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2. The Esports Frontier: Rendering, Interaction and Display
 
 # The Esports Frontier: Rendering, Interaction and Display

  ![Publication image](/sites/default/files/styles/wide/public/default_images/default.jpeg?itok=qUFsuJCP "Publication image")

 The history of computer graphics is dominated by the quest for photorealism. Yet esports gamers have not benefited from the results, regularly turning off all visual effects to maximize frame rate. How can the SIGGRAPH community better support the expert performance esports athletes seek? This is not an idle question: esports now rivals traditional sports in both viewership and revenue, and is already driving demand for new, high-performance displays and mice. This workshop will examine the challenges involved in finding the answers, including innovation in display, rendering and interaction.



 ## Authors



Benjamin Watson (North Carolina State University)

[Josef Spjut](/index.php/person/josef-spjut)

Byungjoo Lee (Yonsei University)

Greg Ward (Dolby Laboratories)

 

 

 ## Publication Date



Wednesday, August 10, 2022

 

 ## Published in



[SIGGRAPH Frontiers Workshop](https://s2022.siggraph.org/presentation/?id=front_107&sess=sess394)

 

 ## Research Area



[Computer Graphics](/index.php/research-area/computer-graphics)

[Esports](/index.php/research-area/esports)

[Human Computer Interaction](/index.php/research-area/human-computer-interaction)

[VR, AR and Display Technology](/index.php/research-area/virtual-augmented-reality)

 

 

 ## Uploaded Files



[Ben's Slides](https://d1qx31qr3h6wln.cloudfront.net/publications/frontiers%20workshop%20talk.pptx "Open file in new window")2.24 MB

[Rendering - Josef](https://d1qx31qr3h6wln.cloudfront.net/publications/S2022_Spjut_Esports_Rendering_final.pptx "Open file in new window")22.21 MB

[Interaction - Byungjoo](https://d1qx31qr3h6wln.cloudfront.net/publications/slides_byungjoo.pdf "Open file in new window")6.52 MB

[Display - Greg (and Scott Daly)](https://d1qx31qr3h6wln.cloudfront.net/publications/EHP-CHI%20Daly%20-%20Dolby%20sequential%20long%20version%20no%203rd%20party%20images.pptx "Open file in new window")8.69 MB

 

 

 ## Copyright



Copyright by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or <permissions@acm.org>. The definitive version of this paper can be found at ACM's Digital Library <http://www.acm.org/dl/>.