  ## Real-Time Rendering

 ### Associated Publications

 

### 2025 

[Esports Rendering: Industry and Player Perspectives](/publication/2025-08_esports-rendering-industry-and-player-perspectives)

[Josef Spjut](/person/josef-spjut), Benjamin Watson



[SIGGRAPH 2025 Frontiers](https://dl.acm.org/doi/full/10.1145/3736539.3737498)









[Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss](/index.php/publication/2025-07_radiance-surfaces-optimizing-surface-representations-5d-radiance-field-loss)

Ziyi Zhang, Nicolas Roussel, [Thomas Müller](/index.php/person/thomas-muller), [Tizian Zeltner](/index.php/person/tizian-zeltner), [Merlin Nimier-David](/index.php/person/merlin-nimier-david), [Fabrice Rousselle](/index.php/person/fabrice-rousselle), Wenzel Jakob



[SIGGRAPH 2025](https://s2025.siggraph.org/)









[Generative Detail Enhancement for Physically Based Materials](/publication/2025-07_generative-detail-enhancement-physically-based-materials)

Saeed Hadadan, [Benedikt Bitterli](/person/benedikt-bitterli), [Tizian Zeltner](/person/tizian-zeltner), [Jan Novák](/person/jan-novak), [Fabrice Rousselle](/person/fabrice-rousselle), [Jacob Munkberg](/person/jacob-munkberg), [Jon Hasselgren](/person/jon-hasselgren), [Bart Wronski](/person/bart-wronski), Matthias Zwicker



[SIGGRAPH 2025](https://s2025.siggraph.org/)









### 2024 

[Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming](/index.php/publication/2024-08_variable-frame-timing-affects-perception-smoothness-first-person-gaming)

Devi Klein, [Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), [Joohwan Kim](/index.php/person/joohwan-kim)



[IEEE Conference on Games (CoG)](https://ieeexplore.ieee.org/xpl/conhome/10645493/proceeding)









[Is Less More? Rendering for Esports](/index.php/publication/2024-03_less-more-rendering-esports)

Benjamin Watson, [Josef Spjut](/index.php/person/josef-spjut), [Joohwan Kim](/index.php/person/joohwan-kim), Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond



[IEEE Computer Graphics and Applications](https://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=10478455&punumber=38)









[Evaluating and Improving Rendered Visual Experiences: Metrics, Compression, Higher Frame Rates &amp; Recoloring](/publication/2024-02_evaluating-and-improving-rendered-visual-experiences)

[Pontus Ebelin](/person/pontus-ebelin)



[Doctoral Theses in Mathematical Sciences at Lund University](https://portal.research.lu.se/en/publications/)









### 2023 

[Sionna RT: Differentiable Ray Tracing for Radio Propagation Modeling](/publication/2023-12_sionna-rt-differentiable-ray-tracing-radio-propagation-modeling)

[Jakob Hoydis](/person/jakob-hoydis), [Fayçal Aït Aoudia ](/person/faycal-ait-aoudia), [Sebastian Cammerer](/person/sebastian-cammerer), [Merlin Nimier-David](/person/merlin-nimier-david), [Nikolaus Binder](/person/nikolaus-binder), [Guillermo Marcus](/person/guillermo-marcus), [Alex Keller](/person/alex-keller)



[IEEE Globecom Workshops (GC Wkshps) 2023](https://globecom2023.ieee-globecom.org/)









[Less is More: Rendering for Esports](/index.php/publication/2023-08_less-more-rendering-esports)

Benjamin Watson, [Joohwan Kim](/index.php/person/joohwan-kim), [Josef Spjut](/index.php/person/josef-spjut), Peter Shirley, Byungjoo Lee



[SIGGRAPH Frontiers Workshop](https://s2023.siggraph.org/presentation/?id=fwork_107&sess=sess290)









[Microfacet theory for non-uniform heightfields](/publication/2023-08_microfacet-theory-non-uniform-heightfields)

[Eugene d'Eon](/person/eugene-d-eon), [Benedikt Bitterli](/person/benedikt-bitterli), [Andrea Weidlich](/person/andrea-weidlich), [Tizian Zeltner](/person/tizian-zeltner)



[SIGGRAPH 2023](https://s2023.siggraph.org/)









[An Approximate Mie Scattering Function for Fog and Cloud Rendering](/publication/2023-08_approximate-mie-scattering-function-fog-and-cloud-rendering)

Johannes Jendersie, [Eugene d'Eon](/person/eugene-d-eon)



[ACM SIGGRAPH 2023 (Talks)](https://research.nvidia.com/labs/rtr/approximate-mie/)









[Neuralangelo: High-Fidelity Neural Surface Reconstruction](/publication/2023-06_neuralangelo-high-fidelity-neural-surface-reconstruction)

