Morgan McGuire

Morgan McGuire researches technology for creating new experiences in visual computing. He's worked with NVIDIA since 2009 on ray tracing, augmented and virtual reality, distributed/streaming graphics, and eSports.

He previously contributed to the Skylanders®, Call of Duty®, Marvel Ultimate Alliance®, and Titan Quest® series of video games series, the Unity game engine, the E Ink display used in the Amazon Kindle®, and the PeakStream GPU computing architecture acquired by Google.

He chaired the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, the ACM SIGGRAPH Symposium on Non-Photorealistic Animation and Rendering, and the ACM SIGGRAPH / EuroGraphics High Performance Rendering conference and was the founding Editor-in-Chief of the Journal of Computer Graphics Techniques. Morgan is the author or coauthor of "the bible" of 3D, Computer Graphics: Principles & Practice 3rd EditionThe Graphics CodexCreating Games, the G3D Innovation Engine, the Markdeep document system, and chapters of several GPU Gems, ShaderX and GPU Pro volumes.

Morgan also holds faculty positions as a Professor of Computer Science at Williams College, Adjunct Professor of Mathematics at the University of Waterloo in the school of Computer Science, and Adjunct Professor of Electrical Engineering at McGill University.

Main Field of Interest: