Andrew Reidmeyer

Andrew Reidmeyer

NVIDIA

Andrew Reidmeyer did internships at NVIDIA in 2012, 2013, 2014, going full time in 2014. His focus has been on sparse voxel simulation and rendering of fire/smoke with NVIDIA Flow, in particular driving real time performance and user interaction. Along the way, he has accumulated experience in OpenGL, CUDA, D3D11, D3D12, and Vulkan, along with UE3, UE4, and Omniverse. He also wrote PNanoVDB, the GLSL/HLSL friendly variant of NanoVDB.