  Josef Spjut  

 



  ![](/sites/default/files/person/josef2025.jpg)

  

 Josef Spjut joined NVIDIA Research in 2013. His research interests include Computer Graphics, Virtual and Augmented Reality, Computer Architecture, Embedded Systems and Human Computer Interaction.

Previously he was a Visiting Assistant Professor of Engineering at Harvey Mudd College from 2012-2015 where he taught courses in Digital Design, Computer Architecture, Embedded Systems and Game Console Design. He received his Ph.D. from the University of Utah where he designed and simulated Ray Tracing Architectures. Josef also holds a B.S. in Computer Engineering from the University of California, Riverside where he focused on Embedded Systems.



   Research Area(s)

[Applied Perception](/research-area/applied-perception)

[Artificial Intelligence and Machine Learning ](/research-area/machine-learning-artificial-intelligence)

[Computer Architecture](/research-area/computer-architecture)

[Computer Graphics](/research-area/computer-graphics)

[Esports](/research-area/esports)

[Generative AI](/research-area/generative-ai)

[Human Computer Interaction](/research-area/human-computer-interaction)

[Real-Time Rendering](/research-area/real-time-rendering)

[VR, AR and Display Technology](/research-area/virtual-augmented-reality)

 

 

  

 Main Field of Interest

[VR, AR and Display Technology](/research-area/virtual-augmented-reality)

 

  

 Google Scholar

<http://scholar.google.com/citations?user=WzhSQzkAAAAJ>

 

  

 

 

 



 ### Publications

 

### 2026 

[Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency](/index.php/publication/2026-08_adaptive-time-delay-improving-player-experience-and-fairness-first-person)

Samin Shahriar Tokey, [Ben Boudaoud](/index.php/person/ben-boudaoud), [Josef Spjut](/index.php/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2026.org/)









[Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games](/publication/2026-08_impact-frametime-spikes-performance-and-quality-experience-platformer-games)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2026.org/)









[Editing Physiological Signals in Videos Using Latent Representations](/publication/2026-06_editing-physiological-signals-videos-using-latent-representations)

Tianwen Zhou, Akshay Paruchuri, [Josef Spjut](/person/josef-spjut), Kaan Akşit



[CVPR Workshop on Subtle Visual Computing](https://sites.google.com/view/svc-cvpr26)









[Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game](/publication/2026-05_impact-graphical-fidelity-and-frame-time-stutter-first-person-shooter-game)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), [Peter Xenopoulos](/person/peter-xenopoulos), Mark Claypool



ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)









### 2025 

[Lead Rush: A First-Person Shooter for User Studies and Understanding Effects of Frame Time Spikes](/index.php/publication/2025-09_lead-rush-first-person-shooter-user-studies-and-understanding-effects-frame)

Samin Shahriar Tokey, [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), [Peter Xenopoulos](/index.php/person/peter-xenopoulos), Mark Claypool



[2025 17th International Conference on Quality of Multimedia Experience (QoMEX)](https://ieeexplore.ieee.org/xpl/conhome/11219884/proceeding)









[Timing Matters: The Impact of Event-Specific Frametime Spikes in First-Person Shooter Games](/publication/2025-09_timing-matters-impact-event-specific-frametime-spikes-first-person-shooter)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), Mark Claypool



[2025 17th International Conference on Quality of Multimedia Experience (QoMEX)](https://ieeexplore.ieee.org/xpl/conhome/11219884/proceeding)









[Assessing Learned Models for Phase-only Hologram Compression](/publication/2025-08_assessing-learned-models-phase-only-hologram-compression)

Zicong Peng, Yicheng Zhan, [Josef Spjut](/person/josef-spjut), Kaan Akşit



[SIGGRAPH 2025 Posters](https://dl.acm.org/doi/10.1145/3721250.3742993)









[Esports Rendering: Industry and Player Perspectives](/index.php/publication/2025-08_esports-rendering-industry-and-player-perspectives)

[Josef Spjut](/index.php/person/josef-spjut), Benjamin Watson



[SIGGRAPH 2025 Frontiers](https://dl.acm.org/doi/full/10.1145/3736539.3737498)









[Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models](/publication/2025-08_fly-fail-fix-iterative-game-repair-reinforcement-learning-and-large-multimodal)

[Alex Zook](/person/alex-zook), [Josef Spjut](/person/josef-spjut), [Jonathan Tremblay](/person/jonathan-tremblay)



