Research

Select Publications

A Path Space Extension for Robust Light Transport Simulation

"A Path Space Extension for Robust Light Transport Simulation"
Toshiya Hachisuka (Aarhus University), Jacopo Pantaleoni (NVIDIA), Henrik W. Jensen (UCSD), in NVIDIA Technical Report NVR-2012-001, April 2012

A Hierarchical Thread Scheduler and Register File for Energy-Efficient Throughput Processors

"A Hierarchical Thread Scheduler and Register File for Energy-Efficient Throughput Processors"
Mark Gebhart (UT Austin), Daniel R. Johnson (UIUC), David Tarjan (NVIDIA), Stephen Keckler (NVIDIA), William Dally (NVIDIA), Erik Lindholm (NVIDIA), Kevin Skadron (University of Virginia), in ACM Transactions on Computer Systems (TOCS), April 2012

Scalable GPU Graph Traversal

"Scalable GPU Graph Traversal"
Duane Merrill (NVIDIA), Michael Garland (NVIDIA), Andrew Grimshaw (University of Virginia), in 17th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPoPP'12), Feb 2012

FCam for Multiple Cameras

"FCam for Multiple Cameras"
Alejandro Troccoli (NVIDIA), Dawid Pająk (NVIDIA), Kari Pulli (NVIDIA), in SPIE Electronic Imaging: Multimedia on Mobile Images 2012, January 2012

Allocation-oriented Algorithm Design with Application to GPU Computing, Ph.D. Dissertation

"Allocation-oriented Algorithm Design with Application to GPU Computing, Ph.D. Dissertation"
Duane Merrill (NVIDIA), in Department of Computer Science, University of Virginia, December 2011