  David Luebke  

 



  ![](/sites/default/files/person/david-luebke.small__1.jpg)

  

 David Luebke helped found NVIDIA Research in 2006 after eight years on the faculty of the University of Virginia. Luebke received his Ph.D. under Fred Brooks at the University of North Carolina in 1998. Luebke runs a research group focused on computer graphics, neural image synthesis, His principal research interests are computer graphics, generative neural networks, and virtual reality. Luebke is a Fellow of the IEEE and a recent inductee into the IEEE VR Academy; other honors include the NVIDIA Distinguished Inventor award, the IEEE VR Technical Achievement Award, and the ACM Symposium on Interactive 3D Graphics "Test of Time Award". Together with his colleagues, Dr. Luebke has authored a book, a major museum exhibit, and over two hundred papers, articles, chapters, and patents.



   Research Area(s)

[Real-Time Rendering](/research-area/real-time-rendering)

[VR, AR and Display Technology](/research-area/virtual-augmented-reality)

 

 

  

 Main Field of Interest

[Computer Graphics](/research-area/computer-graphics)

 

  

 Google Scholar

[https://scholar.google.com/citations?user=AE7Xvl0AAAAJ&amp;hl=en](https://scholar.google.com/citations?user=AE7Xvl0AAAAJ&hl=en)

 

  

 

 

 



 ### Publications

 

### 2025 

[Play4D: Accelerated and Interactive Free-viewpoint Video Streaming for Virtual Reality and Light Field Displays](/publication/2025-12_play4d-accelerated-and-interactive-free-viewpoint-video-streaming-virtual)

[Jonghyun Kim](/person/jonghyun-kim), [Michael Stengel](/person/michael-stengel), [Amrita Mazumdar](/person/amrita-mazumdar), [Tianye Li](/person/tianye-li), [Cheng Sun](/person/cheng-sun), [David Luebke](/person/david-luebke), [Shalini De Mello](/person/shalini-de-mello)



[ACM SIGGRAPH Emerging Technologies 2025](https://sa2025.conference-schedule.org/presentation/?id=emt_131&sess=sess182)









[Real-time 3D Visualization of Radiance Fields on Light Field Displays](/publication/2025-08_real-time-3d-visualization-radiance-fields-light-field-displays)

[Jonghyun Kim](/person/jonghyun-kim), [Cheng Sun](/person/cheng-sun), [Michael Stengel](/person/michael-stengel), Matthew Chan, Andrew Russell, Jaehyun Jung, Wil Braithewaite, [Shalini De Mello](/person/shalini-de-mello), [David Luebke](/person/david-luebke)



[ArXiv](https://arxiv.org/abs/2508.18540)









[AI 3D Selfie: Real-Time Single-Image 3D Face Reconstruction for Light-Field Displays](/publication/2025-05_ai-3d-selfie-real-time-single-image-3d-face-reconstruction-light-field-displays)

[Jonghyun Kim](/person/jonghyun-kim), [Michael Stengel](/person/michael-stengel), Matthew Chan, [Koki Nagano](/person/koki-nagano), [Shalini De Mello](/person/shalini-de-mello), [David Luebke](/person/david-luebke)



[The Society of Information Display (SID) 2025](https://sid.onlinelibrary.wiley.com/doi/abs/10.1002/sdtp.18377)









### 2024 

[QUEEN: QUantized Efficient ENcoding for Streaming Free-viewpoint Videos](/publication/2024-12_queen-quantized-efficient-encoding-streaming-free-viewpoint-videos)

Sharath Girish, [Tianye Li](/person/tianye-li), [Amrita Mazumdar](/person/amrita-mazumdar), Abhinav Shrivastava, [David Luebke](/person/david-luebke), [Shalini De Mello](/person/shalini-de-mello)



[Advances in Neural Information Processing Systems (NeurIPS) 2024](https://proceedings.neurips.cc/paper_files/paper/2024/hash/4c9477b9e2c7ec0ad3f4f15077aaf85a-Abstract-Conference.html)









[Avatar Fingerprinting for Authorized Use of Synthetic Talking-Head Videos](/index.php/publication/2024-09_avatar-fingerprinting-authorized-use-synthetic-talking-head-videos)

