  Petrik Clarberg  

 



  ![](/sites/default/files/person/petrik-portugal-crop.jpg)

  

 Petrik Clarberg joined the Real-Time Rendering team at NVIDIA Research in 2016. His current work is focused on systems and algorithmic research for real-time path tracing and new appearance models. Petrik's passion for graphics started with the 1990s demo scene. Before joining NVIDIA, he worked with graphics research in the industry for many years, co-founded a startup, and completed PhD studies at Lund University, Sweden.



   Research Area(s)

[Artificial Intelligence and Machine Learning ](/research-area/machine-learning-artificial-intelligence)

[Computer Graphics](/research-area/computer-graphics)

[Real-Time Rendering](/research-area/real-time-rendering)

 

 

  

 Main Field of Interest

[Real-Time Rendering](/research-area/real-time-rendering)

 

  

 

 

 



 ### Publications

 

### 2023 

[Real-Time Neural Appearance Models](/index.php/publication/2023-05_real-time-neural-appearance-models)

[Tizian Zeltner](/index.php/person/tizian-zeltner), [Fabrice Rousselle](/index.php/person/fabrice-rousselle), [Andrea Weidlich](/index.php/person/andrea-weidlich), [Petrik Clarberg](/index.php/person/petrik-clarberg), [Jan Novák](/index.php/person/jan-novak), [Benedikt Bitterli](/index.php/person/benedikt-bitterli), Alex Evans, [Tomáš Davidovič](/index.php/person/tomas-davidovic), [Simon Kallweit](/index.php/person/simon-kallweit), [Aaron Lefohn](/index.php/person/aaron-lefohn)



[TOG (Presented at SIGGRAPH 2024)](https://dl.acm.org/doi/pdf/10.1145/3659577)









### 2022 

[Real-Time Path Tracing and Beyond](/publication/2022-07_real-time-path-tracing-and-beyond)

[Petrik Clarberg](/person/petrik-clarberg), [Simon Kallweit](/person/simon-kallweit), [Craig Kolb](/person/craig-kolb), Pawel Kozlowski, Yong He, [Lifan Wu](/person/lifan-wu), Edward Liu, [Benedikt Bitterli](/person/benedikt-bitterli), [Matt Pharr](/person/matt-pharr)



[HPG 2022 Keynote](https://www.highperformancegraphics.org/2022/program/)









[Slang Shading Language Advances](/publication/2022-04_slang-shading-language-advances)

Yong He, [Petrik Clarberg](/person/petrik-clarberg), Theresa Foley



[Video on YouTube](https://youtu.be/DUOn9ek0bdI)









[Research Advances Toward Real-Time Path Tracing](/publication/2022-03_research-advances-toward-real-time-path-tracing)

[Petrik Clarberg](/person/petrik-clarberg), [Simon Kallweit](/person/simon-kallweit), [Craig Kolb](/person/craig-kolb), Pawel Kozlowski, Yong He, [Lifan Wu](/person/lifan-wu), Edward Liu



[GDC 2022](https://gdconf.com/)









### 2021 

[Interactive Path Tracing and Reconstruction of Sparse Volumes](/publication/2021-03_interactive-path-tracing-and-reconstruction-sparse-volumes)

Nikolai Hofmann, [Jon Hasselgren](/person/jon-hasselgren), [Petrik Clarberg](/person/petrik-clarberg), [Jacob Munkberg](/person/jacob-munkberg)



[Proceedings of the ACM on Computer Graphics and Interactive Techniques](https://dl.acm.org/loi/pacmcgit)



Best Paper Presentation, i3D 2021





### 2019 

[Dynamic Many-Light Sampling for Real-Time Ray Tracing](/index.php/publication/2019-07_dynamic-many-light-sampling-real-time-ray-tracing)

Pierre Moreau, [Matt Pharr](/index.php/person/matt-pharr), [Petrik Clarberg](/index.php/person/petrik-clarberg)



Proceedings of High Performance Graphics 2019









[Real-Time Neural Appearance Models](/index.php/publication/_real-time-neural-appearance-models)

[Tizian Zeltner](/index.php/person/tizian-zeltner), [Fabrice Rousselle](/index.php/person/fabrice-rousselle), [Andrea Weidlich](/index.php/person/andrea-weidlich), [Petrik Clarberg](/index.php/person/petrik-clarberg), [Jan Novák](/index.php/person/jan-novak), [Benedikt Bitterli](/index.php/person/benedikt-bitterli), Alex Evans, [Tomas Davidovic](/index.php/person/tomas-davidovic), [Simon Kallweit](/index.php/person/simon-kallweit), [Aaron Lefohn](/index.php/person/aaron-lefohn)