  ## Esports

 ### Associated Publications

 

### 2026 

[Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games](/index.php/publication/2026-08_impact-frametime-spikes-performance-and-quality-experience-platformer-games)

Samin Shahriar Tokey, [Ben Boudaoud](/index.php/person/ben-boudaoud), [Josef Spjut](/index.php/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2026.org/)









[Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency](/publication/2026-08_adaptive-time-delay-improving-player-experience-and-fairness-first-person)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2026.org/)









[Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game](/publication/2026-05_impact-graphical-fidelity-and-frame-time-stutter-first-person-shooter-game)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), [Peter Xenopoulos](/person/peter-xenopoulos), Mark Claypool



ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)









[TimeOmni-1: Incentivizing Complex Reasoning with Time Series in Large Language Models](/publication/2026-04_timeomni-1-incentivizing-complex-reasoning-time-series-large-language-models)

Tong Guan, [Huck Yang](/person/huck-yang), Sabato Marco Siniscalchi, Qingsong Wen, Ming Jin, Shirui Pan



[ICLR](https://openreview.net/forum?id=kOIclg7muL)









[Short-time, Wavelet-inspired Mouse Submovement Detection](/publication/2026-04_short-time-wavelet-inspired-mouse-submovement-detection)

Auejin Ham, [Ben Boudaoud](/person/ben-boudaoud)



[arxiv](https://arxiv.org/abs/2604.20673)









### 2025 

[Lead Rush: A First-Person Shooter for User Studies and Understanding Effects of Frame Time Spikes](/publication/2025-09_lead-rush-first-person-shooter-user-studies-and-understanding-effects-frame)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), [Peter Xenopoulos](/person/peter-xenopoulos), Mark Claypool



[2025 17th International Conference on Quality of Multimedia Experience (QoMEX)](https://ieeexplore.ieee.org/xpl/conhome/11219884/proceeding)









[Timing Matters: The Impact of Event-Specific Frametime Spikes in First-Person Shooter Games](/publication/2025-09_timing-matters-impact-event-specific-frametime-spikes-first-person-shooter)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), Mark Claypool



[2025 17th International Conference on Quality of Multimedia Experience (QoMEX)](https://ieeexplore.ieee.org/xpl/conhome/11219884/proceeding)









[Esports Rendering: Industry and Player Perspectives](/publication/2025-08_esports-rendering-industry-and-player-perspectives)

[Josef Spjut](/person/josef-spjut), Benjamin Watson



[SIGGRAPH 2025 Frontiers](https://dl.acm.org/doi/full/10.1145/3736539.3737498)









[Toward Understanding Display Size for FPS Esports Aiming](/publication/2025-04_toward-understanding-display-size-fps-esports-aiming)

Arjun Madhusudan, [Josef Spjut](/person/josef-spjut), Benjamin Watson, Seth Schneider, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Foundations of Digital Games](https://fdg2025.org/)









[Modeling Visually-Guided Aim-and-Shoot behavior in First-Person Shoters](/publication/2025-04_modeling-visually-guided-aim-and-shoot-behavior-first-person-shoters)

June-Seop Yoon, Hee-Seung Moon, [Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Iuri Frosio](/person/iuri-frosio), Byungjoo Lee, [Joohwan Kim](/person/joohwan-kim)



[International Journal of Human-Computer Studies](https://doi.org/10.1016/j.ijhcs.2025.103503)









[Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games](/publication/2025-03_pushing-limits-frame-rate-benefits-players-500-hz-first-person-shooter-games)

Samin Shahriar Tokey, [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), Mark Claypool



[Network and Operating System Support for Digital Audio and Video](https://www.nossdav.org/)









### 2024 

[Learning to Move Like Professional Counter-Strike Players](/publication/2024-09_learning-move-professional-counter-strike-players)

David Durst, F. Xie, V. Sarukkai, Brennan Shacklett, [Iuri Frosio](/person/iuri-frosio), [Chen Tessler](/person/chen-tessler), [Joohwan Kim](/person/joohwan-kim), C. Taylor, G. Bernstein, S. Choudhury, P. Hanrahan,, Kayvon Fatahalian



[The 23rd ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA 2024)](https://computeranimation.org/program.html)









[Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming](/index.php/publication/2024-08_variable-frame-timing-affects-perception-smoothness-first-person-gaming)

Devi Klein, [Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim)



[IEEE Conference on Games (CoG)](https://ieeexplore.ieee.org/xpl/conhome/10645493/proceeding)









[On Smoothly Varying Frame Timing in First-Person Gaming](/publication/2024-07_smoothly-varying-frame-timing-first-person-gaming)