[Ekta Prashnani](/index.php/person/ekta-prashnani), [Koki Nagano](/index.php/person/koki-nagano), [Shalini De Mello](/index.php/person/shalini-de-mello), [David Luebke](/index.php/person/david-luebke), Orazio Gallo



[European Conference on Computer Vision (ECCV) 2024](https://eccv.ecva.net)









### 2023 

[AI-Mediated 3D Video Conferencing](/publication/2023-08_ai-mediated-3d-video-conferencing)

[Michael Stengel](/person/michael-stengel), [Koki Nagano](/person/koki-nagano), [Chao Liu](/person/chao-liu), Matthew Chan, Alex Trevithick, [Shalini De Mello](/person/shalini-de-mello), [Jonghyun Kim](/person/jonghyun-kim), [David Luebke](/person/david-luebke), [Amrita Mazumdar](/person/amrita-mazumdar), Shengze Wang, Mayoore Jaiswal



[ACM SIGGRAPH Emerging Technologies 2023](https://dl.acm.org/doi/abs/10.1145/3588037.3595385)









[Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System](/publication/2023-01_efficient-dataflow-modeling-peripheral-encoding-human-visual-system)

Rachel Brown, Vasha DuTell, Bruce Walter, [Ruth Rosenholtz](/person/ruth-rosenholtz), Peter Shirley, Morgan McGuire, [David Luebke](/person/david-luebke)



[ACM Transactions on Applied Perception](https://dl.acm.org/doi/10.1145/3564605)









### 2020 

[Eccentricity Effects on Blur and Depth Perception](/publication/2020-02_eccentricity-effects-blur-and-depth-perception)

Qi Sun, Fu-Chung Huang, Li-Yi Wei, [David Luebke](/person/david-luebke), Arie Kaufman, [Joohwan Kim](/person/joohwan-kim)



[Optics Express](https://www.osapublishing.org/oe/fulltext.cfm?uri=oe-28-5-6734&id=427740)









[Toward Standardized Classification of Foveated Displays](/publication/2020-02_toward-standardized-classification-foveated-displays)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Jonghyun Kim](/person/jonghyun-kim), [Trey Greer](/person/trey-greer), Rachel Albert, [Michael Stengel](/person/michael-stengel), Kaan Akşit, [David Luebke](/person/david-luebke)



[IEEE Transactions on Visualization and Computer Graphics “Presented at IEEE VR …](https://ieeexplore.ieee.org/document/8999630)









### 2019 

[Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz](/publication/2019-11_latency-30-ms-benefits-first-person-targeting-tasks-more-refresh-rate-above-60)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Kamran Binaee, [Jonghyun Kim](/person/jonghyun-kim), Zander Majercik, Morgan McGuire, [David Luebke](/person/david-luebke), [Joohwan Kim](/person/joohwan-kim)



[Siggraph Asia Technical Briefs](https://sa2019.siggraph.org/attend/technical-briefs)









[Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering](/publication/2019-09_reading-speed-decreases-fast-readers-under-gaze-contingent-rendering)

Rachel Albert, Angelica Godinez, [David Luebke](/person/david-luebke)



[ACM Symposium on Applied Perception 2019 Article No. 21](https://dl.acm.org/citation.cfm?id=3343128)









[Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks](/publication/2019-09_esports-arms-race-latency-and-refresh-rate-competitive-gaming-tasks)

[Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), Morgan McGuire, Zander Majercik, [Ben Boudaoud](/person/ben-boudaoud), Rachel Albert, [David Luebke](/person/david-luebke)



[Journal of Vision](https://jov.arvojournals.org/issues.aspx?issueid=938192)









[Foveated AR: Dynamically-Foveated Augmented Reality Display](/publication/2019-07_foveated-ar-dynamically-foveated-augmented-reality-display)

[Jonghyun Kim](/person/jonghyun-kim), Youngmo Jeong, [Michael Stengel](/person/michael-stengel), Kaan Akşit, Rachel Albert, [Ben Boudaoud](/person/ben-boudaoud), [Trey Greer](/person/trey-greer), [Joohwan Kim](/person/joohwan-kim), [Ward Lopes](/person/ward-lopes), Zander Majercik, Peter Shirley, [Josef Spjut](/person/josef-spjut), Morgan McGuire, [David Luebke](/person/david-luebke)



