  Tobias Zirr  

 



  ![](/sites/default/files/person/_DSC7707_downsampled.jpg)

  

 Tobias Zirr is a research scientist at NVIDIA interested in machine learning, real-time rendering, and Monte Carlo simulation. Previously, he was a research scientist at Intel, working on the interface of classic and neural rendering, and as a research program lead to bring path tracing to a wider range of practical real-time applications. As a PhD student in the computer graphics group at Karlsruhe Institute of Technology, his research included MC and MCMC light transport algorithms, as well as real-time rendering and visualization techniques.



   Research Area(s)

[Algorithms and Numerical Methods](/index.php/research-area/algorithms)

[Artificial Intelligence and Machine Learning ](/index.php/research-area/machine-learning-artificial-intelligence)

[Computer Graphics](/index.php/research-area/computer-graphics)

[Real-Time Rendering](/index.php/research-area/real-time-rendering)

 

 

  

 Main Field of Interest

[Artificial Intelligence and Machine Learning ](/index.php/research-area/machine-learning-artificial-intelligence)

 

  

 Google Scholar

<https://scholar.google.com/citations?user=94EIDLcAAAAJ>

 

  

 

 

 



 ### Publications

 

### 2025 

[Sionna Research Kit: A GPU-Accelerated Research Platform for AI-RAN](/publication/2025-05_sionna-research-kit-gpu-accelerated-research-platform-ai-ran)

[Sebastian Cammerer](/person/sebastian-cammerer), [Guillermo Marcus](/person/guillermo-marcus), [Tobias Zirr](/person/tobias-zirr), [Fayçal Aït Aoudia ](/person/faycal-ait-aoudia), [Lorenzo Maggi](/person/lorenzo-maggi), [Jakob Hoydis](/person/jakob-hoydis), [Alex Keller](/person/alex-keller)



[2025 IEEE International Conference on Machine Learning for Communication and Ne…](https://arxiv.org/pdf/2505.15848)