[Reinforcement Learning and Video Games Workshop @ RLC 2025](https://sites.google.com/view/rlvg-workshop-2025/home)









[A Generative AI Game Jam Case Study from October 2024](/index.php/publication/2025-06_generative-ai-game-jam-case-study-october-2024)

[Josef Spjut](/index.php/person/josef-spjut)



[CVPR 2025 Workshop on Computer Vision For Videogames (CV2)](https://sites.google.com/view/cv2-2025/)









[GRS: Generating robotic simulation tasks from real-world images](/publication/2025-06_grs-generating-robotic-simulation-tasks-real-world-images-0)

[Alex Zook](/person/alex-zook), [Josef Spjut](/person/josef-spjut), [Jonathan Tremblay](/person/jonathan-tremblay)



[CVPR 2025](https://cvpr.thecvf.com/Conferences/2025)









[Toward Understanding Display Size for FPS Esports Aiming](/publication/2025-04_toward-understanding-display-size-fps-esports-aiming)

Arjun Madhusudan, [Josef Spjut](/person/josef-spjut), Benjamin Watson, Seth Schneider, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Foundations of Digital Games](https://fdg2025.org/)









[Modeling Visually-Guided Aim-and-Shoot behavior in First-Person Shoters](/publication/2025-04_modeling-visually-guided-aim-and-shoot-behavior-first-person-shoters)

June-Seop Yoon, Hee-Seung Moon, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Iuri Frosio](/person/iuri-frosio), Byungjoo Lee, [Joohwan Kim](/person/joohwan-kim)



[International Journal of Human-Computer Studies](https://doi.org/10.1016/j.ijhcs.2025.103503)









[Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games](/publication/2025-03_pushing-limits-frame-rate-benefits-players-500-hz-first-person-shooter-games)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), Mark Claypool



[Network and Operating System Support for Digital Audio and Video](https://www.nossdav.org/)









[eXtended Reality and Artificial Intelligence in Medicine and Rehabilitation](/publication/2025-01_extended-reality-and-artificial-intelligence-medicine-and-rehabilitation)

Tomas Krilavičius, Lucio Tommaso De Paolis, Valerio De Luca, [Josef Spjut](/person/josef-spjut)



[Information Systems Frontiers](https://link.springer.com/journal/10796)









### 2024 

[SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging](/index.php/publication/2024-12_spectrack-learned-multi-rotation-tracking-speckle-imaging)

Ziyang Chen, Doğa Doğan, [Josef Spjut](/index.php/person/josef-spjut), Kaan Akşit



[SIGGRAPH Asia Posters](https://dl.acm.org/doi/proceedings/10.1145/3681756)



Honorable Mention





[Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming](/index.php/publication/2024-08_variable-frame-timing-affects-perception-smoothness-first-person-gaming)

Devi Klein, [Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim)



[IEEE Conference on Games (CoG)](https://ieeexplore.ieee.org/xpl/conhome/10645493/proceeding)









[On Smoothly Varying Frame Timing in First-Person Gaming](/publication/2024-07_smoothly-varying-frame-timing-first-person-gaming)

UC Santa Barbara and NVIDIA, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[ACM SIGGRAPH Talks](https://dl.acm.org/doi/proceedings/10.1145/3641233)









[Studying Esports Competition: Piloting Methodology for User Studies During Tournaments](/publication/2024-07_studying-esports-competition-piloting-methodology-user-studies-during)

Arjun Madhusudan, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), Benjamin Watson



[ACM SIGGRAPH Talks](https://dl.acm.org/doi/proceedings/10.1145/3641233)









[Experimenting with Artificial Intelligence: Programming Pathfinding Algorithms in C++ with Unreal Engine 5](/index.php/publication/2024-07_experimenting-artificial-intelligence-programming-pathfinding-algorithms-c)

Deborah Yuen, [Josef Spjut](/index.php/person/josef-spjut)



[ACM SIGGRAPH Labs](https://dl.acm.org/doi/proceedings/10.1145/3641236)









[The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games](/index.php/publication/2024-05_effects-network-latency-peeker-s-advantage-first-person-shooter-games)

Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2024.org/)









[Do Action Video Game Players Search Faster Than Non-Players?](/publication/2024-05_do-action-video-game-players-search-faster-non-players)

Zoe (Jing) Xu, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Simona Buetti, Alejandro Lleras, [Ruth Rosenholtz](/person/ruth-rosenholtz)