SIGGRAPH 2019 Technical Paper









[Matching Prescription &amp; Visual Acuity: Towards AR for Humans](/publication/2019-07_matching-prescription-visual-acuity-towards-ar-humans)

[Jonghyun Kim](/person/jonghyun-kim), [Michael Stengel](/person/michael-stengel), Jui-Yi Wu, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Kaan Akşit, Rachel Albert, Youngmo Jeong, [Trey Greer](/person/trey-greer), [Ward Lopes](/person/ward-lopes), Zander Majercik, Peter Shirley, Morgan McGuire, [David Luebke](/person/david-luebke)



SIGGRAPH 2019 Emerging Technology



Best in Show Award - Emerging Technology in SIGGRAPH 2019





[NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation](/index.php/publication/2019-05_nvgaze-anatomically-informed-dataset-low-latency-near-eye-gaze-estimation)

[Joohwan Kim](/index.php/person/joohwan-kim), [Michael Stengel](/index.php/person/michael-stengel), Alexander Majercik, [Shalini De Mello](/index.php/person/shalini-de-mello), David Dunn, [Samuli Laine](/index.php/person/samuli-laine), Morgan McGuire, [David Luebke](/index.php/person/david-luebke)



ACM Conference on Human-Computer-Interaction (CHI) 2019









[Manufacturing Application-Driven Foveated Near-Eye Displays](/publication/2019-03_manufacturing-application-driven-foveated-near-eye-displays)

Kaan Akşit, Praneeth Chakravarthula, Kishore Rathinavel, Youngmo Jeong, Rachel Albert, Henry Fuchs, [David Luebke](/person/david-luebke)



[IEEE transactions on visualization and computer graphics](https://doi.org/10.1109/TVCG.2019.2898781)









### 2018 

[Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality](/publication/2018-12_fluidic-elastomer-actuators-haptic-interactions-virtual-reality)

Jose Barreiros, Houston Claure, Bryan Peele, [Omer Shapira](/person/omer-shapira), [Josef Spjut](/person/josef-spjut), [David Luebke](/person/david-luebke), Malte Jung, Robert Shepherd



[IEEE Robotics and Automation Letters](https://ieeexplore.ieee.org/document/8581471)









[Steerable application-adaptive near eye displays](/publication/2018-08_steerable-application-adaptive-near-eye-displays)

Kishore Rathinavel, Praneeth Chakravarthula, Kaan Akşit, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Turner Whitted, [David Luebke](/person/david-luebke), Henry Fuchs



[Proceeding SIGGRAPH '18 ACM SIGGRAPH 2018 Emerging Technologies ](https://doi.org/10.1145/3214907.3214911)









[Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection](/publication/2018-08_towards-virtual-reality-infinite-walking-dynamic-saccadic-redirection)

Qi Sun, Anjul Patney, Li-Yi Wei, [Omer Shapira](/person/omer-shapira), Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire, [David Luebke](/person/david-luebke), Arie Kaufman



[ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2018](https://s2018.siggraph.org)









[Phantom Ray-Hair Intersector](/publication/2018-08_phantom-ray-hair-intersector)

[Alexander Reshetov](/person/alexander-reshetov), [David Luebke](/person/david-luebke)



[Proceedings of the ACM on Computer Graphics and Interactive Techniques](https://dl.acm.org/citation.cfm?id=3233307)









[A Variable Shape and Variable Stiffness Controller for Haptic Virtual Interactions](/publication/2018-04_variable-shape-and-variable-stiffness-controller-haptic-virtual-interactions)

Benjamin C. Mac Murray, Bryan N. Peele, Patricia Xu, [Josef Spjut](/person/josef-spjut), [Omer Shapira](/person/omer-shapira), [David Luebke](/person/david-luebke), Robert F. Shepherd



[RoboSoft](http://www.robosoft2018.org/)









### 2017 

[Near-Eye Varifocal Augmented Reality Display using See-Through Screens](/publication/2017-11_near-eye-varifocal-augmented-reality-display-using-see-through-screens)

