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2. Is Less More? Rendering for Esports
 
 # Is Less More? Rendering for Esports

  ![](/sites/default/files/styles/wide/public/publications/lol.championship.2015_0.jpg?itok=_Dekf4xb)

 Computer graphics research has long prioritized image quality over frame rate. Yet demand for an alternative is growing, with many esports players turning off visual effects to improve frame rates. Is it time for graphics researchers to reconsider their goals? A workshop at the 2023 SIGGRAPH Conference explored this question. Three researchers made provocative presentations, each of which were then discussed by dozens of research and industry attendees. We summarize those presentations and discussions here, concluding with potential research questions, and future plans for esports at SIGGRAPH.



 ## Authors



Benjamin Watson (North Carolina State University)

[Josef Spjut](/person/josef-spjut)

[Joohwan Kim](/person/joohwan-kim)

Byungjoo Lee (Yonsei University)

Mijin Yoo (Yonsei University)

Peter Shirley (Activision)

Rulon Raymond (Infinity Ward)

 

 

 ## Publication Date



Wednesday, March 27, 2024

 

 ## Published in



[IEEE Computer Graphics and Applications](https://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=10478455&punumber=38)

 

 ## Research Area



[Applied Perception](/research-area/applied-perception)

[Computer Graphics](/research-area/computer-graphics)

[Esports](/research-area/esports)

[Human Computer Interaction](/research-area/human-computer-interaction)

[Real-Time Rendering](/research-area/real-time-rendering)

 

 

 ## External Links



[IEEE Xplore Article](https://ieeexplore.ieee.org/abstract/document/10478358)

 

 

 ## Uploaded Files



[Author Preprint](https://d1qx31qr3h6wln.cloudfront.net/publications/CG_A_2024__Is_Less_More__Esports_Rendering.pdf "Open file in new window")2.75 MB

 

 

 ## Copyright



This material is posted here with permission of the IEEE. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to <pubs-permissions@ieee.org>. For more info, see [the article page](https://ieeexplore.ieee.org/abstract/document/10478358).