<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="/sitemap.xsl"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd">
<url><loc>https://research.nvidia.com/person/samuli-laine</loc><lastmod>2023-02-09T21:59Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/william-dally</loc><lastmod>2017-09-21T22:21Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/brucek-khailany</loc><lastmod>2020-08-31T21:31Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/david-luebke</loc><lastmod>2022-10-06T19:50Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jared-hoberock</loc><lastmod>2022-09-20T21:20Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/michael-garland</loc><lastmod>2023-07-21T19:43Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/stephen-keckler</loc><lastmod>2018-05-14T21:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/stephen-tell</loc><lastmod>2022-05-26T19:07Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tero-karras</loc><lastmod>2025-03-06T07:57Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/timo-aila</loc><lastmod>2023-02-09T21:59Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/trey-greer</loc><lastmod>2021-02-04T17:48Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jaakko-lehtinen</loc><lastmod>2016-05-17T23:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jason-clemons</loc><lastmod>2016-05-17T23:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/alex-keller</loc><lastmod>2022-11-17T19:58Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tom-gray</loc><lastmod>2018-01-31T20:30Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/cyril-crassin</loc><lastmod>2019-05-27T11:09Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/duane-merrill%2520iii</loc><lastmod>2016-05-17T23:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/nikolaus-binder</loc><lastmod>2019-11-08T15:02Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xi-chen</loc><lastmod>2020-04-20T06:07Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/john-wilson</loc><lastmod>2021-02-02T22:09Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/chris-wyman</loc><lastmod>2021-09-10T22:11Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sylvia-chanak</loc><lastmod>2022-08-24T19:17Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ted-jiang</loc><lastmod>2018-02-24T02:07Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/mike-o-connor</loc><lastmod>2022-04-25T23:41Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/aaron-lefohn</loc><lastmod>2021-08-02T07:50Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sudhir-kudva</loc><lastmod>2018-01-31T00:24Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/shalini-de-mello</loc><lastmod>2025-11-12T02:16Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/albert-sidelnik</loc><lastmod>2017-12-11T19:26Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jan-kautz</loc><lastmod>2019-03-15T19:50Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/isaac-gelado</loc><lastmod>2017-12-11T19:30Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/siva-hari</loc><lastmod>2023-02-27T22:31Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/larry-dennison</loc><lastmod>2023-05-16T15:37Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/craig-kolb</loc><lastmod>2018-01-31T20:27Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/matt-fojtik</loc><lastmod>2017-09-21T22:19Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/niladrish-chatterjee</loc><lastmod>2018-01-30T23:24Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/iuri-frosio</loc><lastmod>2021-12-22T09:42Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/alexander-reshetov</loc><lastmod>2016-05-17T23:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yanqing-zhang</loc><lastmod>2021-12-02T02:39Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/mark-stephenson</loc><lastmod>2021-12-10T18:13Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/nir-arad</loc><lastmod>2019-05-15T02:23Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/david-nellans</loc><lastmod>2024-02-07T17:32Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/hans-eberle</loc><lastmod>2018-01-30T23:13Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/matthias-blumrich</loc><lastmod>2018-10-12T17:08Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/steven-dalton</loc><lastmod>2017-12-11T19:19Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/joel-emer</loc><lastmod>2016-05-17T23:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/marco-salvi</loc><lastmod>2017-06-13T16:44Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/mike-bauer</loc><lastmod>2019-09-19T00:48Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/rangharajan-venkatesan</loc><lastmod>2017-09-21T22:20Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/neal-crago</loc><lastmod>2016-05-17T23:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/cris-cecka</loc><lastmod>2018-05-24T19:09Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/aamer-jaleel</loc><lastmod>2018-05-15T01:31Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/angshuman-parashar</loc><lastmod>2022-08-19T03:37Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/michael-pellauer</loc><lastmod>2017-06-14T17:44Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/stephen-tyree</loc><lastmod>2021-09-15T16:33Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xiaodong-yang</loc><lastmod>2025-02-04T21:40Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/pavlo-molchanov</loc><lastmod>2019-12-13T00:45Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/josef-spjut</loc><lastmod>2025-10-07T15:18Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ward-lopes</loc><lastmod>2021-01-22T00:02Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/mike-sullivan</loc><lastmod>2023-01-25T21:19Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sanquan-song</loc><lastmod>2017-09-21T22:20Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/nathaniel-pinckney</loc><lastmod>2018-11-30T15:36Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/walker-turner</loc><lastmod>2023-11-30T21:00Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/brian-zimmer</loc><lastmod>2018-01-31T16:07Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jinwei-gu</loc><lastmod>2024-11-10T05:16Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/daniel-lustig</loc><lastmod>2018-05-24T18:59Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/nikola-nedovic</loc><lastmod>2017-09-21T22:19Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/research-area/computer-graphics</loc><lastmod>2017-09-21T22:31Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/algorithms</loc><lastmod>2017-12-15T00:09Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/circuits</loc><lastmod>2017-12-15T00:09Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/people</loc><lastmod>2022-04-11T14:38Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/research-area/computational-photography-imaging</loc><lastmod>2017-12-15T00:09Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/computer-architecture</loc><lastmod>2016-05-17T04:12Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/computer-vision</loc><lastmod>2016-05-17T04:12Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/high-performance-computing</loc><lastmod>2016-05-17T04:12Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/human-computer-interaction</loc><lastmod>2016-06-14T20:49Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/news/graduate-fellowships-awarded-2016-2017</loc><lastmod>2023-10-24T22:40Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/news/bill-dally-recieves-lifetime-achievement-award</loc><lastmod>2023-10-24T22:40Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/person/donghyuk-lee</loc><lastmod>2018-03-15T16:51Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/joohwan-kim</loc><lastmod>2021-04-16T18:43Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/saurav-muralidharan</loc><lastmod>2025-12-12T19:03Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/news/nvidia-secures-runner-best-paper-position-async-2016</loc><lastmod>2023-10-24T22:53Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/news/nvidia-demo-wins-laval-virtual-award-siggraph-2016-emerging-technologies-event</loc><lastmod>2023-10-24T22:48Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/person/ming-yu-liu</loc><lastmod>2025-04-28T21:45Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-11_implementing-sparse-matrix-vector-multiplication-throughput-oriented-processors</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-05_designing-efficient-sorting-algorithms-manycore-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-01_fast-tridiagonal-solvers-gpu</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-08_understanding-efficiency-ray-traversal-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-03_fast-bvh-construction-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-12_efficient-parallel-scan-algorithms-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-12_efficient-sparse-matrix-vector-multiplication-cuda</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-11_visualization-social-and-other-scale-free-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-09_rapid-multipole-graph-drawing-gpu</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-08_parallel-computing-experiences-cuda</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-03_scalable-parallel-programming-cuda</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-04_free-form-motion-processing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-06_iterative-methods-improving-mesh-parameterizations</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-08_hardware-accelerated-global-illumination-image-space-photon-mapping</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-08_stochastic-transparency</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-06_efficient-rendering-human-skin</loc><lastmod>2025-02-19T20:28Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2005-07_gpu-accelerated-high-quality-hidden-surface-removal</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2005-03_high-quality-antialiased-rasterization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-08_meshless-hierarchical-representation-light-transport</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-08_hardware-architecture-surface-splatting</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/machine-learning-artificial-intelligence</loc><lastmod>2020-10-20T18:31Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-06_incremental-instant-radiosity-real-time-indirect-illumination</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-02_efficient-sparse-voxel-octrees</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-02_efficient-sparse-voxel-octrees-analysis-extensions-and-implementation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-11_increasing-memory-miss-tolerance-simd-cores</loc><lastmod>2023-01-17T20:07Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-08_image-space-gathering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-02_interactive-fluid-particle-simulation-using-translating-eulerian-grids</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-07_pantaray-fast-ray-traced-occlusion-caching-massive-scenes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-05_fast-double-precision-cfd-code-using-cuda</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-07_low-viscosity-flow-simulations-animation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-01_programming-massively-parallel-processors-hands-approach</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-05_hardware-accelerated-colored-stochastic-shadow-maps</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-12_14-mw-625-gbs-transceiver-90-nm-cmos</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-06_ambient-occlusion-volumes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-06_real-time-stochastic-rasterization-conventional-gpu-architectures</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2009-09_solving-computational-problems-gpu-computing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-08_optix-general-purpose-ray-tracing-engine</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-06_hlbvh-hierarchical-lbvh-construction-real-time-ray-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-06_architecture-considerations-tracing-incoherent-rays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-02_copperhead-compiling-embedded-data-parallel-language</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-12_scalable-fluid-simulation-using-anisotropic-turbulence-particles</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-02_local-image-reconstruction-algorithm-stochastic-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-02_colored-stochastic-shadow-maps</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-02_subpixel-reconstruction-antialiasing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-06_two-methods-fast-ray-cast-ambient-occlusion</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-06_restart-trail-stackless-bvh-traversal</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-08_temporal-light-field-reconstruction-rendering-distribution-effects</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-08_clipless-dual-space-bounds-faster-stochastic-rasterization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/decoupled-sampling-graphics-pipelines</loc><lastmod>2021-01-13T14:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-08_alchemy-screen-space-ambient-obscurance-algorithm</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-06_parallel-solution-sparse-triangular-linear-systems-preconditioned-iterative</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-08_voxelpipe-programmable-pipeline-3d-voxelization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/simpler-and-faster-hlbvh-work-queues</loc><lastmod>2022-04-12T18:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-09_processing-device-arrays-c-metaprogramming</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-09_hybrid-method-solving-tridiagonal-systems-gpu</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-06_exposing-fine-grained-parallelism-algebraic-multigrid-methods</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-06_workflow-scale-why-5x-faster-might-not-be-enough</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-06_stratified-sampling-stochastic-transparency</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-08_high-performance-software-rasterization-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-10_thrust-productivity-oriented-library-cuda</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-08_high-performance-and-scalable-gpu-graph-traversal</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-06_energy-efficient-mechanisms-managing-thread-context-throughput-processors</loc><lastmod>2023-01-17T20:07Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-11_cudadma-optimizing-gpu-memory-bandwidth-warp-specialization</loc><lastmod>2023-01-17T20:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2001-08_user-programmable-vertex-engine</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-04_nvidia-tesla-unified-graphics-and-computing-architecture</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-09_efficient-triangle-coverage-tests-stochastic-rasterization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-04_optical-image-processing-using-light-modulation-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-09_gpus-and-future-parallel-computing</loc><lastmod>2023-01-17T20:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-11_improved-dual-space-bounds-simultaneous-motion-and-defocus-blur</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-05_metering-exposure-stacks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-01_fcam-multiple-cameras</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/gaussian-process-regression-flow-analysis-motion-trajectories</loc><lastmod>2022-04-12T18:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-02_scalable-gpu-graph-traversal</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-12_allocation-oriented-algorithm-design-application-gpu-computing-phd-dissertation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-12_sparse-matrix-vector-multiplication-multicore-and-accelerators</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-12_compile-time-managed-multi-level-register-file-hierarchy</loc><lastmod>2023-01-17T20:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2003-07_twister-space-warp-operator-two-handed-editing-3d-shapes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/simulation-bubbles-foam-volume-control-method</loc><lastmod>2021-01-13T14:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-05_efficient-parallel-merge-sort-fixed-and-variable-length-keys</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-05_policy-based-tuning-performance-portability-and-library-co-optimization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/networking</loc><lastmod>2016-05-17T04:12Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-04_path-space-extension-robust-light-transport-simulation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2011-09_interactive-indirect-illumination-using-voxel-cone-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-04_hierarchical-thread-scheduler-and-register-file-energy-efficient-throughput</loc><lastmod>2023-01-17T20:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-05_incomplete-lu-and-cholesky-factorization-preconditioned-iterative-methods-gpu</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-06_maximizing-parallelism-construction-bvhs-octrees-and-k-d-trees</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-06_detecting-regions-interest-dynamic-scenes-camera-motions</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-06_relational-algorithms-multi-bulk-synchronous-processors</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-06_understanding-efficiency-ray-traversal-gpus-kepler-and-fermi-addendum</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-06_scalable-ambient-obscurance</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-06_robust-stereo-flash-and-no-flash-image-pairs</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-06_real-time-editing-and-relighting-homogeneous-translucent-materials</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-05_gpu-computing</loc><lastmod>2025-05-07T21:11Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-08_hardware-redundancy-and-recovery-mechanism-reliable-scientific-computation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2005-08_survey-general-purpose-computation-graphics-hardware</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-02_how-gpus-work</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2006-09_visual-vulnerability-spectrum-characterizing-architectural-vulnerability</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-08_advanced-techniques-realistic-real-time-skin-rendering</loc><lastmod>2025-02-04T01:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-10_exposure-stacks-live-scenes-hand-held-cameras</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-07_octree-based-sparse-voxelization-using-gpu-hardware-rasterizer</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-06_hdr-deghosting-how-deal-saturation