UC Santa Barbara and NVIDIA, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[ACM SIGGRAPH Talks](https://dl.acm.org/doi/proceedings/10.1145/3641233)









[Studying Esports Competition: Piloting Methodology for User Studies During Tournaments](/publication/2024-07_studying-esports-competition-piloting-methodology-user-studies-during)

Arjun Madhusudan, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim), Benjamin Watson



[ACM SIGGRAPH Talks](https://dl.acm.org/doi/proceedings/10.1145/3641233)









[The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games](/index.php/publication/2024-05_effects-network-latency-peeker-s-advantage-first-person-shooter-games)

Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Mark Claypool



[Foundations of Digital Games](https://fdg2024.org/)









[Do Action Video Game Players Search Faster Than Non-Players?](/publication/2024-05_do-action-video-game-players-search-faster-non-players)

Zoe (Jing) Xu, [Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Simona Buetti, Alejandro Lleras, [Ruth Rosenholtz](/person/ruth-rosenholtz)



[Vision Sciences Society](https://www.visionsciences.org/talk-session/?id=111)









[Is Less More? Rendering for Esports](/publication/2024-03_less-more-rendering-esports)

Benjamin Watson, [Josef Spjut](/person/josef-spjut), [Joohwan Kim](/person/joohwan-kim), Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond



[IEEE Computer Graphics and Applications](https://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=10478455&punumber=38)









### 2023 

[Constant Field of View Display Size Effects on First-Person Aiming Time](/publication/2023-10_constant-field-view-display-size-effects-first-person-aiming-time)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Frontiers in Optics 2023](https://opg.optica.org/abstract.cfm?uri=LS-2023-FTu6A.1)









[Rethinking Display Requirements for Esports and High Interactivity Applications](/index.php/publication/2023-08_rethinking-display-requirements-esports-and-high-interactivity-applications)

[Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), Benjamin Watson, Turner Whitted



[SID](https://sid.onlinelibrary.wiley.com/doi/abs/10.1002/sdtp.16538)









[Less is More: Rendering for Esports](/index.php/publication/2023-08_less-more-rendering-esports)

Benjamin Watson, [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Peter Shirley, Byungjoo Lee



[SIGGRAPH Frontiers Workshop](https://s2023.siggraph.org/presentation/?id=fwork_107&sess=sess290)









[Mouse Sensitivity in First-person Targeting Tasks](/publication/2023-07_mouse-sensitivity-first-person-targeting-tasks)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), [Joohwan Kim](/person/joohwan-kim)



[IEEE Transactions on Games](https://ieeexplore.ieee.org/document/10184504)









### 2022 

[Display Size and Targeting Performance: Small Hurts, Large May Help](/index.php/publication/2022-12_display-size-and-targeting-performance-small-hurts-large-may-help)

[Joohwan Kim](/index.php/person/joohwan-kim), Arjun Madhusudan, Benjamin Watson, [Ben Boudaoud](/index.php/person/ben-boudaoud), Roland Tarrazo, [Josef Spjut](/index.php/person/josef-spjut)



[SIGGRAPH Asia 2022](https://sa2022.siggraph.org/en/presentation/?id=papers_311&sess=sess153)









[Esports and expertise: what competitive gaming can teach us about mastery](/index.php/publication/2022-11_esports-and-expertise-what-competitive-gaming-can-teach-us-about-mastery)

[Ben Boudaoud](/index.php/person/ben-boudaoud), [Josef Spjut](/index.php/person/josef-spjut), [Joohwan Kim](/index.php/person/joohwan-kim), Arjun Madhusudan, Benjamin Watson



[ACM Interactions](https://dl.acm.org/doi/10.1145/3567954)









[Mouse Sensitivity in First-person Targeting Tasks](/index.php/publication/2022-08_mouse-sensitivity-first-person-targeting-tasks)

[Ben Boudaoud](/index.php/person/ben-boudaoud), [Josef Spjut](/index.php/person/josef-spjut), [Joohwan Kim](/index.php/person/joohwan-kim)



[IEEE Conference on Games](https://ieee-cog.org/2022/)









[The Esports Frontier: Rendering, Interaction and Display](/publication/2022-08_esports-frontier-rendering-interaction-and-display)

Benjamin Watson, [Josef Spjut](/person/josef-spjut), Byungjoo Lee, Greg Ward



[SIGGRAPH Frontiers Workshop](https://s2022.siggraph.org/presentation/?id=front_107&sess=sess394)









[FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming](/publication/2022-08_firstpersonscience-open-source-tool-studying-fps-esports-aiming)