[Max Zhaoshuo Li](/person/max-zhaoshuo-li), [Thomas Müller](/person/thomas-muller), Alex Evans, Russell H. Taylor, Mathias Unberath, [Ming-Yu Liu](/person/ming-yu-liu), [Chen-Hsuan Lin](/person/chen-hsuan-lin)



[CVPR 2023](https://cvpr2023.thecvf.com/)



The Best Inventions of 2023, TIME Magazine





[Luminance-Preserving and Temporally Stable Daltonization](/publication/2023-05_daltonization)

[Pontus Ebelin](/person/pontus-ebelin), [Cyril Crassin](/person/cyril-crassin), Gyorgy Denes, Magnus Oskarsson, Kalle Åström, [Tomas Akenine-Möller](/person/tomas-akenine-moller)



[Eurographics 2023 Short Papers](https://eg2023.saarland-informatics-campus.de/)









[Real-Time Neural Appearance Models](/publication/2023-05_real-time-neural-appearance-models)

[Tizian Zeltner](/person/tizian-zeltner), [Fabrice Rousselle](/person/fabrice-rousselle), [Andrea Weidlich](/person/andrea-weidlich), [Petrik Clarberg](/person/petrik-clarberg), [Jan Novák](/person/jan-novak), [Benedikt Bitterli](/person/benedikt-bitterli), Alex Evans, [Tomáš Davidovič](/person/tomas-davidovic), [Simon Kallweit](/person/simon-kallweit), [Aaron Lefohn](/person/aaron-lefohn)



[TOG (Presented at SIGGRAPH 2024)](https://dl.acm.org/doi/pdf/10.1145/3659577)









[Joint Neural Denoising of Surfaces and Volumes](/publication/2023-03_joint-neural-denoising-surfaces-and-volumes)

Nikolai Hofmann, [Jon Hasselgren](/person/jon-hasselgren), [Jacob Munkberg](/person/jacob-munkberg)



[I3D 2023 ](https://i3dsymposium.org/2023/cfp.html)









### 2022 

[QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction](/index.php/publication/2022-12_quadstream-quad-based-scene-streaming-architecture-novel-viewpoint)

Jozef Hladky, [Michael Stengel](/index.php/person/michael-stengel), [Nicholas Vining](/index.php/person/nicholas-vining), Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger



[ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2022)](https://dl.acm.org/doi/abs/10.1145/3550454.3555524)









[Variable Bitrate Neural Fields](/index.php/vbnf)

Towaki Takikawa, Alex Evans, [Jonathan Tremblay](/index.php/person/jonathan-tremblay), [Thomas Müller](/index.php/person/thomas-muller), Morgan McGuire, Alec Jacobson, Sanja Fidler



[ACM SIGGRAPH 2022 Conference Proceedings](https://s2022.siggraph.org/)









[Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](/publication/2022-07_instant-neural-graphics-primitives-multiresolution-hash-encoding)

[Thomas Müller](/person/thomas-muller), Alex Evans, Christoph Schied, [Alex Keller](/person/alex-keller)



[ACM Transactions on Graphics (SIGGRAPH 2022)](https://s2022.siggraph.org)



Best Technical Paper, SIGGRAPH 2022, THE BEST INVENTIONS OF 2022, TIME





[Generalized Resampled Importance Sampling: Foundations of ReSTIR](/publication/2022-07_generalized-resampled-importance-sampling-foundations-restir)

Daqi Lin, [Markus Kettunen](/person/markus-kettunen), [Benedikt Bitterli](/person/benedikt-bitterli), Jacopo Pantaleoni, Cem Yuksel, [Chris Wyman](/person/chris-wyman)



[ACM Transactions on Graphics (SIGGRAPH 2022)](https://s2022.siggraph.org/)









[Ray/Ribbon Intersections](/publication/2022-07_rayribbon-intersections)

[Alexander Reshetov](/person/alexander-reshetov)



[Proc. ACM Comput. Graph. Interact. Tech., Vol. 5, No. 3, July 2022.](https://dl.acm.org/journal/pacmcgit)









[Real-Time Path Tracing and Beyond](/publication/2022-07_real-time-path-tracing-and-beyond)

[Petrik Clarberg](/person/petrik-clarberg), [Simon Kallweit](/person/simon-kallweit), [Craig Kolb](/person/craig-kolb), Pawel Kozlowski, Yong He, [Lifan Wu](/person/lifan-wu), Edward Liu, [Benedikt Bitterli](/person/benedikt-bitterli), [Matt Pharr](/person/matt-pharr)



[HPG 2022 Keynote](https://www.highperformancegraphics.org/2022/program/)









[A Dataset and Explorer for 3D Signed Distance Functions](/index.php/sdf-explorer)

