Neural Networks

NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks

We introduce NeuralVDB, which improves on an existing industry standard for efficient storage of sparse volumetric data, denoted VDB [Museth 2013], by leveraging recent advancements in machine learning. Our novel hybrid data structure can reduce …

Neural Collision Fields for Triangle Primitives

We present neural collision fields as an alternative to contact point sampling in physics simulations. Our approach is built on top of a novel smoothed integral formulation for the contact surface patches between two triangle meshes. By reformulating …

NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation

We introduce a sparse volumetric data structure, dubbed NanoVDB, which is portable to both C++11 and C99 as well as most graphics APIs, e.g. CUDA, OpenCL, OpenGL, WebGL, DirectX 12, OptiX, HLSL, and GLSL. As indicated by its name, NanoVDB is a …

Ultrahyperbolic Representation Learning

In machine learning, data is usually represented in a (flat) Euclidean space where distances between points are along straight lines. Researchers have recently considered more exotic (non-Euclidean) Riemannian manifolds such as hyperbolic space which …