1. [Publications](/publications)
2. Esports Rendering: Industry and Player Perspectives
 
 # Esports Rendering: Industry and Player Perspectives

  ![Publication image](/sites/default/files/styles/wide/public/default_images/default.jpeg?itok=qUFsuJCP "Publication image")

 ## Authors



[Josef Spjut](/person/josef-spjut)

Benjamin Watson (North Carolina State University)

 

 

 ## Publication Date



Sunday, August 10, 2025

 

 ## Published in



[SIGGRAPH 2025 Frontiers](https://dl.acm.org/doi/full/10.1145/3736539.3737498)

 

 ## Research Area



[Computer Graphics](/research-area/computer-graphics)

[Esports](/research-area/esports)

[Human Computer Interaction](/research-area/human-computer-interaction)

[Real-Time Rendering](/research-area/real-time-rendering)

 

 

 ## Uploaded Files



[3736539.3737498.pdf](https://d1qx31qr3h6wln.cloudfront.net/publications/3736539.3737498.pdf "Open file in new window")408.83 KB