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-03_toward-practical-real-time-photon-mapping-efficient-gpu-density-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-05_gpu-ray-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_fast-parallel-construction-high-quality-bounding-volume-hierarchies</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-09_quality-metrics-bounding-volume-hierarchies</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-11_near-eye-light-field-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_cloudlight-system-amortizing-indirect-lighting-real-time-rendering-technical</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_nova-functional-language-data-parallelism</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-06_topological-approach-voxelization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_megakernels-considered-harmful-wavefront-path-tracing-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-08_reconstructing-indirect-light-field-global-illumination</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_practical-svbrdf-capture-frequency-domain</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_gradient-domain-metropolis-light-transport</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-08_2d-polyhedral-bounds-clipped-perspective-projected-3d-sphere</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_simple-analytic-approximations-cie-xyz-color-matching-functions</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_imperfect-voxelized-shadow-volumes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-10_energy-efficient-time-sharing-pyramid-pipeline-multi-resolution-computer-vision</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-06_realtime-computer-vision-opencv</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-07_pixelpie-maximal-poisson-disk-sampling-rasterization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-02_054pjb-20gbs-ground-referenced-single-ended-short-haul-serial-link-28nm-cmos</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-12_054-pjb-20-gbs-ground-referenced-single-ended-short-reach-serial-link-28-nm</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-11_fast-and-stable-feature-aware-motion-blur-filter</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/lossless-and-near-lossless-compression-real-color-filter-array-data</loc><lastmod>2021-01-16T00:42Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-01_parallel-auxiliary-grid-algebraic-multigrid-method-graphic-processing-units</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-12_lighting-deep-g-buffers-single-pass-layered-depth-images-minimum-separation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-02_decomposition-place-array-transposition</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-12_unifying-primary-cache-scratch-and-register-file-memories-throughput-processor</loc><lastmod>2023-01-17T20:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-11_wysiwyg-computational-photography-viewfinder-editing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-04_perceptual-depth-compression-stereo-applications</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-08_cascaded-displays-spatiotemporal-superresolution-using-offset-pixel-layers</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-06_addressing-system-level-optimization-openvx-graphs</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-06_dynamic-image-stacks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-06_fast-ann-high-quality-collaborative-filtering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-06_fast-global-illumination-approximations-deep-g-buffers</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-09_non-linear-filter-gyroscope-based-video-stabilization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-12_flexisp-flexible-camera-image-processing-framework</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-12_dt-slam-deferred-triangulation-robust-slam</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-02_aggregate-g-buffer-anti-aliasing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-12_cudnn-efficient-primitives-deep-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-02_frustum-traced-raster-shadows-revisiting-irregular-z-buffers</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2012-12_preconditioned-block-iterative-methods-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-02_machine-learning-adaptive-bilateral-filtering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-03_adaptive-segmentation-based-learned-quality-metric</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-03_slim-near-eye-display-using-pinhole-aperture-arrays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-05_multi-sensor-system-driver-s-hand-gesture-recognition</loc><lastmod>2022-09-15T21:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-05_short-range-fmcw-monopulse-radar-hand-gesture-sensing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_hand-gesture-recognition-3d-convolutional-neural-networks</loc><lastmod>2022-09-15T21:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_filtering-environment-illumination-interactive-physically-based-rendering-mixed</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-05_camera-re-calibration-after-zooming-based-sets-conics</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-05_parallel-graph-coloring-applications-incomplete-lu-factorization-gpu</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-08_decoupled-coverage-anti-aliasing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-08_adaptive-acceleration-structure-screen-space-ray-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-02_occluder-simplification-using-planar-sections</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_apex-point-map-constant-time-bounding-plane-approximation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_retrieving-gray-level-information-binary-sensor-and-its-application-gesture</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_locally-non-rigid-registration-mobile-hdr-photography</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-03_simulating-visual-experience-very-bright-and-very-dark-scenes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-07_compressing-neural-networks-hashing-trick</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-08_accumulative-anti-aliasing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-12_robust-model-based-3d-head-pose-estimation</loc><lastmod>2022-09-15T21:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-10_mlmd-maximum-likelihood-mixture-decoupling-fast-and-accurate-point-cloud</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-10_amgx-library-gpu-accelerated-algebraic-multigrid-and-preconditioned-iterative</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-02_real-time-rendering-procedural-multiscale-materials</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_online-detection-and-classification-dynamic-hand-gestures-recurrent-3d</loc><lastmod>2022-08-29T22:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_accelerated-generative-models-3d-point-cloud-data</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-03_parallel-spectral-graph-partitioning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-04_s-step-and-communication-avoiding-iterative-methods</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_all-inclusive-ecc-thorough-end-end-protection-reliable-computer-memory</loc><lastmod>2023-01-27T17:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-03_analytical-model-hardened-latch-selection-and-exploration</loc><lastmod>2023-01-27T17:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-04_stack-based-algorithms-hdr-capture-and-reconstruction</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-03_single-pass-parallel-prefix-scan-decoupled-look-back</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-07_estimating-local-beckmann-roughness-complex-bsdfs</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_filtering-distributions-normals-shading-antialiasing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_towards-selecting-robust-hand-gestures-automotive-interfaces</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-05_pausible-bisynchronous-fifo-gals-systems</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-05_modeling-and-analysis-power-supply-noise-tolerance-fine-grained-gals-adaptive</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_real-time-energy-efficient-superpixel-hardware-accelerator-mobile-computer</loc><lastmod>2023-01-17T18:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-07_perceptually-based-foveated-virtual-reality</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-07_reflectance-modeling-neural-texture-synthesis</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-07_improved-half-vector-space-light-transport</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-12_towards-foveated-rendering-gaze-tracked-virtual-reality</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-07_stackless-ray-tracing-patches-feature-adaptive-subdivision-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_efficient-stackless-hierarchy-traversal-gpus-backtracking-constant-time</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-10_path-space-filtering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-07_gi-next-global-illumination-production-rendering-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-07_path-space-similarity-determined-fourier-histogram-descriptors</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-11_deterministic-consistent-density-estimation-light-transport-simulation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-02_65-233fjbmm-balanced