  Bing Xu  

 



  ![](/sites/default/files/person/Bing.Xu_.jpg)

  

 Bing is a research scientist in the Real-Time Graphics Research Group at NVIDIA, where her work focuses on physically-based rendering and neural rendering. In the past, she explored forward and inverse light transport, importance sampling, denoising, and deep learning approaches for appearance modeling.

Bing earned her PhD from the University of California, San Diego, advised by Prof. Ravi Ramamoorthi. She holds a Bachelor’s degree from the University of Hong Kong and gained industry experience in offline rendering and 3D designer tools before moving into research.

More can be found on [her homepage](http://bingxu.tech/).



   Research Area(s)

[Artificial Intelligence and Machine Learning ](/research-area/machine-learning-artificial-intelligence)

[Computer Graphics](/research-area/computer-graphics)

[Real-Time Rendering](/research-area/real-time-rendering)

 

 

  

 Main Field of Interest

[Real-Time Rendering](/research-area/real-time-rendering)

 

  

 Google Scholar

[https://scholar.google.com/citations?user=Fv5ugPcAAAAJ&amp;hl=en](https://scholar.google.com/citations?user=Fv5ugPcAAAAJ&hl=en)