Kaan Akşit, [Ward Lopes](/person/ward-lopes), [Jonghyun Kim](/person/jonghyun-kim), Peter Shirley, [David Luebke](/person/david-luebke)



[ACM Siggraph Asia 2017](https://sa2017.siggraph.org/)









[ Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics ](/publication/2017-11_near-eye-light-field-holographic-rendering-spherical-waves-wide-field-view)

Liang Shi, Fu-Chung Huang, [Ward Lopes](/person/ward-lopes), Wojciech Matusik, [David Luebke](/person/david-luebke)



[ACM SIGGRAPH ASIA 2017](https://sa2017.siggraph.org/)









[Perceptually-Guided Foveation for Light Field Displays](/publication/2017-11_perceptually-guided-foveation-light-field-displays)

Qi Sun, Fu-Chung Huang, [Joohwan Kim](/person/joohwan-kim), Li-Yi Wei, [David Luebke](/person/david-luebke), Arie Kaufman



[ACM SIGGRAPH ASIA 2017](https://sa2017.siggraph.org/)









[Latency Requirements for Foveated Rendering in Virtual Reality](/publication/2017-09_latency-requirements-foveated-rendering-virtual-reality)

Rachel Albert, Anjul Patney, [David Luebke](/person/david-luebke), [Joohwan Kim](/person/joohwan-kim)



[ACM Transactions on Applied Perception (TAP) - Special Issue SAP 2017](https://dl.acm.org/citation.cfm?id=3127589)









[Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display from Deformable Membranes](/publication/2017-07_membrane-ar-varifocal-wide-field-view-augmented-reality-display-deformable)

David Dunn, Kaan Akşit, [David Luebke](/person/david-luebke)



[ACM Siggraph Emerging Technologies](http://s2017.siggraph.org/content/emerging-technologies)









[Mixed-primary Factorization for Dual-frame Computational Displays](/index.php/publication/2017-07_mixed-primary-factorization-dual-frame-computational-displays)

Fu-Chung Huang, David Pajak, [Jonghyun Kim](/index.php/person/jonghyun-kim), [Jan Kautz](/index.php/person/jan-kautz), [David Luebke](/index.php/person/david-luebke)



ACM SIGGRAPH









[Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display](/publication/2017-07_varifocal-virtuality-novel-optical-layout-near-eye-display)

Kaan Akşit, [Ward Lopes](/person/ward-lopes), [Jonghyun Kim](/person/jonghyun-kim), [Josef Spjut](/person/josef-spjut), Peter Shirley, [David Luebke](/person/david-luebke)



[ACM Siggraph Emerging Technologies](http://s2017.siggraph.org/content/emerging-technologies)









[Stretchable Transducers for Kinesthetic Interactions in Virtual Reality](/publication/2017-07_stretchable-transducers-kinesthetic-interactions-virtual-reality)

Robert Shepherd, Bryan Peele, Benjamin Mac Murray, Jose Barreiros, [Omer Shapira](/person/omer-shapira), [Josef Spjut](/person/josef-spjut), [David Luebke](/person/david-luebke)



[SIGGRAPH Emerging Technologies](http://s2017.siggraph.org/content/emerging-technologies)









[Interactive Stable Ray Tracing](/publication/2017-07_interactive-stable-ray-tracing)

Alessandro Dal Corso, Marco Salvi, [Craig Kolb](/person/craig-kolb), Jeppe Revall Frisvad, [Aaron Lefohn](/person/aaron-lefohn), [David Luebke](/person/david-luebke)



[Proceedings of High Performance Graphics (HPG '17)](https://dl.acm.org/citation.cfm?id=3105769)









[Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors](/publication/2017-03_wide-field-view-varifocal-near-eye-display-using-see-through-deformable)

David Dunn, Kaan Akşit, [David Luebke](/person/david-luebke)



[IEEE Transactions on Visualization and Computer Graphics ](https://doi.org/10.1109/TVCG.2017.2657058)









[Real-Time Global Illumination using Precomputed Light Field Probes](/publication/2017-02_real-time-global-illumination-using-precomputed-light-field-probes)

Morgan McGuire, Mike Mara, Derek Nowrouzezahrai, [David Luebke](/person/david-luebke)



[ACM Symposium on Interactive 3D Graphics and Games](http://i3dsymposium.github.io/2017/)