[Vision Sciences Society](https://www.visionsciences.org/talk-session/?id=111)









[Is Less More? Rendering for Esports](/publication/2024-03_less-more-rendering-esports)

Benjamin Watson, [Josef Spjut](/person/josef-spjut), [Joohwan Kim](/person/joohwan-kim), Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond



[IEEE Computer Graphics and Applications](https://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=10478455&punumber=38)









### 2023 

[Constant Field of View Display Size Effects on First-Person Aiming Time](/index.php/publication/2023-10_constant-field-view-display-size-effects-first-person-aiming-time)

[Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim)



[Frontiers in Optics 2023](https://opg.optica.org/abstract.cfm?uri=LS-2023-FTu6A.1)









[Rethinking Display Requirements for Esports and High Interactivity Applications](/index.php/publication/2023-08_rethinking-display-requirements-esports-and-high-interactivity-applications)

[Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), Benjamin Watson, Turner Whitted



[SID](https://sid.onlinelibrary.wiley.com/doi/abs/10.1002/sdtp.16538)









[Less is More: Rendering for Esports](/index.php/publication/2023-08_less-more-rendering-esports)

Benjamin Watson, [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Peter Shirley, Byungjoo Lee



[SIGGRAPH Frontiers Workshop](https://s2023.siggraph.org/presentation/?id=fwork_107&sess=sess290)









[Mouse Sensitivity in First-person Targeting Tasks](/index.php/publication/2023-07_mouse-sensitivity-first-person-targeting-tasks)

[Ben Boudaoud](/index.php/person/ben-boudaoud), [Josef Spjut](/index.php/person/josef-spjut), [Joohwan Kim](/index.php/person/joohwan-kim)



[IEEE Transactions on Games](https://ieeexplore.ieee.org/document/10184504)









### 2022 

[Display Size and Targeting Performance: Small Hurts, Large May Help](/publication/2022-12_display-size-and-targeting-performance-small-hurts-large-may-help)

[Joohwan Kim](/person/joohwan-kim), Arjun Madhusudan, Benjamin Watson, [Ben Boudaoud](/person/ben-boudaoud), Roland Tarrazo, [Josef Spjut](/person/josef-spjut)



[SIGGRAPH Asia 2022](https://sa2022.siggraph.org/en/presentation/?id=papers_311&sess=sess153)









[Esports and expertise: what competitive gaming can teach us about mastery](/publication/2022-11_esports-and-expertise-what-competitive-gaming-can-teach-us-about-mastery)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Joohwan Kim](/person/joohwan-kim), Arjun Madhusudan, Benjamin Watson



[ACM Interactions](https://dl.acm.org/doi/10.1145/3567954)









[Mouse Sensitivity in First-person Targeting Tasks](/publication/2022-08_mouse-sensitivity-first-person-targeting-tasks)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Joohwan Kim](/person/joohwan-kim)



[IEEE Conference on Games](https://ieee-cog.org/2022/)









[The Esports Frontier: Rendering, Interaction and Display](/index.php/publication/2022-08_esports-frontier-rendering-interaction-and-display)

Benjamin Watson, [Josef Spjut](/index.php/person/josef-spjut), Byungjoo Lee, Greg Ward



[SIGGRAPH Frontiers Workshop](https://s2022.siggraph.org/presentation/?id=front_107&sess=sess394)









[FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming](/publication/2022-08_firstpersonscience-open-source-tool-studying-fps-esports-aiming)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Pyarelal Knowles, Arjun Madhusudan, [Joohwan Kim](/person/joohwan-kim)



[SIGGRAPH Talks](https://s2022.siggraph.org/presentation/?id=gensub_169&sess=sess165)









[Esports meets human-computer interaction](/publication/2022-05_esports-meets-human-computer-interaction)

Simone Kriglstein, Anna Lisa Martin-Niedecken, [Josef Spjut](/person/josef-spjut), Nicole B. Damen, Selen Turkay, Anders Drachen



[ACM Interactions](https://dl.acm.org/toc/interactions/2022/29/3)









### 2021 

[Noise-Aware Video Saliency Prediction](/index.php/publication/2021-11_noise-aware-video-saliency-prediction)

[Ekta Prashnani](/index.php/person/ekta-prashnani), Orazio Gallo, [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Pradeep Sen, [Iuri Frosio](/index.php/person/iuri-frosio)



[The British Machine Vision Conference (BMVC) - 2021](https://www.bmvc2021.com/)









