ViCMA: Visual Control of Multibody Animations

Doug L. James1,2 and David I.W. Levin1,3

1NVIDIA Research, 2Stanford University, 3University of Toronto

SIGGRAPH Asia 2023
Conservation of Rainbows: ViCMA can convincingly control the initial and final vertical rainbow coloring of 621 balls falling through a Pachinko-style machine. The overall cost is comparable to a single rigid-body simulation.

Abstract

Motion control of large-scale, multibody physics animations with contact is difficult. Existing approaches, such as those based on optimization, are computationally daunting, and, as the number of interacting objects increases, can fail to find satisfactory solutions. We present a new, complementary method for the visual control of multibody animations that exploits object motion and visibility, and has overall cost comparable to a single simulation. Our method is highly practical, and is demonstrated on numerous large-scale, contact-rich examples involving both rigid and deformable bodies.

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