### 2016 

[Towards Foveated Rendering for Gaze-Tracked Virtual Reality](/publication/2016-12_towards-foveated-rendering-gaze-tracked-virtual-reality)

Anjul Patney, Marco Salvi, [Joohwan Kim](/person/joohwan-kim), Anton Kaplanyan, [Chris Wyman](/person/chris-wyman), Nir Benty, [David Luebke](/person/david-luebke), [Aaron Lefohn](/person/aaron-lefohn)



ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia)









[Perceptually-Based Foveated Virtual Reality](/publication/2016-07_perceptually-based-foveated-virtual-reality)

Anjul Patney, [Joohwan Kim](/person/joohwan-kim), Marco Salvi, Anton Kaplanyan, [Chris Wyman](/person/chris-wyman), Nir Benty, [Aaron Lefohn](/person/aaron-lefohn), [David Luebke](/person/david-luebke)



[SIGGRAPH Emerging Technologies](http://s2016.siggraph.org/content/emerging-technologies)









[Infinite Resolution Textures](/publication/2016-06_infinite-resolution-textures)

[Alexander Reshetov](/person/alexander-reshetov), [David Luebke](/person/david-luebke)



[Proceedings of High Performance Graphics 2016](http://dl.acm.org/citation.cfm?id=2977355)









[Deep G-Buffers for Stable Global Illumination Approximation](/publication/2016-06_deep-g-buffers-stable-global-illumination-approximation)

Michael Mara, Morgan McGuire, Derek Nowrouzezahrai, [David Luebke](/person/david-luebke)



[Proceedings of ACM SIGGRAPH-EuroGraphics High Performance Graphics](http://www.highperformancegraphics.org/2016/)









[Hybrid Modulation for Near Zero Display Latency](/publication/2016-05_hybrid-modulation-near-zero-display-latency)

[Trey Greer](/person/trey-greer), [Josef Spjut](/person/josef-spjut), [David Luebke](/person/david-luebke), Turner Whitted



[SID](https://sid.onlinelibrary.wiley.com/doi/abs/10.1002/sdtp.10614)









### 2015 

[CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering](/index.php/publication/2015-10_cloudlight-system-amortizing-indirect-lighting-real-time-rendering)

[Cyril Crassin](/index.php/person/cyril-crassin), [David Luebke](/index.php/person/david-luebke), Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan, [Chris Wyman](/index.php/person/chris-wyman)



[Journal of Computer Graphics Techniques](http://jcgt.org/published/0004/04/01/)









[An Adaptive Acceleration Structure for Screen-space Ray Tracing](/index.php/publication/2015-08_adaptive-acceleration-structure-screen-space-ray-tracing)

[Jan Kautz](/index.php/person/jan-kautz), Sven Widmer, Dawid Pajak, Andre Schulz, Kari Pulli, Michael Goesele, [David Luebke](/index.php/person/david-luebke)



[High-Performance Graphics](http://www.highperformancegraphics.org/2015/)









[The Light Field Stereoscope](/publication/2015-07_light-field-stereoscope)

Fu-Chung Huang, [David Luebke](/person/david-luebke), Gordon Wetzstein



[ACM SIGGRAPH 2015 Emerging Technologies](http://dl.acm.org/citation.cfm?id=2792493)









[Slim near eye display using pinhole aperture arrays](/index.php/publication/2015-03_slim-near-eye-display-using-pinhole-aperture-arrays)

Kaan Akşit, [Jan Kautz](/index.php/person/jan-kautz), [David Luebke](/index.php/person/david-luebke)



[Applied Optics](http://www.opticsinfobase.org/ao/upcoming_pdf.cfm?id=228663)









### 2014 

[Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers](/index.php/publication/2014-08_cascaded-displays-spatiotemporal-superresolution-using-offset-pixel-layers)

Felix Heide, Douglas Lanman, Dikpal Reddy, [Jan Kautz](/index.php/person/jan-kautz), Kari Pulli, [David Luebke](/index.php/person/david-luebke)



[ACM Transactions on Graphics (Proceedings of SIGGRAPH)](http://s2014.siggraph.org)









