  Ben Boudaoud  

 



  ![](/sites/default/files/person/Ben.B.jpg)

  

 Ben joined NVIDIA in January 2018 as research staff in the New Experiences Research group. Prior to joining NVIDIA he worked on ultra-low power circuit and system design for medical products including wearable and implantable monitors for the cardiac space. He received his MS from the University of Virginia in 2014 where his work focused on development and deployment of wearable 6 and 9 DoF motion sensing platforms for clinical applications.

Ben's research interests include techniques for low power, high efficiency circuit and system design as well as applications of low power sensors and systems within the VR/AR space.



   Research Area(s)

[Esports](/research-area/esports)

[Human Computer Interaction](/research-area/human-computer-interaction)

[Hyperscale Graphics](/research-area/hyperscale-graphics)

[Real-Time Rendering](/research-area/real-time-rendering)

[VR, AR and Display Technology](/research-area/virtual-augmented-reality)

 

 

  

 Main Field of Interest

[Esports](/research-area/esports)

 

  

 Google Scholar

[https://scholar.google.com/citations?user=r9DWO0sAAAAJ&amp;hl=en](https://scholar.google.com/citations?user=r9DWO0sAAAAJ&hl=en)

 

  

 

 

 



 ### Publications

 

### 2026 

[Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games](/publication/2026-08_impact-frametime-spikes-performance-and-quality-experience-platformer-games)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2026.org/)









[Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency](/index.php/publication/2026-08_adaptive-time-delay-improving-player-experience-and-fairness-first-person)

Samin Shahriar Tokey, [Ben Boudaoud](/index.php/person/ben-boudaoud), [Josef Spjut](/index.php/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2026.org/)









[Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game](/publication/2026-05_impact-graphical-fidelity-and-frame-time-stutter-first-person-shooter-game)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), [Peter Xenopoulos](/person/peter-xenopoulos), Mark Claypool



ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)









[Short-time, Wavelet-inspired Mouse Submovement Detection](/publication/2026-04_short-time-wavelet-inspired-mouse-submovement-detection)

Auejin Ham, [Ben Boudaoud](/person/ben-boudaoud)



[arxiv](https://arxiv.org/abs/2604.20673)









### 2025 

[Lead Rush: A First-Person Shooter for User Studies and Understanding Effects of Frame Time Spikes](/index.php/publication/2025-09_lead-rush-first-person-shooter-user-studies-and-understanding-effects-frame)

Samin Shahriar Tokey, [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), [Peter Xenopoulos](/index.php/person/peter-xenopoulos), Mark Claypool



[2025 17th International Conference on Quality of Multimedia Experience (QoMEX)](https://ieeexplore.ieee.org/xpl/conhome/11219884/proceeding)









[Timing Matters: The Impact of Event-Specific Frametime Spikes in First-Person Shooter Games](/publication/2025-09_timing-matters-impact-event-specific-frametime-spikes-first-person-shooter)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), Mark Claypool



[2025 17th International Conference on Quality of Multimedia Experience (QoMEX)](https://ieeexplore.ieee.org/xpl/conhome/11219884/proceeding)









[Toward Understanding Display Size for FPS Esports Aiming](/publication/2025-04_toward-understanding-display-size-fps-esports-aiming)

Arjun Madhusudan, [Josef Spjut](/person/josef-spjut), Benjamin Watson, Seth Schneider, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Foundations of Digital Games](https://fdg2025.org/)









[Modeling Visually-Guided Aim-and-Shoot behavior in First-Person Shoters](/publication/2025-04_modeling-visually-guided-aim-and-shoot-behavior-first-person-shoters)

June-Seop Yoon, Hee-Seung Moon, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Iuri Frosio](/person/iuri-frosio), Byungjoo Lee, [Joohwan Kim](/person/joohwan-kim)



[International Journal of Human-Computer Studies](https://doi.org/10.1016/j.ijhcs.2025.103503)









[Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games](/publication/2025-03_pushing-limits-frame-rate-benefits-players-500-hz-first-person-shooter-games)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), Mark Claypool



[Network and Operating System Support for Digital Audio and Video](https://www.nossdav.org/)









### 2024 

[Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming](/index.php/publication/2024-08_variable-frame-timing-affects-perception-smoothness-first-person-gaming)

Devi Klein, [Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim)



