  Tianye Li  

 



  ![](/sites/default/files/person/Tianye_Li_0.jpg)

  

 Tianye Li joined NVIDIA Research as a Research Scientist in 2023. His research interest is in computer vision and computer graphics, especially in capturing, modeling, understanding dynamic humans. He is also interested in 3D/4D reconstruction and photorealistic rendering of generic scenes and objects. He obtained his Ph.D. in Computer Science from University of Southern California (USC), where he was advised by Prof. Hao Li and Prof. Randall Hill, Jr. He was a research scientist at Epic Games, and interned at MPI for Intelligent Systems, Snap Research, and Facebook/Meta Reality Labs. He obtained his M.S. (with honor) from USC and B.Eng. from Xidian University, both in Electrical Engineering. For more information, please visit: <https://tianyeli.github.io/>.



   Research Area(s)

[Computer Graphics](/index.php/research-area/computer-graphics)

[Computer Vision](/index.php/research-area/computer-vision)

 

 

  

 Main Field of Interest

[Computer Vision](/index.php/research-area/computer-vision)

 

  

 Google Scholar

[https://scholar.google.com/citations?user=ztIh4rgAAAAJ&amp;hl=en](https://scholar.google.com/citations?user=ztIh4rgAAAAJ&hl=en)

 

  

 

 

 



 ### Publications

 

### 2025 

[Play4D: Accelerated and Interactive Free-viewpoint Video Streaming for Virtual Reality and Light Field Displays](/publication/2025-12_play4d-accelerated-and-interactive-free-viewpoint-video-streaming-virtual)

[Jonghyun Kim](/person/jonghyun-kim), [Michael Stengel](/person/michael-stengel), [Amrita Mazumdar](/person/amrita-mazumdar), [Tianye Li](/person/tianye-li), [Cheng Sun](/person/cheng-sun), [David Luebke](/person/david-luebke), [Shalini De Mello](/person/shalini-de-mello)



[ACM SIGGRAPH Emerging Technologies 2025](https://sa2025.conference-schedule.org/presentation/?id=emt_131&sess=sess182)









[GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians](/publication/2025-08_gaia-generative-animatable-interactive-avatars-expression-conditioned-gaussians)

Zhengming Yu, [Tianye Li](/person/tianye-li), Jingxiang Sun, [Omer Shapira](/person/omer-shapira), [Seonwook Park](/person/seonwook-park), [Michael Stengel](/person/michael-stengel), Matthew Chan, Xin Li, Wenping Wang, [Koki Nagano](/person/koki-nagano), [Shalini De Mello](/person/shalini-de-mello)



[ACM SIGGRAPH 2025](https://dl.acm.org/doi/10.1145/3721238.3730737)









[BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation](/publication/2025-06_blade-single-view-body-mesh-estimation-through-accurate-depth-estimation)

Shengze Wang, [Jiefeng Li](/person/jiefeng-li), [Tianye Li](/person/tianye-li), [Ye Yuan](/person/ye-yuan), Henry Fuchs, [Koki Nagano](/person/koki-nagano), [Shalini De Mello](/person/shalini-de-mello), [Michael Stengel](/person/michael-stengel)



[IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2025](https://openaccess.thecvf.com/content/CVPR2025/papers/Wang_BLADE_Single-view_Body_Mesh_Estimation_through_Accurate_Depth_Estimation_CVPR_2025_paper.pdf)









### 2024 

[QUEEN: QUantized Efficient ENcoding for Streaming Free-viewpoint Videos](/index.php/publication/2024-12_queen-quantized-efficient-encoding-streaming-free-viewpoint-videos)

Sharath Girish, [Tianye Li](/index.php/person/tianye-li), [Amrita Mazumdar](/index.php/person/amrita-mazumdar), Abhinav Shrivastava, [David Luebke](/index.php/person/david-luebke), [Shalini De Mello](/index.php/person/shalini-de-mello)



[Advances in Neural Information Processing Systems (NeurIPS) 2024](https://proceedings.neurips.cc/paper_files/paper/2024/hash/4c9477b9e2c7ec0ad3f4f15077aaf85a-Abstract-Conference.html)