Towaki Takikawa, Andrew Glassner, Morgan McGuire



[Journal of Computer Graphics Techniques](https://www.jcgt.org)









[Slang Shading Language Advances](/publication/2022-04_slang-shading-language-advances)

Yong He, [Petrik Clarberg](/person/petrik-clarberg), Theresa Foley



[Video on YouTube](https://youtu.be/DUOn9ek0bdI)









[Research Advances Toward Real-Time Path Tracing](/publication/2022-03_research-advances-toward-real-time-path-tracing)

[Petrik Clarberg](/person/petrik-clarberg), [Simon Kallweit](/person/simon-kallweit), [Craig Kolb](/person/craig-kolb), Pawel Kozlowski, Yong He, [Lifan Wu](/person/lifan-wu), Edward Liu



[GDC 2022](https://gdconf.com/)









[GPU Subwarp Interleaving](/publication/2022-01_gpu-subwarp-interleaving)

Sana Damani, [Mark Stephenson](/person/mark-stephenson), Ram Rangan, Daniel Johnson, Rishkul Kulkarni, [Steve Keckler](/person/stephen-keckler)



[International Symposium on High-Performance Computer Architecture (HPCA)](https://ieeexplore.ieee.org/document/9773183)









### 2021 

[Scalar Spatiotemporal Blue Noise Masks](/publication/2021-12_scalar-spatiotemporal-blue-noise-masks)

Alan Wolfe, Nathan Morrical, [Tomas Akenine-Möller](/person/tomas-akenine-moller), Ravi Ramamoorthi



[arXiv:2112.09629](https://arxiv.org/abs/2112.09629)









[Dynamic Diffuse Global Illumination Resampling](/publication/2021-12_dynamic-diffuse-global-illumination-resampling)

Zander Majercik, [Thomas Müller](/person/thomas-muller), [Alex Keller](/person/alex-keller), Derek Nowrouzezahrai, Morgan McGuire



[Computer Graphics Forum](https://onlinelibrary.wiley.com/doi/10.1111/cgf.14427)









[Fast Volume Rendering with Spatiotemporal Reservoir Resampling](/publication/2021-11_fast-volume-rendering-spatiotemporal-reservoir-resampling)

Daqi Lin, [Chris Wyman](/person/chris-wyman), Cem Yuksel



ACM Transactions on Graphics (SIGGRAPH Asia 2021)









[Extracting Triangular 3D Models, Materials, and Lighting From Images](/publication/2021-11_extracting-triangular-3d-models-materials-and-lighting-images)

[Jacob Munkberg](/person/jacob-munkberg), [Jon Hasselgren](/person/jon-hasselgren), Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans, [Thomas Müller](/person/thomas-muller), Sanja Fidler



[CVPR 2022 (Oral)](https://openaccess.thecvf.com/content/CVPR2022/papers/Munkberg_Extracting_Triangular_3D_Models_Materials_and_Lighting_From_Images_CVPR_2022_paper.pdf)









[A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients](/index.php/publication/2021-07_distributed-decoupled-system-losslessly-streaming-dynamic-light-probes-thin)

[Michael Stengel](/index.php/person/michael-stengel), Zander Majercik, [Ben Boudaoud](/index.php/person/ben-boudaoud), Morgan McGuire



[ACM Multimedia Systems Conference](https://dl.acm.org/doi/10.1145/3458305.3463379)









[Cooperative Profile Guided Optimization](/publication/2021-07_cooperative-profile-guided-optimization)

[Mark Stephenson](/person/mark-stephenson), Ram Rangan, [Steve Keckler](/person/stephen-keckler)



[ Computer Graphics Forum (Proceedings of High Performance Graphics)](https://www.highperformancegraphics.org/2021/)









[Real-time Neural Radiance Caching for Path Tracing](/publication/2021-06_real-time-neural-radiance-caching-path-tracing)

[Thomas Müller](/person/thomas-muller), [Fabrice Rousselle](/person/fabrice-rousselle), [Jan Novák](/person/jan-novak), [Alex Keller](/person/alex-keller)



ACM Transactions on Graphics









[Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](/index.php/nglod)

Towaki Takikawa, Joey Litalien, Kangxue Yin, [Karsten Kreis](/index.php/person/karsten-kreis), [Charles Loop](/index.php/person/charles-loop), Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler



[IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2021](https://cvpr2021.thecvf.com/)









[A Case Study of First Person Aiming at Low Latency for Esports](/publication/2021-05_case-study-first-person-aiming-low-latency-esports)

[Josef Spjut](/person/josef-spjut), [Ben Boudaoud](/person/ben-boudaoud), [Joohwan Kim](/person/joohwan-kim)



[Esports and High Performance HCI Workshop](https://ehphci.org/)