[Fast Global Illumination Approximations on Deep G-Buffers](/publication/2014-06_fast-global-illumination-approximations-deep-g-buffers)

Michael Mara, Morgan McGuire, Derek Nowrouzezahrai, [David Luebke](/person/david-luebke)



[NVIDIA Technical Report](http://research.nvidia.com)









### 2013 

[Lighting Deep G-Buffers: Single-Pass, Layered Depth Images with Minimum Separation Applied to Indirect Illumination](/publication/2013-12_lighting-deep-g-buffers-single-pass-layered-depth-images-minimum-separation)

Michael Mara, Morgan McGuire, [David Luebke](/person/david-luebke)



[NVIDIA Technical Report](http://research.nvidia.com)









[Near-Eye Light Field Displays](/publication/2013-11_near-eye-light-field-displays)

Douglas Lanman, [David Luebke](/person/david-luebke)



[ACM Transactions on Graphics (TOG), Volume 32 Issue 6, November 2013 (Proceedin…](http://dl.acm.org/citation.cfm?id=2508366)









[PixelPie: Maximal Poisson-disk Sampling with Rasterization](/publication/2013-07_pixelpie-maximal-poisson-disk-sampling-rasterization)

Cheuk Yiu Ip, M. Adil Yalçin, [David Luebke](/person/david-luebke), Amitabh Varshney



[High Performance Graphics 2013](http://highperformancegraphics.org)









[CloudLight: A system for amortizing indirect lighting in real-time rendering (Technical Report)](/index.php/publication/2013-07_cloudlight-system-amortizing-indirect-lighting-real-time-rendering-technical)

[Cyril Crassin](/index.php/person/cyril-crassin), [David Luebke](/index.php/person/david-luebke), Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan, [Chris Wyman](/index.php/person/chris-wyman)













[GPU Ray Tracing](/publication/2013-05_gpu-ray-tracing)

Steven Parker, Heiko Freidrich, [David Luebke](/person/david-luebke), Keith Morley, James Bigler, [Jared Hoberock](/person/jared-hoberock), David McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich



[Communications of the ACM](http://cacm.acm.org)









[Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation](/publication/2013-03_toward-practical-real-time-photon-mapping-efficient-gpu-density-estimation)

Michael Mara, Morgan McGuire, [David Luebke](/person/david-luebke)



[2013 ACM Symposium on Interactive 3D Graphics and Games](http://www.csee.umbc.edu/csee/research/vangogh/I3D2013/)









### 2012 

[Scalable Ambient Obscurance](/publication/2012-06_scalable-ambient-obscurance)

Morgan McGuire, Michael Mara, [David Luebke](/person/david-luebke)



[High Performance Graphics](http://www.highperformancegraphics.org/)









### 2011 

[Stochastic Transparency](/publication/2011-08_stochastic-transparency)

Eric Enderton, Erik Sintorn, Peter Shirley, [David Luebke](/person/david-luebke)



[IEEE Transactions on Visualization and Computer Graphics (original version in S…](http://graphics.cs.williams.edu/i3d10/)









[A Local Image Reconstruction Algorithm for Stochastic Rendering](/index.php/publication/2011-02_local-image-reconstruction-algorithm-stochastic-rendering)

Peter Shirley, [Timo Aila](/index.php/person/timo-aila), Jonathan Cohen, Eric Enderton, [Samuli Laine](/index.php/person/samuli-laine), [David Luebke](/index.php/person/david-luebke), Morgan McGuire



[i3D](http://graphics.cs.umass.edu/i3d2011/)









[Subpixel Reconstruction Antialiasing](/publication/2011-02_subpixel-reconstruction-antialiasing)

Matthäus G. Chajdas, Morgan McGuire, [David Luebke](/person/david-luebke)



[i3D](http://graphics.cs.umass.edu/i3d2011)









### 2010 

[OptiX: A General Purpose Ray Tracing Engine](/publication/2010-08_optix-general-purpose-ray-tracing-engine)

Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, [Jared Hoberock](/person/jared-hoberock), [David Luebke](/person/david-luebke), David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich



[ACM Transactions on Graphics (SIGGRAPH 2010 Proceedings)](http://www.siggraph.org/s2010/)









