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2. CTRL-G: Controllable Generative Graphics for Games

 # CTRL-G: Controllable Generative Graphics for Games

  ![](/sites/default/files/styles/wide/public/publications/ChatGPT%20Image%20Jul%208%2C%202026%2C%2011_49_36%20AM_0.png?itok=xKnYBFP3)

 Generative AI is rapidly transforming game development, enabling new approaches to content creation, simulation, and player interaction. However, for interactive systems, the central challenge is not generation alone, but control—the ability to steer generative models in real time, align them with player intent, and integrate them into production pipelines.

**CTRL-G (Controllable Generative Graphics for Games)** brings together experts from artificial intelligence, graphics/VFX, and ethics to explore how generative systems can be made controllable, responsive, and usable within modern game engines.

 ## Authors

[Josef Spjut](/index.php/person/josef-spjut)

Arnav Jhala (North Carolina State University)

Anjul Patney (NVIDIA)

Michael Lentine (Epic Games)

Monde Duinkharjav (NVIDIA)

 ## Publication Date

Monday, July 20, 2026

 ## Published in

[SIGGRAPH Frontiers](https://dl.acm.org/doi/full/10.1145/3799885.3816015)

 ## Research Area

[Artificial Intelligence and Machine Learning ](/index.php/research-area/machine-learning-artificial-intelligence)

[Computer Graphics](/index.php/research-area/computer-graphics)

[Generative AI](/index.php/research-area/generative-ai)

[Real-Time Rendering](/index.php/research-area/real-time-rendering)

[World Simulation](/index.php/research-area/world-simulation)

 ## External Links

[ACM Digital Library](https://dl.acm.org/doi/full/10.1145/3799885.3816015)

[Workshop Website](https://arnav.wordpress.ncsu.edu/siggraph-2026-ctrl-g-controllable-generative-graphics-for-games/)

 ## Uploaded Files

[CTRL-G2026\_Intro.pptx](https://d1qx31qr3h6wln.cloudfront.net/publications/CTRL-G2026_Intro_0.pptx?VersionId=fzvr1xUlV9VXkkrQx0N4hnGkmSu9KqnG "Open file in new window")163.64 MB
