Research

Select Publications

Scalable Fluid Simulation using Anisotropic Turbulence Particles

"Scalable Fluid Simulation using Anisotropic Turbulence Particles"
Tobias Pfaff (ETH Zurich), Nils Thurey (ETH Zurich), Jonathan Cohen (NVIDIA), Sarah Tariq (NVIDIA), Markus Gross (ETH Zurich), in ACM Transactions on Graphics (SIGGRAPH Asia 2010), December 2010

Copperhead: Compiling an Embedded Data Parallel Language

"Copperhead: Compiling an Embedded Data Parallel Language"
Bryan Catanzaro (UC Berkeley), Michael Garland (NVIDIA), Kurt Keutzer (UC Berkeley), in Technical Report UCB/EECS-2010-124, September 2010

A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors

"A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors"
Jeremy Sheaffer (University of Virginia), David Luebke (NVIDIA), Kevin Skadron (NVIDIA), in Graphics Hardware, August 2007

OptiX: A General Purpose Ray Tracing Engine

"OptiX: A General Purpose Ray Tracing Engine"
Steven G. Parker (NVIDIA), James Bigler (NVIDIA), Andreas Dietrich (NVIDIA), Heiko Friedrich (NVIDIA), Jared Hoberock (NVIDIA), David Luebke (NVIDIA), David McAllister (NVIDIA), Morgan McGuire (NVIDIA), Keith Morley (NVIDIA), Austin Robison (NVIDIA), Martin Stich (NVIDIA), in ACM Transactions on Graphics (SIGGRAPH 2010 Proceedings), August 2010

PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes

"PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes"
Jacopo Pantaleoni (NVIDIA), Luca Fascione (Weta Digital Ltd), Timo Aila, Martin Hill (Weta Digital Ltd), in Siggraph 2010 (In Proceedings of ACM Siggraph 2010), July 2010