1. [Publications](/publications)
2. Performance, Rendering, and Interaction in Competitive Esports (PRICE)

 # Performance, Rendering, and Interaction in Competitive Esports (PRICE)

  ![Publication image](/sites/default/files/styles/wide/public/default_images/default.jpeg?itok=TfIobf92 "Publication image")

 Esports is having a significant societal impact. Yet scheduling competitive group play during experiments is difficult, and recreating competitive environments in the lab is challenging. To address these problems, we adopt the field experiment methodology, to create hybrid tournament-experiments — experimentation integrated into the tournament itself. We run two Rocket League tournament-experiments and discuss their methodological and experimental implications.

 ## Authors

[Josef Spjut](/person/josef-spjut)

Benjamin Watson (North Carolina State University)

Madison Klarkowski (Queensland University of Technology)

Rulon Raymond (Infinity Ward)

Mark Claypool (Worcester Polytechnic Institute)

Paul Ritaldato (Epic Games)

 ## Publication Date

Thursday, July 23, 2026

 ## Published in

[SIGGRAPH Technical Workshop](https://dl.acm.org/doi/10.1145/3799828.3811414)

 ## Research Area

[Computer Graphics](/research-area/computer-graphics)

[Esports](/research-area/esports)

[Real-Time Rendering](/research-area/real-time-rendering)

[VR, AR and Display Technology](/research-area/virtual-augmented-reality)

 ## External Links

[ACM Digital Library](https://dl.acm.org/doi/10.1145/3799828.3811414)

 ## Copyright

Copyright by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or <permissions@acm.org>. The definitive version of this paper can be found at ACM's Digital Library <http://www.acm.org/dl/>.