-charge-recycling-bus-16nm-finfet-cmos-17-26gbswire-clock</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-02_28nm-2mbit-6t-sram-highly-configurable-write-assist-implementation-and</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-01_high-speed-low-power-chip-global-signaling-design-overview</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-03_reverse-write-assist-circuit-sram-dynamic-write-vmin-tracking-using-canary</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-03_current-parking-regulator-zero-droopovershoot-load-transient-response</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-11_scaling-power-wall-path-exascale</loc><lastmod>2023-01-17T20:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-02_priority-based-cache-allocation-throughput-processors</loc><lastmod>2023-01-17T19:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-11_exploiting-asymmetry-booth-encoded-multipliers-reduced-energy-multiplication</loc><lastmod>2023-01-17T18:25Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-08_memcachedgpu-scaling-scale-out-key-value-stores</loc><lastmod>2023-01-17T18:27Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/news/nvidia-can-reduce-vr-graphics-processing-requirements-3-times</loc><lastmod>2023-10-24T22:47Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/publication/2015-08_designing-efficient-heterogeneous-memory-architectures</loc><lastmod>2023-01-13T23:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_clara-circular-linked-list-auto-and-self-refresh-architecture</loc><lastmod>2023-01-17T18:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_transparent-offloading-and-mapping-tom-enabling-programmer-transparent-near</loc><lastmod>2023-01-17T18:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_variable-warp-size-architecture</loc><lastmod>2023-01-17T18:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_flexible-software-profiling-gpu-architectures</loc><lastmod>2023-01-17T18:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-02_unlocking-bandwidth-gpus-cc-numa-systems</loc><lastmod>2023-01-17T19:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-03_page-placement-strategies-gpus-within-heterogeneous-memory-systems</loc><lastmod>2023-01-17T19:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/thomas-breuel</loc><lastmod>2019-03-25T20:28Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/stan-birchfield</loc><lastmod>2025-12-18T01:30Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/Kai-Hwa-Yao</loc><lastmod>2019-03-25T20:35Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_production-level-facial-performance-capture-using-deep-convolutional-neural</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-02_phenomenological-scattering-model-order-independent-transparency</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_deep-g-buffers-stable-global-illumination-approximation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_multilayer-and-multimodal-fusion-deep-neural-networks-video-classification</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-02_real-time-global-illumination-using-precomputed-light-field-probes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-02_hashed-alpha-testing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-03_phenomenological-transparency</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_infinite-resolution-textures</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-03_unistable-polyhedron-14-faces</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/news/nvidia-co-authored-paper-wins-best-paper-award-ipdps-2017</loc><lastmod>2023-10-24T22:47Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/news/nvidia-co-authored-paper-wins-best-paper-award-ieee-virtual-reality-2017</loc><lastmod>2023-10-24T22:47Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/news/nvidia-co-authored-paper-wins-best-paper-presentation-i3d-2017</loc><lastmod>2023-10-24T22:46Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/news/nvidia-papers-win-first-and-second-best-paper-awards-hpg-2016</loc><lastmod>2023-10-24T22:46Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/person/petrik-clarberg</loc><lastmod>2022-03-24T17:12Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tomas-akenine-moller</loc><lastmod>2021-04-27T12:28Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jacob-munkberg</loc><lastmod>2021-11-25T06:10Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jon-hasselgren</loc><lastmod>2017-06-11T19:16Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_dynamic-facial-analysis-bayesian-filtering-recurrent-neural-network</loc><lastmod>2023-12-20T19:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_polarimetric-multi-view-stereo</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-03_parallel-depth-first-search-directed-acyclic-graphs</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_fusing-state-spaces-markov-chain-monte-carlo-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_interactive-reconstruction-monte-carlo-image-sequences-using-recurrent</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-03_loss-functions-image-restoration-neural-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_computational-zoom-framework-post-capture-image-composition</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-04_reinforcement-learning-through-asynchronous-advantage-actor-critic-gpu</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_lightweight-approach-fly-reflectance-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_reconstructing-intensity-images-binary-spatial-gradient-cameras</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/news/graduate-fellowships-awarded-2017-2018</loc><lastmod>2023-10-24T22:46Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/publication/2015-11_network-endpoint-congestion-control-fine-grained-communication</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-04_pruning-convolutional-neural-networks-resource-efficient-inference</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-02_architecting-energy-efficient-dram-system-gpus</loc><lastmod>2023-01-17T18:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-05_hybrid-modulation-near-zero-display-latency</loc><lastmod>2025-09-24T14:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_stretchable-transducers-kinesthetic-interactions-virtual-reality</loc><lastmod>2025-09-23T20:53Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-06_parallel-modularity-clustering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-03_wide-field-view-varifocal-near-eye-display-using-see-through-deformable</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_varifocal-virtuality-novel-optical-layout-near-eye-display</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_membrane-ar-varifocal-wide-field-view-augmented-reality-display-deformable</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/programming-languages-systems</loc><lastmod>2017-12-15T00:08Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_efficient-incoherent-ray-traversal-gpus-through-compressed-wide-bvhs</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-05_iray-light-transport-simulation-and-rendering-system</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-01_learning-light-transport-reinforced-way</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-04_sassifi-architecture-level-fault-injection-tool-gpu-application-resilience</loc><lastmod>2023-01-17T17:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_approxilyzer-towards-systematic-framework-instruction-level-approximate</loc><lastmod>2023-01-17T18:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_mixed-primary-factorization-dual-frame-computational-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-02_compressing-dma-engine-leveraging-activation-sparsity-training-deep-neural</loc><lastmod>2023-01-17T17:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-06_understanding-reduced-voltage-operation-modern-dram-devices-experimental</loc><lastmod>2023-01-17T17:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-04_automated-synthesis-comprehensive-memory-model-litmus-test-suites</loc><lastmod>2023-01-17T18:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-04_tricheck-memory-model-verification-trisection-software-hardware-and-isa</loc><lastmod>2023-01-26T17:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-03_case-toggle-aware-compression-gpu-systems</loc><lastmod>2023-01-17T18:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-10_anatomy-gpu-memory-system-multi-application-execution</loc><lastmod>2023-01-17T18:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-05_toggle-aware-compression-gpus</loc><lastmod>2023-01-17T19:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-03_application-aware-memory-system-fair-and-efficient-execution-concurrent-gpgpu</loc><lastmod>2023-01-17T20:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_temporal-ensembling-semi-supervised-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-06_mcm-gpu-multi-chip-module-gpus-continued-performance-scalability</loc><lastmod>2023-01-13T22:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-06_relaxations-high-performance-message-passing-massively-parallel-simt-processors</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_exploring-and-expanding-continuum-oit-algorithms</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-06_generating-stratified-random-lines-square</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_spatiotemporal-variance-guided-filtering-real-time-reconstruction-path-traced</loc><lastmod>2022-12-01T18:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_audio-driven-facial-animation-joint-end-end-learning-pose-and-emotion</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_exploiting-budan-fourier-and-vincents-theorems-ray-tracing-3d-bezier-curves</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-06_design-induced-latency-variation-modern-dram-chips-characterization-analysis</loc><lastmod>2023-01-17T17:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-08_sggx-microflake-distribution</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-07_aggregate-g-buffer-anti-aliasing-unreal-engine-4</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_An-Efficient-Denoising</loc><lastmod>2021-01-13T14:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_intrinsic3d-high-quality-3d-reconstruction-joint-appearance-and-geometry</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-06_scnn-accelerator-compressed-sparse-convolutional-neural-networks</loc><lastmod>2023-01-17T17:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_perceptually-guided-foveation-light-field-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_near-eye-light-field-holographic-rendering-spherical-waves-wide-field-view</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yaosheng-fu</loc><lastmod>2019-03-25T20:30Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jonghyun-kim</loc><lastmod>2023-08-14T23:29Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/michael-stengel</loc><lastmod>2021-01-05T00:47Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ben-klenk</loc><lastmod>2022-01-28T00:09Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-09_feedforward-and-recurrent-neural-networks-backward-propagation-and-hessian</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-07_light-field-stereoscope</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_light-fields-near-eye-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_multiframe-scene-flow-piecewise-rigid-motion</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-12_unsupervised-image-image-translation-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-08_tactics-adversarial-attack-deep-reinforcement-learning-agents</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_deep-360-pilot-learning-deep-agent-piloting-through-360-sports-videos</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/ben-keller</loc><lastmod>2025-06-20T19:03Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-09_latency-requirements-foveated-rendering-virtual-reality</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_near-eye-varifocal-augmented-reality-display-using-see-through-screens</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_understanding-error-propagation-deep-learning-neural-network-dnn-accelerators</loc><lastmod>2023-01-27T17:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/robotics</loc><lastmod>2017-10-18T16:33Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-09_toward-low-flying-autonomous-mav-trail-navigation-using-deep-neural-networks</loc><lastmod>2023-08-09T22:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_low-communication-fmm-accelerated-fft-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-12_tensor-contractions-extended-blas-kernels-cpu-and-gpu</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_semantic-video-cnns-through-representation-warping</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_cascaded-scene-flow-prediction-using-semantic-segmentation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_learning-super-resolve-blurry-face-and-text-images</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-04_consistent-video-filtering-camera-arrays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-04_progressive-growing-gans-improved-quality-stability-and-variation</loc><lastmod>2023-02-09T21:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/ben-eckart</loc><lastmod>2021-02-22T05:43Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-12_learning-affinity-spatial-propagation-networks</loc><lastmod>2022-09-15T21:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_parallel-jaccard-and-related-graph-clustering-techniques</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-02_learning-binary-residual-representations-domain-specific-video-streaming</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_high-resolution-image-synthesis-and-semantic-manipulation-conditional-gans</loc><lastmod>2023-02-09T21:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-12_nearest-neighbors-non-local-means-denoising</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-12_sim-real-transfer-accurate-grasping-eye-hand-observations-and-continuous</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-12_adabatch-adaptive-batch-sizes-training-deep-neural-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-12_parallel-complexity-forward-and-backward-propagation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-01_learning-adaptive-parameter-tuning-image-processing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_fine-grained-dram-energy-efficient-dram-extreme-bandwidth-systems</loc><lastmod>2023-01-17T17:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_toward-standardized-near-data-processing-unrestricted-data-placement-gpus</loc><lastmod>2023-01-17T17:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/sifei-liu</loc><lastmod>2023-02-09T22:00Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/mark-kilgard</loc><lastmod>2021-01-22T00:00Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ben-boudaoud</loc><lastmod>2025-09-25T00:03Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/zhiding-yu</loc><lastmod>2025-07-08T09:43Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_beyond-socket-numa-aware-gpus</loc><lastmod>2023-01-17T17:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-12_integral-equations-and-machine-learning</loc><lastmod>2023-07-03T10:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/matthijs-van-keirsbilck</loc><lastmod>2025-10-14T09:43Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_pwc-net-cnns-optical-flow-using-pyramid-warping-and-cost-volume</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-02_reducing-data-transfer-energy-exploiting-similarity-within-data-transaction</loc><lastmod>2023-02-09T18:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_geometry-aware-learning-maps-camera-localization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-05_reblur2deblur-deblurring-videos-self-supervised-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-04_variable-shape-and-variable-stiffness-controller-haptic-virtual-interactions</loc><lastmod>2024-01-16T22:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-03_riemannian-motion-policies</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_modeling-soft-error-propagation-programs</loc><lastmod>2023-01-31T18:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-05_combining-analytic-direct-illumination-and-stochastic-shadows</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_splatnet-sparse-lattice-networks-point-cloud-processing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_falling-things-synthetic-dataset-3d-object-detection-and-pose-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-04_importance-stereo-accurate-depth-estimation-efficient-semi-supervised-deep</loc><lastmod>2025-02-27T02:20Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-04_training-deep-networks-synthetic-data-bridging-reality-gap-domain-randomization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_modular-digital-vlsi-flow-high-productivity-soc-design</loc><lastmod>2023-01-17T17:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_light-weight-head-pose-invariant-gaze-tracking</loc><lastmod>2022-09-15T21:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-07_noise2noise-learning-image-restoration-without-clean-data</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_competitive-collaboration-joint-unsupervised-learning-depth-camera-motion</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/projects</loc><lastmod>2022-04-11T14:51Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/research-area/real-time-rendering</loc><lastmod>2020-11-06T19:20Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-05_synthetically-trained-neural-networks-learning-human-readable-plans-real-world</loc><lastmod>2023-08-09T22:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/matt-pharr</loc><lastmod>2018-06-10T00:13Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/wonmin-byeon</loc><lastmod>2020-03-21T23:11Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-08_towards-virtual-reality-infinite-walking-dynamic-saccadic-redirection</loc><lastmod>2024-01-16T22:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_posecnn-convolutional-neural-network-6d-object-pose-estimation-cluttered-scenes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-08_adaptive-temporal-antialiasing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_making-convolutional-networks-recurrent-visual-sequence-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_learning-rigidity-dynamic-scenes-moving-camera-3d-motion-field-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_hgmr-hierarchical-gaussian-mixtures-adaptive-3d-registration</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-02_117pjb-25gbspin-ground-referenced-single-ended-serial-link-and-package</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_hardware-enabled-artificial-intelligence</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-04_ground-referenced-signaling-intra-chip-and-short-reach-chip-chip-interconnects</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-04_switching-linear-regulator-based-fast-self-clocked-comparator-very-low</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/charles-loop</loc><lastmod