[IEEE Conference on Games (CoG)](https://ieeexplore.ieee.org/xpl/conhome/10645493/proceeding)









[On Smoothly Varying Frame Timing in First-Person Gaming](/publication/2024-07_smoothly-varying-frame-timing-first-person-gaming)

UC Santa Barbara and NVIDIA, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[ACM SIGGRAPH Talks](https://dl.acm.org/doi/proceedings/10.1145/3641233)









[Studying Esports Competition: Piloting Methodology for User Studies During Tournaments](/publication/2024-07_studying-esports-competition-piloting-methodology-user-studies-during)

Arjun Madhusudan, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), Benjamin Watson



[ACM SIGGRAPH Talks](https://dl.acm.org/doi/proceedings/10.1145/3641233)









[The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games](/index.php/publication/2024-05_effects-network-latency-peeker-s-advantage-first-person-shooter-games)

Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2024.org/)









[Do Action Video Game Players Search Faster Than Non-Players?](/publication/2024-05_do-action-video-game-players-search-faster-non-players)

Zoe (Jing) Xu, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Simona Buetti, Alejandro Lleras, [Ruth Rosenholtz](/person/ruth-rosenholtz)



[Vision Sciences Society](https://www.visionsciences.org/talk-session/?id=111)









### 2023 

[Constant Field of View Display Size Effects on First-Person Aiming Time](/publication/2023-10_constant-field-view-display-size-effects-first-person-aiming-time)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Frontiers in Optics 2023](https://opg.optica.org/abstract.cfm?uri=LS-2023-FTu6A.1)









[Rethinking Display Requirements for Esports and High Interactivity Applications](/publication/2023-08_rethinking-display-requirements-esports-and-high-interactivity-applications)

[Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Benjamin Watson, Turner Whitted



[SID](https://sid.onlinelibrary.wiley.com/doi/abs/10.1002/sdtp.16538)









[Mouse Sensitivity in First-person Targeting Tasks](/publication/2023-07_mouse-sensitivity-first-person-targeting-tasks)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Joohwan Kim](/person/joohwan-kim)



[IEEE Transactions on Games](https://ieeexplore.ieee.org/document/10184504)









### 2022 

[Display Size and Targeting Performance: Small Hurts, Large May Help](/publication/2022-12_display-size-and-targeting-performance-small-hurts-large-may-help)

[Joohwan Kim](/person/joohwan-kim), Arjun Madhusudan, Benjamin Watson, [Ben Boudaoud](/person/ben-boudaoud), Roland Tarrazo, [Josef Spjut](/person/josef-spjut)



[SIGGRAPH Asia 2022](https://sa2022.siggraph.org/en/presentation/?id=papers_311&sess=sess153)









[Esports and expertise: what competitive gaming can teach us about mastery](/publication/2022-11_esports-and-expertise-what-competitive-gaming-can-teach-us-about-mastery)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Joohwan Kim](/person/joohwan-kim), Arjun Madhusudan, Benjamin Watson



[ACM Interactions](https://dl.acm.org/doi/10.1145/3567954)









[Mouse Sensitivity in First-person Targeting Tasks](/publication/2022-08_mouse-sensitivity-first-person-targeting-tasks)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Joohwan Kim](/person/joohwan-kim)



[IEEE Conference on Games](https://ieee-cog.org/2022/)









[FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming](/publication/2022-08_firstpersonscience-open-source-tool-studying-fps-esports-aiming)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Pyarelal Knowles, Arjun Madhusudan, [Joohwan Kim](/person/joohwan-kim)



[SIGGRAPH Talks](https://s2022.siggraph.org/presentation/?id=gensub_169&sess=sess165)









### 2021 

[Gaming at Warp Speed: Improving Aiming with Late Warp](/index.php/publication/2021-08_gaming-warp-speed-improving-aiming-late-warp)

[Ben Boudaoud](/index.php/person/ben-boudaoud), Pyarelal Knowles, [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut)



SIGGRAPH Emerging Technologies









[A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients](/publication/2021-07_distributed-decoupled-system-losslessly-streaming-dynamic-light-probes-thin)

[Michael Stengel](/person/michael-stengel), Zander Majercik, [Ben Boudaoud](/person/ben-boudaoud), Morgan McGuire



[ACM Multimedia Systems Conference](https://dl.acm.org/doi/10.1145/3458305.3463379)