[Gaming at Warp Speed: Improving Aiming with Late Warp](/index.php/publication/2021-08_gaming-warp-speed-improving-aiming-late-warp)

[Ben Boudaoud](/index.php/person/ben-boudaoud), Pyarelal Knowles, [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut)



SIGGRAPH Emerging Technologies









[A Case Study of First Person Aiming at Low Latency for Esports](/publication/2021-05_case-study-first-person-aiming-low-latency-esports)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Esports and High Performance HCI Workshop](https://ehphci.org/)









[Scaling Probe-Based Real-Time Dynamic Global Illumination for Production](/index.php/publication/2021-05_scaling-probe-based-real-time-dynamic-global-illumination-production)

Zander Majercik, Adam Marrs, [Josef Spjut](/index.php/person/josef-spjut), Morgan McGuire



The Journal of Computer Graphics Techniques









### 2020 

[Scaling Probe-Based Real-Time Dynamic Global Illumination for Production (Technical Report)](/index.php/publication/2020-09_scaling-probe-based-real-time-dynamic-global-illumination-production-technical)

Zander Majercik, Adam Marrs, [Josef Spjut](/index.php/person/josef-spjut), Morgan McGuire



[arXiv.org](https://arxiv.org/abs/2009.10796)









[Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions ](/publication/2020-07_post-render-warp-late-input-sampling-improves-aiming-under-high-latency)

[Joohwan Kim](/person/joohwan-kim), Pyarelal Knowles, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Morgan McGuire



[High Performance Graphics 2020](https://www.highperformancegraphics.org/2020/)









[Toward Standardized Classification of Foveated Displays](/index.php/publication/2020-02_toward-standardized-classification-foveated-displays)

[Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), [Jonghyun Kim](/index.php/person/jonghyun-kim), [Trey Greer](/index.php/person/trey-greer), Rachel Albert, [Michael Stengel](/index.php/person/michael-stengel), Kaan Akşit, [David Luebke](/index.php/person/david-luebke)



[IEEE Transactions on Visualization and Computer Graphics “Presented at IEEE VR …](https://ieeexplore.ieee.org/document/8999630)









### 2019 

[Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz](/index.php/publication/2019-11_latency-30-ms-benefits-first-person-targeting-tasks-more-refresh-rate-above-60)

[Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), Kamran Binaee, [Jonghyun Kim](/index.php/person/jonghyun-kim), Zander Majercik, Morgan McGuire, [David Luebke](/index.php/person/david-luebke), [Joohwan Kim](/index.php/person/joohwan-kim)



[Siggraph Asia Technical Briefs](https://sa2019.siggraph.org/attend/technical-briefs)









[FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks](/publication/2019-10_firstpersonscience-quantifying-psychophysics-first-person-shooter-tasks)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Kamran Binaee, Zander Majercik, Morgan McGuire, [Joohwan Kim](/person/joohwan-kim)



UCI Esports Conference









[Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks](/index.php/publication/2019-09_esports-arms-race-latency-and-refresh-rate-competitive-gaming-tasks)

[Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Morgan McGuire, Zander Majercik, [Ben Boudaoud](/index.php/person/ben-boudaoud), Rachel Albert, [David Luebke](/index.php/person/david-luebke)



[Journal of Vision](https://jov.arvojournals.org/issues.aspx?issueid=938192)









[Matching Prescription &amp; Visual Acuity: Towards AR for Humans](/publication/2019-07_matching-prescription-visual-acuity-towards-ar-humans)

[Jonghyun Kim](/person/jonghyun-kim), [Michael Stengel](/person/michael-stengel), Jui-Yi Wu, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Kaan Akşit, Rachel Albert, Youngmo Jeong, [Trey Greer](/person/trey-greer), [Ward Lopes](/person/ward-lopes), Zander Majercik, Peter Shirley, Morgan McGuire, [David Luebke](/person/david-luebke)



SIGGRAPH 2019 Emerging Technology



Best in Show Award - Emerging Technology in SIGGRAPH 2019





[Foveated AR: Dynamically-Foveated Augmented Reality Display](/publication/2019-07_foveated-ar-dynamically-foveated-augmented-reality-display)

