1. [Publications](/publications)
2. A Fast and Robust Method for Avoiding Self-Intersection
 
 # A Fast and Robust Method for Avoiding Self-Intersection

  ![](/sites/default/files/styles/wide/public/pubs/2019-03_A-Fast-and/default.jpg?itok=2aVpv1tT)

 We present a solution to avoid self-intersections in ray tracing that is more robust than current common practices while introducing minimal overhead and requiring no parameter tweaking.



 ## Authors



Carsten Wächter (NVIDIA)

[Nikolaus Binder](/person/nikolaus-binder)

 

 

 ## Publication Date



Friday, March 1, 2019

 

 ## Published in



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)

 

 ## Research Area



[Algorithms and Numerical Methods](/research-area/algorithms)

[Computer Graphics](/research-area/computer-graphics)

[High Performance Computing](/research-area/high-performance-computing)

[Real-Time Rendering](/research-area/real-time-rendering)