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2. Slim near eye display using pinhole aperture arrays
 
 # Slim near eye display using pinhole aperture arrays

  ![](/sites/default/files/styles/wide/public/pubs/2015-03_Slim-near-eye/icon.jpg?itok=5zjtiYsL)

 We report a new technique for building a wide-angle, lightweight, thin form factor, cost effective, easy to manufacture near-eye Head-Mounted Display (HMD) for virtual reality applications. Our approach adopts an aperture mask containing an array of pinholes and a screen as a source of imagery. We demonstrate proof-of-concept HMD prototypes with a binocular field of view (FOV) of 70◦ × 45◦, or total diagonal FOV of 83◦. This FOV should increase with the increasing display panel size. The optical angular resolution supported in our prototype can go down to 1.4 − 2.1 arcmin by adopting a display with 20 − 30 μm pixel pitch.



 ## Authors



Kaan Akşit (NVIDIA)

[Jan Kautz](/person/jan-kautz)

[David Luebke](/person/david-luebke)

 

 

 ## Publication Date



Sunday, March 1, 2015

 

 ## Published in



[Applied Optics](http://www.opticsinfobase.org/ao/upcoming_pdf.cfm?id=228663)

 

 ## Research Area



[Computer Graphics](/research-area/computer-graphics)

[VR, AR and Display Technology](/research-area/virtual-augmented-reality)

 

 

 ## Uploaded Files



[Slim near-eye display using pinhole aperture arrays.pdf](https://research.nvidia.com/sites/default/files/pubs/2015-03_Slim-near-eye/Slim%20near-eye%20display%20using%20pinhole%20aperture%20arrays.pdf "Open file in new window")1.21 MB

[demonstration.mp4](https://research.nvidia.com/sites/default/files/pubs/2015-03_Slim-near-eye/demonstration.mp4 "Open video in new window")31.42 MB

[Additional Media.zip](https://research.nvidia.com/sites/default/files/pubs/2015-03_Slim-near-eye/Additional%20Media.zip "Open archive in new window")8.28 MB