Research

Select Publications

Real-Time Stochastic Rasterization on Conventional GPU Architectures

"Real-Time Stochastic Rasterization on Conventional GPU Architectures"
Morgan McGuire (NVIDIA), Eric Enderton (NVIDIA), Peter Shirley (NVIDIA), David Luebke (NVIDIA), in High Performance Graphics 2010, June 2010

Two Methods for Fast Ray-Cast Ambient Occlusion

"Two Methods for Fast Ray-Cast Ambient Occlusion"
Samuli Laine (NVIDIA), Tero Karras (NVIDIA), in Eurographics Symposium on Rendering 2010, June 2010

Motion Field to Predict Play Evolution in Dynamic Sport Scenes

"Motion Field to Predict Play Evolution in Dynamic Sport Scenes"
Kihwan Kim (Georgia Tech), Matthias Grundmann (Georgia Tech), Ariel Shamir (The Interdisciplinary Center), Iain Matthews (Disney Research Pittsburgh), Jessica Hodgins (Disney Research Pittsburgh), Irfan Essa (Georgia Tech), in IEEE Conference on Computer Vision and Pattern Recognition, June 2010

HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing

"HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing"
Jacopo Pantaleoni (NVIDIA), David Luebke (NVIDIA), in High Performance Graphics 2010, June 2010

Restart Trail for Stackless BVH Traversal

"Restart Trail for Stackless BVH Traversal"
Samuli Laine (NVIDIA), in High-Performance Graphics 2010, June 2010