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2. Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
 
 # Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors

  ![](/sites/default/files/styles/wide/public/publications/teaser.png?itok=DGrFQMh9)

 Accommodative depth cues, a wide field of view, and ever-higher resolutions all present major hardware design challenges for near-eye displays. Optimizing a design to overcome one of these challenges typically leads to a trade-off in the others. We tackle this problem by introducing an all-in-one solution - a new wide field of view, gaze-tracked near-eye display for augmented reality applications. The key component of our solution is the use of a single see-through, varifocal deformable membrane mirror for each eye reflecting a display. They are controlled by airtight cavities and change the effective focal power to present a virtual image at a target depth plane which is determined by the gaze tracker. The benefits of using the membranes include wide field of view (100° diagonal) and fast depth switching (from 20 cm to infinity within 300 ms). Our subjective experiment verifies the prototype and demonstrates its potential benefits for near-eye see-through displays.



 ## Authors



David Dunn (NVIDIA, UNC)

Kaan Akşit (NVIDIA)

[David Luebke](/person/david-luebke)

 

 

 ## Publication Date



Sunday, March 19, 2017

 

 ## Published in



[IEEE Transactions on Visualization and Computer Graphics ](https://doi.org/10.1109/TVCG.2017.2657058)

 

 ## Research Area



[Computer Graphics](/research-area/computer-graphics)

[VR, AR and Display Technology](/research-area/virtual-augmented-reality)

 

 

 ## External Links



[Demonstration Video](https://www.youtube.com/watch?v=aRZrtZfVKv0)

[Project Website](http://telepresence.web.unc.edu/research/dynamic-focus-augmented-reality-display/)

[IEEE DOI](https://doi.org/10.1109/TVCG.2017.2657058)

[Road to VR article](http://www.roadtovr.com/researchers-demonstrate-100-degree-dynamic-focus-ar-display-membrane-mirror-vergence-accommodation-conflict/)

[Best paper award at IEEE VR 2017 ](http://ieeevr.org/2017/awards/)

 

 

 ## Uploaded Files



[Paper](https://research.nvidia.com/sites/default/files/publications/07829412.pdf "Open file in new window")1.93 MB

 

 

 ## Copyright



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