1. [Publications](/publications)
2. High-Quality Antialiased Rasterization
 
 # High-Quality Antialiased Rasterization 

  ![](/sites/default/files/styles/wide/public/pubs/2005-03_High-Quality-Antialiased-Rasterization/frantic_crop.jpg?itok=aZvVRY6p)

 Finely detailed 3D geometry can show significant aliasing artifacts if rendered using native hardware multisampling, because multisampling is currently limited to one-pixel box filtering and low sampling rates. This chapter describes a tiled supersampling technique for rendering images of arbitrary resolution with arbitrarily wide user-defined filters and high sampling rates. The code presented here is used in the Gelato film renderer to produce images of uncompromising quality using the GPU.



 ## Authors



Daniel Wexler (NVIDIA)

Eric Enderton (NVIDIA)

 

 

 ## Publication Date



Tuesday, March 1, 2005

 

 ## Published in



[GPU Gems II](http://developer.nvidia.com/object/gpu_gems_2_home.html)

 

 ## Research Area



[Computer Graphics](/research-area/computer-graphics)

 

 

 ## External Links



[Article](http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter21.html)

[Source code](http://http.download.nvidia.com/developer/GPU_Gems_2/CD/Content/21.zip)