  Tomas Akenine-Möller  

 



  ![](/sites/default/files/person/tam3.jpg)

  

 Tomas Akenine-Möller joined NVIDIA Research in 2016, previously working at Intel and as a professor in computer graphics at Lund University, where he founded and built the computer graphics group. His expertise is in real-time rendering, ray tracing, and graphics hardware. In 2003, he co-authored the first Swedish SIGGRAPH papers ever, one on [mobile graphics](http://fileadmin.cs.lth.se/graphics/research/papers/masses2003/) and another on [soft shadows](http://fileadmin.cs.lth.se/graphics/research/papers/soft2003/).

He is a co-author of the book [Real-Time Rendering](http://www.realtimerendering.com/), which is widely used in the real-time graphics industry and in academia, and of a [free interactive linear algebra book](http://immersivemath.com). He also co-edited, with Eric Haines, the book [Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/), which is free as e-book in various formats.

Tomas is currently is doing research on real-time rendering (surprise!). Publications prior to joining NVIDIA can be found [here ](http://fileadmin.cs.lth.se/graphics/publications.shtml)and [here](http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/publications.html).



   Research Area(s)

[Computer Graphics](/research-area/computer-graphics)

[Real-Time Rendering](/research-area/real-time-rendering)

[VR, AR and Display Technology](/research-area/virtual-augmented-reality)

 

 

  

 Main Field of Interest

[Computer Graphics](/research-area/computer-graphics)

 

  

 Google Scholar

[https://scholar.google.com/citations?user=Ch4LHOgAAAAJ&amp;hl=sv&amp;oi=sra](https://scholar.google.com/citations?user=Ch4LHOgAAAAJ&hl=sv&oi=sra)

 

  

 

 

 



 ### Publications

 

### 2024 

[Estimates of Temporal Edge Detection Filters in Human Vision](/publication/2024-01_ted)

[Pontus Ebelin](/person/pontus-ebelin), Gyorgy Denes, [Tomas Akenine-Möller](/person/tomas-akenine-moller), Kalle Åström, Magnus Oskarsson, William H. McIlhagga



[ACM Transactions on Applied Perception](https://dl.acm.org/journal/tap)









### 2023 

[Random-Access Neural Compression of Material Textures](/index.php/publication/2023-08_random-access-neural-compression-material-textures)

Karthik Vaidyanathan, Marco Salvi, [Bart Wronski](/index.php/person/bart-wronski), [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), [Pontus Ebelin](/index.php/person/pontus-ebelin), [Aaron Lefohn](/index.php/person/aaron-lefohn)



[SIGGRAPH 2023](https://s2023.siggraph.org/)



SIGGRAPH 2023 Technical Papers Awards: Honorable Mention





[Luminance-Preserving and Temporally Stable Daltonization](/index.php/publication/2023-05_daltonization)

[Pontus Ebelin](/index.php/person/pontus-ebelin), [Cyril Crassin](/index.php/person/cyril-crassin), Gyorgy Denes, Magnus Oskarsson, Kalle Åström, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[Eurographics 2023 Short Papers](https://eg2023.saarland-informatics-campus.de/)









[Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer](/index.php/publication/2023-05_tight-bounding-boxes-voxels-and-bricks-signed-distance-field-ray-tracer)

Herman Hansson-Söderlund, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[Eurographics Short Papers](https://eg2023.saarland-informatics-campus.de/)









### 2022 

[Ray Tracing of Signed Distance Function Grids](/index.php/publication/2022-09_ray-tracing-signed-distance-function-grids)

Herman Hansson-Söderlund, Alex Evans, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[Journal of Computer Graphics Techniques, vol. 11, no. 3, 94-113, 2022](https://jcgt.org/published/0011/03/06/)









[Spatiotemporal Blue Noise Masks](/index.php/publication/2022-07_spatiotemporal-blue-noise-masks)

Alan Wolfe, Nathan Morrical, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), Ravi Ramamoorthi



[Eurographics Sympsium on Rendering 2022](https://egsr.eu/2022/)









### 2021 

[Scalar Spatiotemporal Blue Noise Masks](/index.php/publication/2021-12_scalar-spatiotemporal-blue-noise-masks)

Alan Wolfe, Nathan Morrical, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), Ravi Ramamoorthi



[arXiv:2112.09629](https://arxiv.org/abs/2112.09629)









[Refraction Ray Cones for Texture Level of Detail](/index.php/publication/2021-08_refraction-ray-cones-texture-level-detail)

Jakub Bokskansky, [Cyril Crassin](/index.php/person/cyril-crassin), [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[Ray Tracing Gems II, chapter 10, 2021.](https://link.springer.com/chapter/10.1007/978-1-4842-7185-8_10)









[Visualizing and Communicating Errors in Rendered Images](/index.php/publication/2021-08_visualizing-and-communicating-errors-rendered-images)

[Pontus Ebelin](/index.php/person/pontus-ebelin), [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), Jim Nilsson



[Ray Tracing Gems II, chapter 19, 2021.](https://link.springer.com/chapter/10.1007/978-1-4842-7185-8_19)









[Differential Barycentric Coordinates](/index.php/publication/2021-08_differential-barycentric-coordinates)

[Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[Ray Tracing Gems II, chapter 6, 2021.](https://link.springer.com/chapter/10.1007/978-1-4842-7185-8_6)









[Visualizing Errors in Rendered High Dynamic Range Images](/index.php/publication/2021-05_visualizing-errors-rendered-high-dynamic-range-images)

[Pontus Ebelin](/index.php/person/pontus-ebelin), Jim Nilsson, Peter Shirley, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[Eurographics Short Papers 2021](https://conferences.eg.org/eg2021/)









[Improved Shader and Texture Level of Detail Using Ray Cones](/index.php/publication/2021-04_improved-shader-and-texture-level-detail-using-ray-cones)

[Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), [Cyril Crassin](/index.php/person/cyril-crassin), Jakub Boksansky, Laurent Belcour, Alexey Panteleev, Oli Wright



[Journal of Computer Graphics Techniques, 2021](http://jcgt.org/published/0010/01/01/)









### 2020 

[ꟻLIP: A Difference Evaluator for Alternating Images](/index.php/publication/flip)

[Pontus Ebelin](/index.php/person/pontus-ebelin), Jim Nilsson, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), Magnus Oskarsson, Kalle Åström, Mark D. Fairchild



[High Performance Graphics 2020](https://www.highperformancegraphics.org/2020/)



Wolfgang Straßer Award for 3rd best paper, High Performance Graphics 2020





[Understanding SSIM](/index.php/publication/2020-07_understanding-ssim)

Jim Nilsson, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[arXiv](https://arxiv.org/abs/2006.13846)









### 2019 

[Temporally Dense Ray Tracing](/publication/tdrt)

[Pontus Ebelin](/person/pontus-ebelin), Jim Nilsson, Marco Salvi, [Josef Spjut](/person/josef-spjut), [Tomas Akenine-Möller](/person/tomas-akenine-moller)



[High Performance Graphics 2019](https://www.highperformancegraphics.org/2019/)









[Ray Tracing Gems](/index.php/publication/2019-03_ray-tracing-gems)

Eric Haines, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[Book, published by Apress.](http://raytracinggems.com)









[What is a Ray?](/index.php/publication/2019-03_what-ray)

Peter Shirley, Ingo Wald, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), Eric Haines



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[Simple Environment Map Filtering Using Ray Cones and Ray Differentials](/index.php/publication/2019-03_simple-environment-map-filtering-using-ray-cones-and-ray-differentials)

[Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), Jim Nilsson



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[Precision Improvements for Ray/Sphere Intersection](/index.php/publication/2019-03_precision-improvements-raysphere-intersection)

Eric Haines, Johannes Gunther, [Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller)



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[Texture Level of Detail Strategies for Real-Time Ray Tracing](/index.php/publication/2019-03_texture-level-detail-strategies-real-time-ray-tracing)

[Tomas Akenine-Möller](/index.php/person/tomas-akenine-moller), Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth, [Tero Karras](/index.php/person/tero-karras)



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)