t-and-beyond-practical-tools-multiple-scattering-bsdfs-general-ndfs)

[Eugene d'Eon](/index.php/person/eugene-d-eon)



[ACM SIGGRAPH 2023 (Talks)](https://research.nvidia.com/labs/rtr/student-beyond/)









### 2022 

[A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets](/index.php/publication/2022-07_position-free-path-integral-homogeneous-slabs-and-multiple-scattering-smith)

[Benedikt Bitterli](/index.php/person/benedikt-bitterli), [Eugene d'Eon](/index.php/person/eugene-d-eon)



[EGSR 2022](https://egsr.eu/2022/)









### 2021 

[Zero-Variance Transmittance Estimation](/index.php/publication/2021-06_zero-variance-transmittance-estimation)

[Eugene d'Eon](/index.php/person/eugene-d-eon), [Jan Novák](/index.php/person/jan-novak)



Eurographics Symposium on Rendering









[An Analytic BRDF for Materials with Spherical Lambertian Scatterers](/index.php/publication/2021-06_analytic-brdf-materials-spherical-lambertian-scatterers)

[Eugene d'Eon](/index.php/person/eugene-d-eon)



Eurographics Symposium on Rendering









[An Unbiased Ray-Marching Transmittance Estimator](/index.php/publication/2021-06_unbiased-ray-marching-transmittance-estimator)

[Markus Kettunen](/index.php/person/markus-kettunen), [Eugene d'Eon](/index.php/person/eugene-d-eon), Jacopo Pantaleoni, [Jan Novák](/index.php/person/jan-novak)



ACM Transactions on Graphics









### 2008 

[A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin](/index.php/publication/2008-12_layered-heterogeneous-reflectance-model-acquiring-and-rendering-human-skin)

Craig Donner, Tim Weyrich, [Eugene d'Eon](/index.php/person/eugene-d-eon), Ravi Ramamoorthi, Szymon Rusinkiewicz



[SIGGRAPH Asia 2008](https://dl.acm.org/doi/10.1145/1409060.1409093)









### 2007 

[Advanced Techniques for Realistic Real-Time Skin Rendering](/publication/2007-08_advanced-techniques-realistic-real-time-skin-rendering)

[Eugene d'Eon](/person/eugene-d-eon), [David Luebke](/person/david-luebke)



[GPU Gems 3](http://developer.nvidia.com/content/gpu-gems-3)









[Efficient Rendering of Human Skin](/publication/2007-06_efficient-rendering-human-skin)

[Eugene d'Eon](/person/eugene-d-eon), [David Luebke](/person/david-luebke), Eric Enderton



[Eurographics Symposium on Rendering 2007](http://www.inrialpes.fr/1187685533478/1/fiche___actualite/)