Morgan McGuire

Dr. Morgan McGuire researches technology for creating new experiences in visual computing. Morgan worked with NVIDIA since 2009 on hyperscale graphics, ray tracing, augmented and virtual reality, machine learning, and eSports.

Morgan previously contributed to the Skylanders®, Call of Duty®, Marvel Ultimate Alliance®, and Titan Quest® series of video games series, the Unity game engine, the E Ink display used in the Amazon Kindle®, and the PeakStream GPU computing architecture acquired by Google.

Morgan chaired the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, the ACM SIGGRAPH Symposium on Non-Photorealistic Animation and Rendering, the EuroGraphics Symposium on Rendering, and the ACM SIGGRAPH / EuroGraphics High Performance Rendering conference and was the founding Editor-in-Chief of the Journal of Computer Graphics Techniques. Morgan is the author or coauthor of "the bible" of 3D, Computer Graphics: Principles & Practice 3rd EditionThe Graphics CodexCreating Games, the G3D Innovation Engine, the Markdeep document system, and chapters of several GPU Gems, ShaderX and GPU Pro volumes.

Morgan currently holds faculty positions as a Adjunct Professor of Mathematics at the University of Waterloo in the school of Computer Science, and Adjunct Professor of Electrical Engineering at McGill University. Prior to coming to NVIDIA, Morgan was a Professor of Computer Science at Williams College for 12 years.

Main Field of Interest: