OmniDreams
Real-time generative closed-loop autonomous vehicle simulation built on NVIDIA Cosmos.
Simulation-first research on world modeling, autonomous vehicle and humanoid agents in realistic environments.
We develop simulation-first methodologies that enable intelligent agents to safely learn, plan, and act in rich, physically realistic worlds. Our work spans three complementary areas: world modeling, autonomous vehicle agents, and humanoid agents. Together, these efforts advance robust decision making, control, and interactive intelligence across domains.
World modeling • Policy learning • Physics-based control • Evaluation at scale
We study models that learn predictive, controllable representations of the world across space and time. This includes video/3D‑aware diffusion world models, temporal reasoning for physically consistent edits, controllable multi‑view generation for scalable synthetic data, and inverse/forward rendering to connect generative models with scene geometry and lighting.
Real-time generative closed-loop autonomous vehicle simulation built on NVIDIA Cosmos.
Reframes image editing as video generation with temporal reasoning tokens for physically consistent edits.
Scalable synthetic driving data with controllable, multi‑view, temporally consistent videos and LiDAR from world models.
Neural inverse and forward rendering with video diffusion models to couple generative models with scene geometry and lighting.
Controllable manipulation of weather and scene conditions in videos while preserving physical and spatial coherence.
We investigate learned world models, policy learning, and closed-loop simulation for autonomous driving. This thrust focuses on training and evaluating AV agents with realistic sensor models, traffic scenarios, and safety-critical behaviors.
We build physically simulated humanoids capable of robust, versatile behavior, leveraging reinforcement learning and generative modeling. Our research targets skill acquisition, imitation, and interactive control for human-centered applications.
Training physically simulated humanoids to reproduce a broad repertoire of human motor skills.