Research

Select Publications

Interactive Fluid-Particle Simulation using Translating Eulerian Grids

"Interactive Fluid-Particle Simulation using Translating Eulerian Grids"
Jonathan Cohen (NVIDIA), Sarah Tariq (NVIDIA), Simon Green (NVIDIA), in Interactive 3D Graphics and Games (I3D) 2010, February 2010

Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation

"Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation"
Samuli Laine (NVIDIA), Tero Karras (NVIDIA), in NVIDIA Technical Report NVR-2010-001, February 2010

Efficient Sparse Voxel Octrees

"Efficient Sparse Voxel Octrees"
Samuli Laine (NVIDIA), Tero Karras (NVIDIA), in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), February 2010

Fast Tridiagonal Solvers on the GPU

"Fast Tridiagonal Solvers on the GPU"
Yao Zhang (UC Davis), Jonathan Cohen (NVIDIA), John Owens (UC Davis), in 15th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPoPP 2010), January 2010

Programming Massively Parallel Processors: A Hands-on Approach

"Programming Massively Parallel Processors: A Hands-on Approach"
David Kirk (NVIDIA), Wen-mei Hwu (UIUC), in Morgan Kauffman, January 2010