[Jonghyun Kim](/person/jonghyun-kim), Youngmo Jeong, [Michael Stengel](/person/michael-stengel), Kaan Akşit, Rachel Albert, [Ben Boudaoud](/person/ben-boudaoud), [Trey Greer](/person/trey-greer), [Joohwan Kim](/person/joohwan-kim), [Ward Lopes](/person/ward-lopes), Zander Majercik, Peter Shirley, [Josef Spjut](/person/josef-spjut), Morgan McGuire, [David Luebke](/person/david-luebke)



SIGGRAPH 2019 Technical Paper









[Temporally Dense Ray Tracing](/publication/tdrt)

[Pontus Ebelin](/person/pontus-ebelin), Jim Nilsson, Marco Salvi, [Josef Spjut](/person/josef-spjut), [Tomas Akenine-Möller](/person/tomas-akenine-moller)



[High Performance Graphics 2019](https://www.highperformancegraphics.org/2019/)









[SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition with Distractors](/publication/2019-06_sidod-synthetic-image-dataset-3d-object-pose-recognition-distractors)

Mona Jalal, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Margrit Betke



[WiCV](https://wicvworkshop.github.io/CVPR2019/index.html)









[Improving Temporal Antialiasing with Adaptive Ray Tracing](/index.php/publication/2019-03_improving-temporal-antialiasing-adaptive-ray-tracing)

Adam Marrs, [Josef Spjut](/index.php/person/josef-spjut), Holger Gruen, Rahul Sathe, Morgan McGuire



[Ray Tracing Gems](http://raytracinggems.com)









### 2018 

[Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality](/publication/2018-12_fluidic-elastomer-actuators-haptic-interactions-virtual-reality)

Jose Barreiros, Houston Claure, Bryan Peele, [Omer Shapira](/person/omer-shapira), [Josef Spjut](/person/josef-spjut), [David Luebke](/person/david-luebke), Malte Jung, Robert Shepherd



[IEEE Robotics and Automation Letters](https://ieeexplore.ieee.org/document/8581471)









[Steerable application-adaptive near eye displays](/publication/2018-08_steerable-application-adaptive-near-eye-displays)

Kishore Rathinavel, Praneeth Chakravarthula, Kaan Akşit, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Turner Whitted, [David Luebke](/person/david-luebke), Henry Fuchs



[Proceeding SIGGRAPH '18 ACM SIGGRAPH 2018 Emerging Technologies ](https://doi.org/10.1145/3214907.3214911)









[Adaptive Temporal Antialiasing](/publication/2018-08_adaptive-temporal-antialiasing)

Adam Marrs, [Josef Spjut](/person/josef-spjut), Holger Gruen, Rahul Sathe, Morgan McGuire



[High Performance Graphics](http://www.highperformancegraphics.org/2018/)









[A Variable Shape and Variable Stiffness Controller for Haptic Virtual Interactions](/publication/2018-04_variable-shape-and-variable-stiffness-controller-haptic-virtual-interactions)

Benjamin C. Mac Murray, Bryan N. Peele, Patricia Xu, [Josef Spjut](/person/josef-spjut), [Omer Shapira](/person/omer-shapira), [David Luebke](/person/david-luebke), Robert F. Shepherd



[RoboSoft](http://www.robosoft2018.org/)









### 2017 

[Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display](/publication/2017-07_varifocal-virtuality-novel-optical-layout-near-eye-display)

Kaan Akşit, [Ward Lopes](/person/ward-lopes), [Jonghyun Kim](/person/jonghyun-kim), [Josef Spjut](/person/josef-spjut), Peter Shirley, [David Luebke](/person/david-luebke)



[ACM Siggraph Emerging Technologies](http://s2017.siggraph.org/content/emerging-technologies)









[Stretchable Transducers for Kinesthetic Interactions in Virtual Reality](/publication/2017-07_stretchable-transducers-kinesthetic-interactions-virtual-reality)

Robert Shepherd, Bryan Peele, Benjamin Mac Murray, Jose Barreiros, [Omer Shapira](/person/omer-shapira), [Josef Spjut](/person/josef-spjut), [David Luebke](/person/david-luebke)



[SIGGRAPH Emerging Technologies](http://s2017.siggraph.org/content/emerging-technologies)









### 2016 

[Hybrid Modulation for Near Zero Display Latency](/publication/2016-05_hybrid-modulation-near-zero-display-latency)

[Trey Greer](/person/trey-greer), [Josef Spjut](/person/josef-spjut), [David Luebke](/person/david-luebke), Turner Whitted



[SID](https://sid.onlinelibrary.wiley.com/doi/abs/10.1002/sdtp.10614)