[Ben Boudaoud](/person/ben-boudaoud), [Josef Spjut](/person/josef-spjut), Pyarelal Knowles, Arjun Madhusudan, [Joohwan Kim](/person/joohwan-kim)



[SIGGRAPH Talks](https://s2022.siggraph.org/presentation/?id=gensub_169&sess=sess165)









[Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency](/index.php/publication/2022-08_image-features-influence-reaction-time-learned-probabilistic-perceptual-model)

Budmonde Duinkharjav, Praneeth Chakravarthula, Rachel Brown, Anjul Patney, Qi Sun



[ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022)](https://www.acm.org/)



Best Technical Paper, SIGGRAPH 2022





[Esports meets human-computer interaction](/publication/2022-05_esports-meets-human-computer-interaction)

Simone Kriglstein, Anna Lisa Martin-Niedecken, [Josef Spjut](/person/josef-spjut), Nicole B. Damen, Selen Turkay, Anders Drachen



[ACM Interactions](https://dl.acm.org/toc/interactions/2022/29/3)









### 2021 

[Gaming at Warp Speed: Improving Aiming with Late Warp](/publication/2021-08_gaming-warp-speed-improving-aiming-late-warp)

[Ben Boudaoud](/person/ben-boudaoud), Pyarelal Knowles, [Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut)



SIGGRAPH Emerging Technologies









[Weakly-Supervised Physically Unconstrained Gaze Estimation](/index.php/publication/2021-06_weakly-supervised-physically-unconstrained-gaze-estimation)

Rakshit Kothari, [Shalini De Mello](/index.php/person/shalini-de-mello), [Umar Iqbal](/index.php/person/umar-iqbal), [Wonmin Byeon](/index.php/person/wonmin-byeon), Seonwook Park, [Jan Kautz](/index.php/person/jan-kautz)



[IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2021](http://cvpr2021.thecvf.com/)



Oral





[A Case Study of First Person Aiming at Low Latency for Esports](/publication/2021-05_case-study-first-person-aiming-low-latency-esports)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Esports and High Performance HCI Workshop](https://ehphci.org/)









[Robust Vision-Based Cheat Detection in Competitive Gaming](/publication/2021-03_robust-vision-based-cheat-detection-competitive-gaming)

Aditya Jonnalagadda, [Iuri Frosio](/person/iuri-frosio), Seth Schenider, Morgan McGuire, [Joohwan Kim](/person/joohwan-kim)



[I3D ’21](http://i3dsymposium.github.io/2021/)









### 2020 

[Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions ](/index.php/publication/2020-07_post-render-warp-late-input-sampling-improves-aiming-under-high-latency)

[Joohwan Kim](/index.php/person/joohwan-kim), Pyarelal Knowles, [Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), Morgan McGuire



[High Performance Graphics 2020](https://www.highperformancegraphics.org/2020/)









### 2019 

[Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz](/publication/2019-11_latency-30-ms-benefits-first-person-targeting-tasks-more-refresh-rate-above-60)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), Kamran Binaee, [Jonghyun Kim](/person/jonghyun-kim), Zander Majercik, Morgan McGuire, [David Luebke](/person/david-luebke), [Joohwan Kim](/person/joohwan-kim)



[Siggraph Asia Technical Briefs](https://sa2019.siggraph.org/attend/technical-briefs)









[FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks](/index.php/publication/2019-10_firstpersonscience-quantifying-psychophysics-first-person-shooter-tasks)

[Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), Kamran Binaee, Zander Majercik, Morgan McGuire, [Joohwan Kim](/index.php/person/joohwan-kim)



UCI Esports Conference









[Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks](/publication/2019-09_esports-arms-race-latency-and-refresh-rate-competitive-gaming-tasks)

[Joohwan Kim](/person/joohwan-kim), [Josef Spjut](/person/josef-spjut), Morgan McGuire, Zander Majercik, [Ben Boudaoud](/person/ben-boudaoud), Rachel Albert, [David Luebke](/person/david-luebke)



[Journal of Vision](https://jov.arvojournals.org/issues.aspx?issueid=938192)









[Temporally Dense Ray Tracing](/publication/tdrt)

[Pontus Ebelin](/person/pontus-ebelin), Jim Nilsson, Marco Salvi, [Josef Spjut](/person/josef-spjut), [Tomas Akenine-Möller](/person/tomas-akenine-moller)



[High Performance Graphics 2019](https://www.highperformancegraphics.org/2019/)









 

 



 ### Researchers

 

[Ben Boudaoud](/index.php/person/ben-boudaoud)



[Joohwan Kim](/person/joohwan-kim)



[Josef Spjut](/person/josef-spjut)



[Peter Xenopoulos](/person/peter-xenopoulos)