[Real-Time Stochastic Rasterization on Conventional GPU Architectures](/publication/2010-06_real-time-stochastic-rasterization-conventional-gpu-architectures)

Morgan McGuire, Eric Enderton, Peter Shirley, [David Luebke](/person/david-luebke)



[High Performance Graphics 2010](http://www.highperformancegraphics.org/)









[HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing](/publication/2010-06_hlbvh-hierarchical-lbvh-construction-real-time-ray-tracing)

Jacopo Pantaleoni, [David Luebke](/person/david-luebke)



[High Performance Graphics 2010](http://www.highperformancegraphics.org/)









[Optical Image Processing Using Light Modulation Displays](/publication/2010-04_optical-image-processing-using-light-modulation-displays)

[David Luebke](/person/david-luebke), Gordon Wetzstein, Wolfgang Heidrich



[Computer Graphics Forum](http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2010.01660.x/abstract)









### 2009 

[Hardware-Accelerated Global Illumination by Image Space Photon Mapping](/publication/2009-08_hardware-accelerated-global-illumination-image-space-photon-mapping)

Morgan McGuire, [David Luebke](/person/david-luebke)



[ACM SIGGRAPH/EuroGraphics High Performance Graphics 2009](http://www.highperformancegraphics.org/previous/www_2009/)









[Fast BVH Construction on GPUs](/publication/2009-03_fast-bvh-construction-gpus)

Christian Lauterbach, [Michael Garland](/person/michael-garland), Shubhabrata Sengupta, [David Luebke](/person/david-luebke), Dinesh Manocha



[Proc. Eurographics 2009](http://www.eurographics2009.de/)









### 2008 

[Real-time Editing and Relighting of Homogeneous Translucent Materials](/publication/2008-06_real-time-editing-and-relighting-homogeneous-translucent-materials)

Rui Wang, Qianyong Chen, Ewen Cheslack-Postava, [David Luebke](/person/david-luebke), Rui Wang, Qunsheng Peng, Hujun Bao



[Computer Graphics International 2008](http://dl.acm.org/citation.cfm?id=1394332&CFID=94644298&CFTOKEN=74544516)









[GPU Computing](/publication/2008-05_gpu-computing)

John D. Owens, Mike Houston, [David Luebke](/person/david-luebke), Simon Green, John E. Stone, James C. Phillips



[Proceedings of the IEEE](https://escholarship.org/uc/item/0cv1p1nc)









### 2007 

[A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors](/publication/2007-08_hardware-redundancy-and-recovery-mechanism-reliable-scientific-computation)

Jeremy Sheaffer, [David Luebke](/person/david-luebke), Kevin Skadron



[Graphics Hardware 2007](http://www.graphicshardware.org/previous/www_2007/presentations/sheaffer-reliablegpgpu-gh07.pdf)









[Advanced Techniques for Realistic Real-Time Skin Rendering](/publication/2007-08_advanced-techniques-realistic-real-time-skin-rendering)

[Eugene d'Eon](/person/eugene-d-eon), [David Luebke](/person/david-luebke)



[GPU Gems 3](http://developer.nvidia.com/content/gpu-gems-3)









[Efficient Rendering of Human Skin](/publication/2007-06_efficient-rendering-human-skin)

[Eugene d'Eon](/person/eugene-d-eon), [David Luebke](/person/david-luebke), Eric Enderton



[Eurographics Symposium on Rendering 2007](http://www.inrialpes.fr/1187685533478/1/fiche___actualite/)









[How GPUs Work](/publication/2007-02_how-gpus-work)

[David Luebke](/person/david-luebke), Greg Humphreys



[IEEE Computer](http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?tp=&arnumber=4085637&isnumber=4085604)









### 2006 

[The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware](/publication/2006-09_visual-vulnerability-spectrum-characterizing-architectural-vulnerability)

Jeremy W Sheaffer, [David Luebke](/person/david-luebke), Kevin Skadron



[Proceedings of Graphics Hardware](http://www.amazon.com/Graphics-Hardware-2006-Olano-Marc/dp/1568813546/ref=sr_1_fkmr1_1?ie=UTF8&qid=1342035574&sr=8-1-fkmr1&keywords=Proceedings+of+Graphics+Hardware+2006)