[A Case Study of First Person Aiming at Low Latency for Esports](/publication/2021-05_case-study-first-person-aiming-low-latency-esports)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Esports and High Performance HCI Workshop](https://ehphci.org/)









### 2020 

[Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions ](/publication/2020-07_post-render-warp-late-input-sampling-improves-aiming-under-high-latency)

[Joohwan Kim](/person/joohwan-kim), Pyarelal Knowles, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Morgan McGuire



[High Performance Graphics 2020](https://www.highperformancegraphics.org/2020/)









[Toward Standardized Classification of Foveated Displays](/index.php/publication/2020-02_toward-standardized-classification-foveated-displays)

[Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), [Jonghyun Kim](/index.php/person/jonghyun-kim), [Trey Greer](/index.php/person/trey-greer), Rachel Albert, [Michael Stengel](/index.php/person/michael-stengel), Kaan Akşit, [David Luebke](/index.php/person/david-luebke)



[IEEE Transactions on Visualization and Computer Graphics “Presented at IEEE VR …](https://ieeexplore.ieee.org/document/8999630)









### 2019 

[Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz](/index.php/publication/2019-11_latency-30-ms-benefits-first-person-targeting-tasks-more-refresh-rate-above-60)

[Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), Kamran Binaee, [Jonghyun Kim](/index.php/person/jonghyun-kim), Zander Majercik, Morgan McGuire, [David Luebke](/index.php/person/david-luebke), [Joohwan Kim](/index.php/person/joohwan-kim)



[Siggraph Asia Technical Briefs](https://sa2019.siggraph.org/attend/technical-briefs)









[FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks](/publication/2019-10_firstpersonscience-quantifying-psychophysics-first-person-shooter-tasks)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Kamran Binaee, Zander Majercik, Morgan McGuire, [Joohwan Kim](/person/joohwan-kim)



UCI Esports Conference









[Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks](/index.php/publication/2019-09_esports-arms-race-latency-and-refresh-rate-competitive-gaming-tasks)

[Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Morgan McGuire, Zander Majercik, [Ben Boudaoud](/index.php/person/ben-boudaoud), Rachel Albert, [David Luebke](/index.php/person/david-luebke)



[Journal of Vision](https://jov.arvojournals.org/issues.aspx?issueid=938192)









[Foveated AR: Dynamically-Foveated Augmented Reality Display](/publication/2019-07_foveated-ar-dynamically-foveated-augmented-reality-display)

[Jonghyun Kim](/person/jonghyun-kim), Youngmo Jeong, [Michael Stengel](/person/michael-stengel), Kaan Akşit, Rachel Albert, [Ben Boudaoud](/person/ben-boudaoud), [Trey Greer](/person/trey-greer), [Joohwan Kim](/person/joohwan-kim), [Ward Lopes](/person/ward-lopes), Zander Majercik, Peter Shirley, [Josef Spjut](/person/josef-spjut), Morgan McGuire, [David Luebke](/person/david-luebke)



SIGGRAPH 2019 Technical Paper









[Matching Prescription &amp; Visual Acuity: Towards AR for Humans](/publication/2019-07_matching-prescription-visual-acuity-towards-ar-humans)

[Jonghyun Kim](/person/jonghyun-kim), [Michael Stengel](/person/michael-stengel), Jui-Yi Wu, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Kaan Akşit, Rachel Albert, Youngmo Jeong, [Trey Greer](/person/trey-greer), [Ward Lopes](/person/ward-lopes), Zander Majercik, Peter Shirley, Morgan McGuire, [David Luebke](/person/david-luebke)



SIGGRAPH 2019 Emerging Technology



Best in Show Award - Emerging Technology in SIGGRAPH 2019





[SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition with Distractors](/publication/2019-06_sidod-synthetic-image-dataset-3d-object-pose-recognition-distractors)

Mona Jalal, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Margrit Betke



[WiCV](https://wicvworkshop.github.io/CVPR2019/index.html)









### 2018 

[Steerable application-adaptive near eye displays](/publication/2018-08_steerable-application-adaptive-near-eye-displays)

Kishore Rathinavel, Praneeth Chakravarthula, Kaan Akşit, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Turner Whitted, [David Luebke](/person/david-luebke), Henry Fuchs



[Proceeding SIGGRAPH '18 ACM SIGGRAPH 2018 Emerging Technologies ](https://doi.org/10.1145/3214907.3214911)