[Scaling Probe-Based Real-Time Dynamic Global Illumination for Production](/index.php/publication/2021-05_scaling-probe-based-real-time-dynamic-global-illumination-production)

Zander Majercik, Adam Marrs, [Josef Spjut](/index.php/person/josef-spjut), Morgan McGuire



The Journal of Computer Graphics Techniques









[Interactive Path Tracing and Reconstruction of Sparse Volumes](/publication/2021-03_interactive-path-tracing-and-reconstruction-sparse-volumes)

Nikolai Hofmann, [Jon Hasselgren](/person/jon-hasselgren), [Petrik Clarberg](/person/petrik-clarberg), [Jacob Munkberg](/person/jacob-munkberg)



[Proceedings of the ACM on Computer Graphics and Interactive Techniques](https://dl.acm.org/loi/pacmcgit)



Best Paper Presentation, i3D 2021





[PGZ: Automatic Zero-Value Code Specialization](/publication/2021-03_pgz-automatic-zero-value-code-specialization)

[Mark Stephenson](/person/mark-stephenson), Ram Rangan



[International Conference on Compiler Construction (CC)](https://dl.acm.org/doi/10.1145/3446804.3446845)









### 2020 

[Glossy Probe Reprojection for Interactive Global Illumination](/publication/2020-11_glossy-probe-reprojection-interactive-global-illumination)

Simon Rodriguez, Thomas Leimkühler, Siddhant Prakash, [Chris Wyman](/person/chris-wyman), Peter Shirley, George Drettakis



ACM Transactions on Graphics (SIGGRAPH Asia 2020)









[Scaling Probe-Based Real-Time Dynamic Global Illumination for Production (Technical Report)](/index.php/publication/2020-09_scaling-probe-based-real-time-dynamic-global-illumination-production-technical)

Zander Majercik, Adam Marrs, [Josef Spjut](/index.php/person/josef-spjut), Morgan McGuire



[arXiv.org](https://arxiv.org/abs/2009.10796)









[Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting](/publication/2020-07_spatiotemporal-reservoir-resampling-real-time-ray-tracing-dynamic-direct)

Benedikt Bitterli, [Chris Wyman](/person/chris-wyman), [Matt Pharr](/person/matt-pharr), Peter Shirley, [Aaron Lefohn](/person/aaron-lefohn), Wojciech Jarosz



ACM Transactions on Graphics (SIGGRAPH 2020)









[ Practical Product Sampling by Fitting and Composing Warps](/publication/2020-07_practical-product-sampling-fitting-and-composing-warps)

David Hart, [Matt Pharr](/person/matt-pharr), [Thomas Müller](/person/thomas-muller), [Ward Lopes](/person/ward-lopes), Morgan McGuire, Peter Shirley



[EuroGraphics Symposium on Rendering](https://egsr2020.london/)









[Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions ](/index.php/publication/2020-07_post-render-warp-late-input-sampling-improves-aiming-under-high-latency)

[Joohwan Kim](/index.php/person/joohwan-kim), Pyarelal Knowles, [Josef Spjut](/index.php/person/josef-spjut), [Ben Boudaoud](/index.php/person/ben-boudaoud), Morgan McGuire



[High Performance Graphics 2020](https://www.highperformancegraphics.org/2020/)









[A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers](/publication/2020-06_taxonomy-bidirectional-scattering-distribution-function-lobes-rendering)

Morgan McGuire, Julie Dorsey, John F. Hughes, Steve Marschner, [Matt Pharr](/person/matt-pharr), Peter Shirley



[EuroGraphics Workshop on Material Appearance Modeling](https://diglib.eg.org/handle/10.2312/2584)









[Neural Denoising with Layer Embeddings](/publication/2020-06_neural-denoising-layer-embeddings)

[Jacob Munkberg](/person/jacob-munkberg), [Jon Hasselgren](/person/jon-hasselgren)



[EGSR 2020](https://diglib.eg.org/handle/10.2312/2632924)









[Neural Temporal Adaptive Sampling and Denoising](/publication/2020-05_neural-temporal-adaptive-sampling-and-denoising)

[Jon Hasselgren](/person/jon-hasselgren), [Jacob Munkberg](/person/jacob-munkberg), Marco Salvi, Anjul Patney, [Aaron Lefohn](/person/aaron-lefohn)



[Computer Graphics Forum (Proceedings of Eurographics 2020) ](https://diglib.eg.org/handle/10.1111/cgf13919)









### 2019 

[Dynamic Many-Light Sampling for Real-Time Ray Tracing](/publication/2019-07_dynamic-many-light-sampling-real-time-ray-tracing)

Pierre Moreau, [Matt Pharr](/person/matt-pharr), [Petrik Clarberg](/person/petrik-clarberg)



Proceedings of High Performance Graphics 2019









[Temporally Dense Ray Tracing](/publication/tdrt)

