Research

Select Publications

Thrust: A Productivity-Oriented Library for CUDA

"Thrust: A Productivity-Oriented Library for CUDA"
Nathan Bell (NVIDIA), Jared Hoberock (NVIDIA), in GPU Computing Gems, Jade Edition, Edited by Wen-mei W. Hwu, October 2011

Efficient Triangle Coverage Tests for Stochastic Rasterization

"Efficient Triangle Coverage Tests for Stochastic Rasterization"
Samuli Laine (NVIDIA), Tero Karras (NVIDIA), in NVIDIA Technical Report NVR-2010-003, September 2011

Processing Device Arrays with C++ Metaprogramming

"Processing Device Arrays with C++ Metaprogramming"
Jonathan Cohen, in GPU Computing Gems, Jade Edition, Edited by Wen-mei W. Hwu, September 2011

GPUs and the Future of Parallel Computing

"GPUs and the Future of Parallel Computing"
Stephen Keckler (NVIDIA), William Dally (NVIDIA), Brucek Khailany (NVIDIA), Michael Garland (NVIDIA), David Glasco (NVIDIA), in IEEE Micro, September 2011

A Hybrid Method for Solving Tridiagonal Systems on the GPU

"A Hybrid Method for Solving Tridiagonal Systems on the GPU"
Yao Zhang (UC Davis), Jonathan Cohen, Andrew A. Davidson (UC Davis), John Owens (UC Davis), in GPU Computing Gems, Jade Edition, Edited by Wen-mei W. Hwu, September 2011