Research

Select Publications

A Hybrid Method for Solving Tridiagonal Systems on the GPU

"A Hybrid Method for Solving Tridiagonal Systems on the GPU"
Yao Zhang (UC Davis), Jonathan Cohen, Andrew A. Davidson (UC Davis), John Owens (UC Davis), in GPU Computing Gems, Jade Edition, Edited by Wen-mei W. Hwu, September 2011

Interactive Indirect Illumination Using Voxel Cone Tracing

"Interactive Indirect Illumination Using Voxel Cone Tracing"
Cyril Crassin (NVIDIA), Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann, in Interactive Indirect Illumination Using Voxel Cone Tracing, Sep 2011

Temporal Light Field Reconstruction for Rendering Distribution Effects

"Temporal Light Field Reconstruction for Rendering Distribution Effects"
Jaakko Lehtinen (NVIDIA), Timo Aila (NVIDIA), Jiawen Chen (MIT CSAIL), Samuli Laine (NVIDIA), Frédo Durand (MIT CSAIL), in ACM Transactions in Graphics 30(4) (Proc. SIGGRAPH 2011), August 2011

Clipless Dual-Space Bounds for Faster Stochastic Rasterization

"Clipless Dual-Space Bounds for Faster Stochastic Rasterization"
Samuli Laine (NVIDIA), Timo Aila (NVIDIA), Tero Karras (NVIDIA), Jaakko Lehtinen (NVIDIA), in ACM Transactions in Graphics 30(4) (Proc. SIGGRAPH 2011), August 2011

High Performance and Scalable GPU Graph Traversal

"High Performance and Scalable GPU Graph Traversal"
Duane Merrill (Unversity of Virginia), Michael Garland (NVIDIA), Andrew Grimshaw (University of Virginia), in Technical Report CS-2011-05, Department of Computer Science, University of Virginia, August 2011