1. [Publications](/publications)
2. MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
 
 # MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

  ![](/sites/default/files/styles/wide/public/publications/teaser_11.jpg?itok=t-2bzOw2)

 We introduce MaskedMimic a single ***unified controller*** for physically simulated humanoids. Our system is capable of generating a wide range of motions across diverse terrains from intuitive user-defined intents. In this work, we show several applications, including generating full-body motion from partial joint target positions, responding to joystick steering, engaging in object interactions, following paths, interpreting text commands, and even combining these modalities, such as executing text-stylized path following.



 ## Authors



[Chen Tessler](/person/chen-tessler)

Kelly Guo (NVIDIA)

Ofir Nabati (NVIDIA)

[Gal Chechik](/person/gal-chechik)

Jason Peng (NVIDIA)

 

 

 ## Publication Date



Tuesday, December 3, 2024

 

 ## Published in



[SIGGRAPH Asia 2024](https://research.nvidia.com/labs/par/maskedmimic/)

 

 ## Research Area



[Artificial Intelligence and Machine Learning ](/research-area/machine-learning-artificial-intelligence)

[Computer Graphics](/research-area/computer-graphics)

[Generative AI](/research-area/generative-ai)

[Robotics](/research-area/robotics)

 

 

 ## External Links



[Project page](https://research.nvidia.com/labs/par/maskedmimic/)