>2019-03-05T17:39Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_super-slomo-high-quality-estimation-multiple-intermediate-frames-video</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_deep-semantic-face-deblurring</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-07_Approximate-svBRDF-Estimation</loc><lastmod>2022-04-12T18:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_tackling-3d-tof-artifacts-through-learning-and-flat-dataset</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_separating-reflection-and-transmission-images-wild</loc><lastmod>2024-11-15T21:41Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-04_iamnn-iterative-and-adaptive-mobile-neural-network-efficient-image</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_mocogan-decomposing-motion-and-content-video-generation</loc><lastmod>2023-02-09T21:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_depth-based-3d-hand-pose-estimation-current-achievements-future-goals</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_learning-superpixels-segmentation-aware-affinity-losse</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_improving-landmark-localization-semi-supervised-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_eoe-expected-overlap-estimation-over-unstructured-point-cloud-data</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-08_correlation-aware-semi-analytic-visibility-antialiased-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-08_steerable-application-adaptive-near-eye-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_optimizing-software-directed-instruction-replication-gpu-error-detection</loc><lastmod>2023-01-27T17:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_switchable-temporal-propagation-network</loc><lastmod>2022-09-15T21:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_superpixel-sampling-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_deep-object-pose-estimation-semantic-robotic-grasping-household-objects</loc><lastmod>2023-08-09T22:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_kayotee-fault-injection-based-system-assess-safety-and-reliability-autonomous</loc><lastmod>2023-02-27T17:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_statistical-nearest-neighbors-image-denoising</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jan-novak</loc><lastmod>2018-10-20T16:29Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/fabrice-rousselle</loc><lastmod>2021-06-22T10:24Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/gal-chechik</loc><lastmod>2025-09-14T09:36Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-08_machine-learning-and-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-12_video-video-synthesis</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-12_context-aware-synthesis-and-placement-object-instances</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-12_localization-aware-active-learning-object-detection</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_multimodal-unsupervised-image-image-translation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_closed-form-solution-photorealistic-image-stylization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_focusar-auto-focus-augmented-reality-eyeglasses-both-real-world-and-virtual</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-01_models-matter-so-does-training-empirical-study-cnns-optical-flow-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-08_phantom-ray-hair-intersector</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_exploiting-idle-resources-high-radix-switch-supplemental-storage</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_light-weight-protocols-wire-speed-ordering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-07_interactive-stable-ray-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yashraj-narang</loc><lastmod>2025-07-17T22:26Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-12_mapping-images-scene-graphs-permutation-invariant-structured-prediction</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-12_fluidic-elastomer-actuators-haptic-interactions-virtual-reality</loc><lastmod>2024-01-16T22:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_routenet-routability-prediction-mixed-size-designs-using-convolutional-neural</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_routability-driven-macro-placement-embedded-cnn-based-prediction-model</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_ray-box-intersection-algorithm-and-efficient-dynamic-voxel-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-01_fusion-approach-multi-frame-optical-flow-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-02_metaoptimization-distributed-system-deep-reinforcement-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jeff-smith</loc><lastmod>2019-02-15T01:05Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/zi-yan</loc><lastmod>2019-02-14T22:23Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/arash-vahdat</loc><lastmod>2025-05-23T17:58Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/steve-dai</loc><lastmod>2019-02-22T18:48Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/umar-iqbal</loc><lastmod>2021-09-10T18:02Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-10_swapcodes-error-codes-hardware-software-cooperative-gpu-pipeline-error</loc><lastmod>2023-01-26T23:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_crum-checkpoint-restart-support-cuda-s-unified-memory</loc><lastmod>2023-01-26T22:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_hamartia-fast-and-accurate-error-injection-framework</loc><lastmod>2023-01-26T22:49Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_evaluating-and-accelerating-high-fidelity-error-injection-hpc</loc><lastmod>2023-01-31T20:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_neural-rgb-d-sensing-depth-and-uncertainty-video-camera</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_planercnn-3d-plane-detection-and-reconstruction-single-image</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_informative-object-annotations-tell-me-something-i-dont-know</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_adaptive-confidence-smoothing-generalized-zero-shot-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-05_probabilistic-and-or-attribute-grouping-zero-shot-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-05_nvgaze-anatomically-informed-dataset-low-latency-near-eye-gaze-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_ray-tracing-gems</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/resilience</loc><lastmod>2020-10-16T21:36Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_cool-patches-geometric-approach-raybilinear-patch-intersections</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_improving-temporal-antialiasing-adaptive-ray-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_manufacturing-application-driven-foveated-near-eye-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_style-based-generator-architecture-generative-adversarial-networks</loc><lastmod>2023-02-09T21:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-02_throughput-oriented-gpu-memory-allocation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_learning-linear-transformations-fast-image-and-video-style-transfer</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-02_efficient-generation-points-satisfy-two-dimensional-elementary-intervals</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-04_context-aware-captions-context-agnostic-supervision</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_group-online-adaptive-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-04_learning-noisy-large-scale-datasets-minimal-supervision</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/thomas-muller</loc><lastmod>2025-08-04T06:49Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_sidod-synthetic-image-dataset-3d-object-pose-recognition-distractors</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_putting-humans-scene-learning-affordance-3d-indoor-environments</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/fabio-ramos</loc><lastmod>2019-05-08T20:22Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/guillermo-marcus</loc><lastmod>2022-03-22T08:23Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/rowland-oflaherty</loc><lastmod>2019-05-22T15:56Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yu-wei-chao</loc><lastmod>2022-05-23T04:26Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/wei-yang</loc><lastmod>2019-05-17T23:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_voltage-follower-coupling-quadrature-oscillator-embedded-phase-interpolator</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-05_fine-grained-gals-soc-pausible-adaptive-clocking-16-nm-finfet</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/tdrt</loc><lastmod>2023-08-17T08:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_what-ray</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_precision-improvements-raysphere-intersection</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_texture-level-detail-strategies-real-time-ray-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_simple-environment-map-filtering-using-ray-cones-and-ray-differentials</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-05_near-eye-display-and-tracking-technologies-virtual-and-augmented-reality</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_high-performance-graph-convolutional-networks-applications-testability-analysis</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_primal-power-inference-using-machine-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_dreamplace-deep-learning-toolkit-enabled-gpu-acceleration-modern-vlsi-