[Pontus Ebelin](/person/pontus-ebelin), Jim Nilsson, Marco Salvi, [Josef Spjut](/person/josef-spjut), [Tomas Akenine-Möller](/person/tomas-akenine-moller)



[High Performance Graphics 2019](https://www.highperformancegraphics.org/2019/)









[Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields](/index.php/publication/2019-05_dynamic-diffuse-global-illumination-ray-traced-irradiance-fields)

Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire



[Journal of Computer Graphics Techniques](http://jcgt.org/published/0008/02/01/)









[Improving Temporal Antialiasing with Adaptive Ray Tracing](/publication/2019-03_improving-temporal-antialiasing-adaptive-ray-tracing)

Adam Marrs, [Josef Spjut](/person/josef-spjut), Holger Gruen, Rahul Sathe, Morgan McGuire



[Ray Tracing Gems](http://raytracinggems.com)









[Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections](/publication/2019-03_cool-patches-geometric-approach-raybilinear-patch-intersections)

[Alexander Reshetov](/person/alexander-reshetov)



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[Precision Improvements for Ray/Sphere Intersection](/publication/2019-03_precision-improvements-raysphere-intersection)

Eric Haines, Johannes Gunther, [Tomas Akenine-Möller](/person/tomas-akenine-moller)



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[Texture Level of Detail Strategies for Real-Time Ray Tracing](/publication/2019-03_texture-level-detail-strategies-real-time-ray-tracing)

[Tomas Akenine-Möller](/person/tomas-akenine-moller), Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth, [Tero Karras](/person/tero-karras)



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[What is a Ray?](/publication/2019-03_what-ray)

Peter Shirley, Ingo Wald, [Tomas Akenine-Möller](/person/tomas-akenine-moller), Eric Haines



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[Simple Environment Map Filtering Using Ray Cones and Ray Differentials](/publication/2019-03_simple-environment-map-filtering-using-ray-cones-and-ray-differentials)

[Tomas Akenine-Möller](/person/tomas-akenine-moller), Jim Nilsson



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[A Fast and Robust Method for Avoiding Self-Intersection](/publication/2019-03_fast-and-robust-method-avoiding-self-intersection)

Carsten Wächter, [Nikolaus Binder](/person/nikolaus-binder)



[Ray Tracing Gems](http://www.realtimerendering.com/raytracinggems/)









[Massively Parallel Path Space Filtering](/publication/2019-02_massively-parallel-path-space-filtering)

[Nikolaus Binder](/person/nikolaus-binder), Sascha Fricke, [Alex Keller](/person/alex-keller)



[arXiv](https://arxiv.org/abs/1902.05942?context=cs)









[Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions](/publication/2019-01_massively-parallel-construction-radix-tree-forests-efficient-sampling-discrete)

[Nikolaus Binder](/person/nikolaus-binder), [Alex Keller](/person/alex-keller)



[arXiv](https://arxiv.org/abs/1901.05423)









### 2018 

[Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes](/publication/2018-11_fast-high-precision-rayfiber-intersection-using-tight-disjoint-bounding-volumes)

[Nikolaus Binder](/person/nikolaus-binder), [Alex Keller](/person/alex-keller)



[arXiv](https://arxiv.org/abs/1811.03374)









[Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces](/publication/2018-11_massively-parallel-stackless-ray-tracing-catmull-clark-subdivision-surfaces)

[Nikolaus Binder](/person/nikolaus-binder), [Alex Keller](/person/alex-keller)



[arXiv](https://arxiv.org/abs/1811.03510)









[A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering](/publication/2018-09_ray-box-intersection-algorithm-and-efficient-dynamic-voxel-rendering)

Zander Majercik, [Cyril Crassin](/person/cyril-crassin), Peter Shirley, Morgan McGuire



[Journal of Computer Graphics Techniques](http://jcgt.org/published/0007/03/04/)









[Machine Learning and Rendering](/publication/2018-08_machine-learning-and-rendering)

[Alex Keller](/person/alex-keller), Jaroslav Křivánek, Jan Novák, Anton Kaplanyan, Marco Salvi



[ACM SIGGRAPH 2018 Courses](https://dl.acm.org/citation.cfm?doid=3214834.3214841)









[Adaptive Temporal Antialiasing](/publication/2018-08_adaptive-temporal-antialiasing)

Adam Marrs, [Josef Spjut](/person/josef-spjut), Holger Gruen, Rahul Sathe, Morgan McGuire



[High Performance Graphics](http://www.highperformancegraphics.org/2018/)









[Phantom Ray-Hair Intersector](/publication/2018-08_phantom-ray-hair-intersector)

[Alexander Reshetov](/person/alexander-reshetov), [David Luebke](/person/david-luebke)



