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2. Rethinking Display Requirements for Esports and High Interactivity Applications
 
 # Rethinking Display Requirements for Esports and High Interactivity Applications

  ![Publication image](/sites/default/files/styles/wide/public/default_images/default.jpeg?itok=qUFsuJCP "Publication image")

 Media technology is continuing its transition from passive streaming to participatory interactive experiences, including well-known applications such as web browsing, video conferencing and gaming, as well as emerging and more demanding uses like AR/MR/VR and esports. How should display traits such as latency, refresh rate and size change to meet this trend? We review recent studies from NVIDIA Research and others on requirements for esports as the cutting edge of this trend toward interactivity, and discuss the studies’ implications for other interactive applications.



 ## Authors



[Joohwan Kim](/index.php/person/joohwan-kim)

[Josef Spjut](/index.php/person/josef-spjut)

[Ben Boudaoud](/index.php/person/ben-boudaoud)

Benjamin Watson (NCSU)

Turner Whitted

 

 

 ## Publication Date



Wednesday, August 30, 2023

 

 ## Published in



[SID](https://sid.onlinelibrary.wiley.com/doi/abs/10.1002/sdtp.16538)

 

 ## Research Area



[Esports](/index.php/research-area/esports)

[Human Computer Interaction](/index.php/research-area/human-computer-interaction)

 

 

 ## External Links



[DOI](https://doi.org/10.1002/sdtp.16538)