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2. Differential Barycentric Coordinates
 
 # Differential Barycentric Coordinates

  ![](/sites/default/files/styles/wide/public/publications/diff_bary_0.png?itok=o_ZLFFC1)

 We describe an optimized way to compute differential barycentric coordinates, which can be employed by implementations of ray differentials. This technique can be used for texture fltering computations for ray tracing.



 ## Authors



[Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)

 

 

 ## Publication Date



Wednesday, August 4, 2021

 

 ## Published in



[Ray Tracing Gems II, chapter 6, 2021.](https://link.springer.com/chapter/10.1007/978-1-4842-7185-8_6)

 

 ## Research Area



[Computer Graphics](/index.php/research-area/computer-graphics)