[Proceedings of the ACM on Computer Graphics and Interactive Techniques](https://dl.acm.org/citation.cfm?id=3233307)









[Combining Analytic Direct Illumination and Stochastic Shadows](/publication/2018-05_combining-analytic-direct-illumination-and-stochastic-shadows)

Eric Heitz, Stephen Hill, Morgan McGuire



[ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games](http://i3dsymposium.github.io/2018/)









### 2017 

[Integral Equations and Machine Learning](/publication/2017-12_integral-equations-and-machine-learning)

[Alex Keller](/person/alex-keller), Ken Dahm



[Mathematics and Computers in Simulation, Volume 161, July 2019, Pages 2-12](https://www.sciencedirect.com/science/article/abs/pii/S0378475419300308)









[Perceptually-Guided Foveation for Light Field Displays](/publication/2017-11_perceptually-guided-foveation-light-field-displays)

Qi Sun, Fu-Chung Huang, [Joohwan Kim](/person/joohwan-kim), Li-Yi Wei, [David Luebke](/person/david-luebke), Arie Kaufman



[ACM SIGGRAPH ASIA 2017](https://sa2017.siggraph.org/)









[Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves](/publication/2017-07_exploiting-budan-fourier-and-vincents-theorems-ray-tracing-3d-bezier-curves)

[Alexander Reshetov](/person/alexander-reshetov)



[High-Performance Graphics 2017 ](http://www.highperformancegraphics.org)









[Interactive Stable Ray Tracing](/publication/2017-07_interactive-stable-ray-tracing)

Alessandro Dal Corso, Marco Salvi, [Craig Kolb](/person/craig-kolb), Jeppe Revall Frisvad, [Aaron Lefohn](/person/aaron-lefohn), [David Luebke](/person/david-luebke)



[Proceedings of High Performance Graphics (HPG '17)](https://dl.acm.org/citation.cfm?id=3105769)









[Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs](/publication/2017-07_efficient-incoherent-ray-traversal-gpus-through-compressed-wide-bvhs)

Henri Ylitie, [Tero Karras](/person/tero-karras), [Samuli Laine](/person/samuli-laine)



[High-Performance Graphics 2017](http://www.highperformancegraphics.org/2017/)









[Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination](/publication/2017-07_spatiotemporal-variance-guided-filtering-real-time-reconstruction-path-traced)

Christoph Schied, Anton Kaplanyan, [Chris Wyman](/person/chris-wyman), Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, [Aaron Lefohn](/person/aaron-lefohn), Marco Salvi



Proceedings of High Performance Graphics 2017









[An Efficient Denoising Algorithm for Global Illumination](/publication/2017-07_An-Efficient-Denoising)

Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz



[ACM SIGGRAPH / EuroGraphics High Performance Graphics 2017](http://www.highperformancegraphics.org/2017/)









[The Iray Light Transport Simulation and Rendering System](/publication/2017-05_iray-light-transport-simulation-and-rendering-system)

[Alex Keller](/person/alex-keller), Carsten Wächter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann Korndörfer, Lutz Kettner



[arXiv](https://arxiv.org/abs/1705.01263)









[Learning Light Transport the Reinforced Way](/publication/2017-01_learning-light-transport-reinforced-way)

Ken Dahm, [Alex Keller](/person/alex-keller)



[arXiv](https://arxiv.org/abs/1701.07403)









### 2016 

[A System for Rapid Exploration of Shader Optimization Choices](/publication/2016-07_system-rapid-exploration-shader-optimization-choices)

Yong He, Theresa Foley, Kayvon Fatahalian



[Proceedings of ACM SIGGRAPH 2016](https://dl.acm.org/doi/10.1145/2897824.2925923)









[GI next: global illumination for production rendering on GPUs](/publication/2016-07_gi-next-global-illumination-production-rendering-gpus)

Enzo Catalano, Rajko Yasui-Schöffel , Ken Dahm, [Nikolaus Binder](/person/nikolaus-binder), [Alex Keller](/person/alex-keller)



[ACM SIGGRAPH 2016 Talks](http://doi.acm.org/10.1145/2897839.2927452)









[Efficient stackless hierarchy traversal on GPUs with backtracking in constant time](/publication/2016-06_efficient-stackless-hierarchy-traversal-gpus-backtracking-constant-time)

[Nikolaus Binder](/person/nikolaus-binder), [Alex Keller](/person/alex-keller)



[Proceedings of High Performance Graphics](http://dl.acm.org/citation.cfm?id=2977336.2977343)









### 2015 

[CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering](/index.php/publication/2015-10_cloudlight-system-amortizing-indirect-lighting-real-time-rendering)

[Cyril Crassin](/index.php/person/cyril-crassin), [David Luebke](/index.php/person/david-luebke), Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan, [Chris Wyman](/index.php/person/chris-wyman)



