Morgan McGuire

Morgan McGuire researches technology for creating the next generation of augmented and virtual reality systems. He's worked with NVIDIA since 2009.

In addition to NVIDIA technology, he previously contributed to products in the graphics industry including the Skylanders®, Call of Duty®, Marvel Ultimate Alliance®, and Titan Quest® series of video games series, the Unity game engine, the E Ink display used in the Amazon Kindle®, and the PeakStream GPU computing architecture acquired by Google.

He chaired the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, the ACM SIGGRAPH Symposium on Non-Photorealistic Animation and Rendering, and the ACM SIGGRAPH / EuroGraphics High Performance Rendering conference and was the founding Editor-in-Chief of the Journal of Computer Graphics Techniques. He is the author or coauthor of "the bible" of 3D, Computer Graphics: Principles & Practice 3rd EditionThe Graphics CodexCreating Games: Mechanics, Content, and Technology, the G3D Innovation Engine, the Markdeep document system, and chapters of several GPU Gems, ShaderX and GPU Pro volumes.

Morgan McGuire also holds faculty positions as an Associate Professor at Williams College, adjunct professor at the University of Waterloo in the school of Computer Science, and adjunct professor at McGill University in the department of Electrical Engineering.

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