[Journal of Computer Graphics Techniques](http://jcgt.org/published/0004/04/01/)









[An Adaptive Acceleration Structure for Screen-space Ray Tracing](/publication/2015-08_adaptive-acceleration-structure-screen-space-ray-tracing)

[Jan Kautz](/person/jan-kautz), Sven Widmer, Dawid Pajak, Andre Schulz, Kari Pulli, Michael Goesele, [David Luebke](/person/david-luebke)



[High-Performance Graphics](http://www.highperformancegraphics.org/2015/)









[The SGGX microflake distribution](/publication/2015-08_sggx-microflake-distribution)

Eric Heitz, Jonathan Dupuy, [Cyril Crassin](/person/cyril-crassin), Carsten Dachsbacher



[ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2015](http://dl.acm.org/citation.cfm?id=2766988)









[Stackless ray tracing of patches from feature-adaptive subdivision on GPUs](/publication/2015-07_stackless-ray-tracing-patches-feature-adaptive-subdivision-gpus)

[Nikolaus Binder](/person/nikolaus-binder), [Alex Keller](/person/alex-keller)



[ACM SIGGRAPH 2015 Talks](http://doi.acm.org/10.1145/2775280.2792551)









[Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers](/publication/2015-02_frustum-traced-raster-shadows-revisiting-irregular-z-buffers)

[Chris Wyman](/person/chris-wyman), Rama Hoetzlein, [Aaron Lefohn](/person/aaron-lefohn)



[Symposium on Interactive 3D Graphics and Games](http://dl.acm.org/event.cfm?id=RE299)









### 2014 

[Path space filtering](/publication/2014-10_path-space-filtering)

[Alex Keller](/person/alex-keller), Ken Dahm, [Nikolaus Binder](/person/nikolaus-binder)



[ACM SIGGRAPH 2014 Talks](http://doi.acm.org/10.1145/2614106.2614149)









[Path space similarity determined by Fourier histogram descriptors](/publication/2014-07_path-space-similarity-determined-fourier-histogram-descriptors)

Pascal Gautron, Marc Droske, Carsten Wächter, Lutz Kettner, [Alex Keller](/person/alex-keller), [Nikolaus Binder](/person/nikolaus-binder), Ken Dahm



[ACM SIGGRAPH 2014 Talks](http://doi.acm.org/10.1145/2614106.2614117)









### 2013 

[Deterministic Consistent Density Estimation for Light Transport Simulation](/publication/2013-11_deterministic-consistent-density-estimation-light-transport-simulation)

[Alex Keller](/person/alex-keller), [Nikolaus Binder](/person/nikolaus-binder)



[Monte Carlo and Quasi-Monte Carlo Methods 2012](http://dx.doi.org/10.1007/978-3-642-41095-6_23)









[On Quality Metrics of Bounding Volume Hierarchies](/publication/2013-09_quality-metrics-bounding-volume-hierarchies)

[Timo Aila](/person/timo-aila), [Tero Karras](/person/tero-karras), [Samuli Laine](/person/samuli-laine)



[Proc. High-Performance Graphics](http://highperformancegraphics.org)









[Fast Parallel Construction of High-Quality Bounding Volume Hierarchies](/publication/2013-07_fast-parallel-construction-high-quality-bounding-volume-hierarchies)

[Tero Karras](/person/tero-karras), [Timo Aila](/person/timo-aila)



[High Performance Graphics 2013](http://www.highperformancegraphics.org/)









[Gradient-Domain Metropolis Light Transport](/publication/2013-07_gradient-domain-metropolis-light-transport)

[Jaakko Lehtinen](/person/jaakko-lehtinen), [Tero Karras](/person/tero-karras), [Samuli Laine](/person/samuli-laine), Miika Aittala, Frédo Durand, [Timo Aila](/person/timo-aila)



[ACM Transactions on Graphics (Proc. SIGGRAPH 2013)](http://dx.doi.org/10.1145/2461912.2461943)









[CloudLight: A system for amortizing indirect lighting in real-time rendering (Technical Report)](/index.php/publication/2013-07_cloudlight-system-amortizing-indirect-lighting-real-time-rendering-technical)

[Cyril Crassin](/index.php/person/cyril-crassin), [David Luebke](/index.php/person/david-luebke), Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan, [Chris Wyman](/index.php/person/chris-wyman)













### 2012 

[Reconstructing the Indirect Light Field for Global Illumination](/publication/2012-08_reconstructing-indirect-light-field-global-illumination)

[Jaakko Lehtinen](/person/jaakko-lehtinen), [Timo Aila](/person/timo-aila), [Samuli Laine](/person/samuli-laine), Frédo Durand



[ACM Transactions on Graphics (Proc. SIGGRAPH 2012)](http://dx.doi.org/10.1145/2185520.2185547)









[Understanding the Efficiency of Ray Traversal on GPUs - Kepler and Fermi Addendum](/publication/2012-06_understanding-efficiency-ray-traversal-gpus-kepler-and-fermi-addendum)

[Timo Aila](/person/timo-aila), [Samuli Laine](/person/samuli-laine), [Tero Karras](/person/tero-karras)



[NVIDIA Technical Report NVR-2012-002](http://research.nvidia.com/publication/understanding-efficiency-ray-traversal-gpus-kepler-and-fermi-addendum)









### 2011 

[Simpler and Faster HLBVH with Work Queues](/publication/simpler-and-faster-hlbvh-work-queues)

Kirill Garanzha, Jacopo Pantaleoni, David McAllister



[High Performance Graphics 2011](http://highperformancegraphics.org/)









### 2010 

[PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes](/publication/2010-07_pantaray-fast-ray-traced-occlusion-caching-massive-scenes)

Jacopo Pantaleoni, Luca Fascione



[Siggraph 2010 (In Proceedings of ACM Siggraph 2010)](http://www.siggraph.org/s2010/)









[Restart Trail for Stackless BVH Traversal](/publication/2010-06_restart-trail-stackless-bvh-traversal)

[Samuli Laine](/person/samuli-laine)



[High-Performance Graphics 2010](http://www.highperformancegraphics.org/previous/www_2010/)









[HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing](/publication/2010-06_hlbvh-hierarchical-lbvh-construction-real-time-ray-tracing)

Jacopo Pantaleoni, [David Luebke](/person/david-luebke)



[High Performance Graphics 2010](http://www.highperformancegraphics.org/)









[Architecture Considerations for Tracing Incoherent Rays](/publication/2010-06_architecture-considerations-tracing-incoherent-rays)

[Timo Aila](/person/timo-aila), [Tero Karras](/person/tero-karras)



[Proc. High-Performance Graphics 2010](http://www.highperformancegraphics.org/)









### 2009 

[Understanding the Efficiency of Ray Traversal on GPUs](/publication/2009-08_understanding-efficiency-ray-traversal-gpus)

[Timo Aila](/person/timo-aila), [Samuli Laine](/person/samuli-laine)



[Proc. High-Performance Graphics](http://www.highperformancegraphics.org/)









 

 



 ### Researchers

 

[Aaron Lefohn](/person/aaron-lefohn)



[Alex Keller](/person/alex-keller)



[Amrita Mazumdar](/index.php/person/amrita-mazumdar)



[Andrea Weidlich](/person/andrea-weidlich)



[Bart Wronski](/person/bart-wronski)



[Ben Boudaoud](/index.php/person/ben-boudaoud)



[Benedikt Bitterli](/person/benedikt-bitterli)



[Bing Xu](/person/bing-xu)



[Chris Cummings](/person/chris-cummings)



[Chris Wyman](/person/chris-wyman)



[Craig Kolb](/person/craig-kolb)



[Cyril Crassin](/person/cyril-crassin)



[Daqi Lin](/person/daqi-lin)



[David Luebke](/person/david-luebke)



[Eugene d'Eon](/person/eugene-d-eon)



[Fabrice Rousselle](/person/fabrice-rousselle)



[Guillermo Marcus](/person/guillermo-marcus)



[Jacob Munkberg](/person/jacob-munkberg)



[Jaesung Choe](/person/jaesung-choe)



[Jan Novák](/person/jan-novak)



[Jing Zhang](/person/jing-zhang)



[Josef Spjut](/person/josef-spjut)



[Lifan Wu](/person/lifan-wu)



[Markus Kettunen](/person/markus-kettunen)



[Michael Stengel](/index.php/person/michael-stengel)



[Ming-Yu Liu](/person/ming-yu-liu)



[Nicholas Vining](/index.php/person/nicholas-vining)



[Nikolaus Binder](/person/nikolaus-binder)



[Petrik Clarberg](/person/petrik-clarberg)



[Pontus Ebelin](/person/pontus-ebelin)



[Ravi Ramamoorthi](/index.php/person/ravi-ramamoorthi)



[Sai Bangaru](/index.php/person/sai-bangaru)



[Samuli Laine](/person/samuli-laine)



[Simon Kallweit](/person/simon-kallweit)



[Steve Marschner](/index.php/person/steve-marschner)



[Tero Karras](/person/tero-karras)



[Thomas Müller](/person/thomas-muller)



[Tizian Zeltner](/person/tizian-zeltner)



[Tobias Zirr](/person/tobias-zirr)



[Tomas Akenine-Möller](/person/tomas-akenine-moller)



[Tomas Davidovic](/person/tomas-davidovic)