placement</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_analogmixed-signal-hardware-error-modeling-deep-learning-inference</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_011-pjop-032-128-tops-scalable-multi-chip-module-based-deep-neural-network</loc><lastmod>2023-01-30T22:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-01_117-pjb-25-gbspin-ground-referenced-single-ended-serial-link-and-package</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_pixel-adaptive-convolutional-neural-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-07_dynamic-many-light-sampling-real-time-ray-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-07_foveated-ar-dynamically-foveated-augmented-reality-display</loc><lastmod>2025-09-30T21:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-07_matching-prescription-visual-acuity-towards-ar-humans</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/po-an-tsai</loc><lastmod>2019-07-19T22:18Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-09_few-shot-viewpoint-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_neural-inverse-rendering-indoor-scene-single-image</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-09_video-stitching-linear-camera-arrays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-07_gpu-accelerated-atari-emulation-reinforcement-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_sense-shared-encoder-network-scene-flow-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_6-dof-graspnet-variational-grasp-generation-object-manipulation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_fast-high-precision-rayfiber-intersection-using-tight-disjoint-bounding-volumes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-02_massively-parallel-path-space-filtering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-01_massively-parallel-construction-radix-tree-forests-efficient-sampling-discrete</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_massively-parallel-stackless-ray-tracing-catmull-clark-subdivision-surfaces</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_fast-and-robust-method-avoiding-self-intersection</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_few-shot-adaptive-gaze-estimation</loc><lastmod>2023-12-20T19:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_extreme-view-synthesis</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-05_dynamic-diffuse-global-illumination-ray-traced-irradiance-fields</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-11_legate-numpy-accelerated-and-distributed-array-computing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-09_reading-speed-decreases-fast-readers-under-gaze-contingent-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jonathan-tremblay</loc><lastmod>2019-10-01T16:41Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-08_011-pjop-032-128-tops-scalable-multi-chip-module-based-deep-neural-network</loc><lastmod>2023-01-17T17:38Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-02_unsupervised-stylish-image-description-generation-domain-layer-norm</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_symgan-orientation-estimation-without-annotation-symmetric-objects</loc><lastmod>2023-02-09T21:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-12_few-shot-video-video-synthesis</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-12_dance-music</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_few-shot-unsupervised-image-image-translation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_pointflow-3d-point-cloud-generation-continuous-normalizing-flows</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_neural-turtle-graphics-modeling-city-road-layouts</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_meta-sim-learning-generate-synthetic-datasets</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_semantic-image-synthesis-spatially-adaptive-normalization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_step-spatio-temporal-progressive-learning-video-action-detection</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_cityflow-city-scale-benchmark-multi-target-multi-camera-vehicle-tracking-and-re</loc><lastmod>2023-08-09T22:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/ting-chun-wang</loc><lastmod>2019-10-08T18:26Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/haggai-maron</loc><lastmod>2023-02-09T22:00Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yuke-zhu</loc><lastmod>2019-10-08T20:20Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_image-inpainting-irregular-holes-using-partial-convolutions</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_simba-scaling-deep-learning-inference-multi-chip-module-based-architecture</loc><lastmod>2023-02-09T18:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_pamtri-pose-aware-multi-task-learning-vehicle-re-identification-using-highly</loc><lastmod>2023-08-09T22:51Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-12_high-quality-self-supervised-deep-image-denoising</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-12_improved-precision-and-recall-metric-assessing-generative-models</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/miika-aittala</loc><lastmod>2023-02-09T21:59Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-11_latency-30-ms-benefits-first-person-targeting-tasks-more-refresh-rate-above-60</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_scops-self-supervised-co-part-segmentation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-12_joint-task-self-supervised-learning-temporal-correspondence</loc><lastmod>2022-09-15T20:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-09_learning-propagation-arbitrarily-structured-data</loc><lastmod>2022-09-15T21:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-11_content-consistent-generation-realistic-eyes-style</loc><lastmod>2022-09-15T20:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_analyzing-and-improving-image-quality-stylegan</loc><lastmod>2023-02-09T21:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_importance-estimation-neural-network-pruning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_hand-pose-estimation-latent-25-d-heatmap-regression</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_nrmvs-non-rigid-multi-view-stereo</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-05_evenodd-synchronizer-fast-all-digital-periodic-synchronizer</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/nandish-mehta</loc><lastmod>2020-01-07T01:42Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-11_joint-optimization-cooperative-image-captioning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-11_magnet-modular-accelerator-generator-neural-networks</loc><lastmod>2023-01-17T17:33Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_ml-based-fault-injection-autonomous-vehicles-case-bayesian-fault-injection</loc><lastmod>2023-02-27T17:18Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-01_patch-scanning-displays-spatiotemporal-enhancement-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/scott-mahlke</loc><lastmod>2020-02-10T22:57Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_prescription-ar-fully-customized-prescription-embedded-augmented-reality</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_novel-view-synthesis-dynamic-scenes-globally-coherent-depths</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_two-shot-spatially-varying-brdf-and-shape-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-02_toward-standardized-classification-foveated-displays</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/hang-su</loc><lastmod>2020-02-28T23:04Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/wen-mei-hwu</loc><lastmod>2024-06-12T16:04Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jean-kossaifi</loc><lastmod>2025-07-31T08:29Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_camera-robot-pose-estimation-single-image</loc><lastmod>2023-08-09T22:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_toward-sim-real-directional-semantic-grasping</loc><lastmod>2023-08-09T22:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_convolutional-tensor-train-lstm-spatio-temporal-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/tucker-hermans</loc><lastmod>2021-05-11T22:00Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_self-supervised-viewpoint-learning-image-collections</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_neural-temporal-adaptive-sampling-and-denoising</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/chris-choy</loc><lastmod>2020-04-13T19:03Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/eli-meirom</loc><lastmod>2023-10-30T17:12Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/shie-mannor</loc><lastmod>2020-04-13T17:08Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yuval-atzmon</loc><lastmod>2025-11-12T09:22Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-02_reference-noise-compensation-scheme-single-ended-package-package-links</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/medical</loc><lastmod>2020-04-23T20:22Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/person/holger-roth</loc><lastmod>2024-02-21T20:02Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/andriy-myronenko</loc><lastmod>2020-06-15T18:25Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/daguang-xu</loc><lastmod>2020-04-23T01:35Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/dong-yang</loc><lastmod>2020-04-29T17:15Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ziyue-xu</loc><lastmod>2020-04-29T00:34Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/wenqi-li</loc><lastmod>2020-04-23T01:45Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/can-zhao</loc><lastmod>2026-03-06T18:54Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-07_deep-hierarchical-multi-label-classification-chest-x-ray-images</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_alarm-system-segmentation-algorithm-based-shape-model</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_4d-cnn-semantic-segmentation-cardiac-volumetric-sequences</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_cardiac-segmentation-lge-mri-noisy-labels</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_privacy-preserving-federated-brain-tumour-segmentation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-03_synchronous-multi-gpu-deep-learning-low-precision-communication-experimental</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-04_when-radiology-report-generation-meets-knowledge-graph</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_neurreg-neural-registration-and-its-application-image-segmentation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/balakumar-sundaralingam</loc><lastmod>2022-07-10T23:07Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/danny-yin</loc><lastmod>2022-04-07T23:37Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_genome-variant-calling-deep-averaging-network</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_deep-learning-based-enhancement-epigenomics-data-atacworks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_spatiotemporal-reservoir-resampling-real-time-ray-tracing-dynamic-direct</loc><lastmod>2024-11-04T22:31Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2007-05_nvidia-geforce-8800-gpu</loc><lastmod>2023-01-13T23:42Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_dexpilot-vision-based-teleoperation-dexterous-robotic-hand-arm-system</loc><lastmod>2023-08-09T22:51Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_mvlidarnet-real-time-multi-class-scene-understanding-autonomous-driving-using</loc><lastmod>2025-02-26T22:09Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_training-generative-adversarial-networks-limited-data</loc><lastmod>2023-02-09T21:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_3d-mri-brain-tumor-segmentation-using-autoencoder-regularization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2010-12_point-set-registration-coherent-point-drift</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_understanding-ssim</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_post-render-warp-late-input-sampling-improves-aiming-under-high-latency</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_6-dof-grasping-target-driven-object-manipulation-clutter</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_lamp-large-deep-nets-automated-model-parallelism-image-segmentation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_neural-denoising-layer-embeddings</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_pytorchfi-runtime-perturbation-tool-dnns</loc><lastmod>2023-01-17T20:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_what-your-dram-power-models-aren-t-telling-you-lessons-detailed-experimental</loc><lastmod>2023-01-17T17:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_delta-gpu-performance-model-deep-learning-applications-depth-memory-system</loc><lastmod>2023-01-17T17:46Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-11_near-memory-data-transformation-efficient-sparse-matrix-multi-vector</loc><lastmod>2023-01-17T17:33Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_buddy-compression-enabling-larger-memory-deep-learning-and-hpc-workloads-gpus</loc><lastmod>2023-01-27T16:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/assaf-hallak</loc><lastmod>2020-07-13T21:21Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/gal-dalal</loc><lastmod>2021-12-03T13:09Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/flip</loc><lastmod>2023-08-17T09:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_bi3d-stereo-depth-estimation-binary-classifications</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_meshlet-priors-3d-mesh-reconstruction</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/chao-liu</loc><lastmod>2020-07-28T23:46Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_indirect-object-robot-pose-estimation-external-monocular-rgb-camera</loc><lastmod>2023-08-09T18:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_weakly-supervised-one-stage-vision-and-language-disease-detection-using-large</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_ocean-online-task-inference-compositional-tasks-context-adaptation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_semi-supervised-stylegan-disentanglement-learning</loc><lastmod>2023-02-09T21:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_self-supervised-single-view-3d-reconstruction-semantic-consistency</loc><lastmod>2022-09-15T20:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_automated-synthetic-real-generalization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_angular-visual-hardness</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_instance-aware-context-focused-and-memory-efficient-weakly-supervised-object</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_ufo2-unified-framework-towards-omni-supervised-object-detection</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_joint-disentangling-and-adaptation-cross-domain-person-re-identification</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_regularizing-neural-networks-minimizing-hyperspherical-energy</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-01_domain-stylization-fast-covariance-matching-framework-towards-domain-adaptation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_genome-wide-bioinformatic-analyses-predict-key-host-and-viral-factors-sars-cov</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_confidence-regularized-self-training</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_joint-discriminative-and-generative-learning-person-re-identification</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-12_learning-towards-minimum-hyperspherical-energy</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_simultaneous-edge-alignment-and-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_domain-adaptation-semantic-segmentation-class-balanced-self-training</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_learning-strict-identity-mappings-deep-residual-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_decoupled-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-02_speculative-reconvergence-improved-simt-efficiency</loc><lastmod>2023-02-02T20:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_gpu-snapshot-checkpoint-offloading-gpu-dense-systems</loc><lastmod>2023-01-27T17:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-04_estimating-silent-data-corruption-rates-using-two-level-model</loc><lastmod>2023-02-16T19:47Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_feature-map-vulnerability-evaluation-cnns</loc><lastmod>2023-01-27T17:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_trend-resilience-gpu-dense-systems</loc><lastmod>2023-02-07T21:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/koki-nagano</loc><lastmod>2024-05-13T05:19Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/lifan-wu</loc><lastmod>2020-08-31T21:34Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-01_fist-feature-importance-sampling-and-tree-based-method-automatic-design-flow</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-01_powernet-transferable-dynamic-ir-drop-estimation-maximum-convolutional-neural</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-02_abcdplace-accelerated-batch-based-concurrent-detailed-placement-multi-threaded</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-01_032-128-tops-scalable-multi-chip-module-based-deep-neural-network-inference</loc><lastmod>2023-02-09T18:10Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_paragraph-layout-parasitics-and-device-parameter-prediction-using-graph-neural</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_grannite-graph-neural-network-inference-transferable-power-estimation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_dreamplace-deep-learning-toolkit-enabled-gpu-acceleration-modern-vlsi-placement</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-09_software-directed-techniques-improved-gpu-register-file-utilization</loc><lastmod>2023-01-17T17:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_zeroploit-exploiting-zero-valued-operands-interactive-gaming-applications</loc><lastmod>2023-01-25T19:39Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_nvbit-dynamic-binary-instrumentation-framework-nvidia-gpus</loc><lastmod>2023-01-17T17:35Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-10_exposing-memory-access-patterns-improve-instruction-and-memory-efficiency-gpus</loc><lastmod>2023-01-17T17:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-09_automatically-exploiting-implicit-pipeline-parallelism-multiple-dependent</loc><lastmod>2023-01-17T18:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-12_exploring-design-space-spmd-divergence-management-data-parallel-architectures</loc><lastmod>2023-01-17T20:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/chaowei-xiao</loc><lastmod>2023-02-09T22:00Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_neural-holography</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_optimizing-image-quality-holographic-near-eye-displays-michelson-holography</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-09_accelerating-chip-design-machine-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_programmable-approach-neural-network-compression</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/janne-hellsten</loc><lastmod>2021-07-13T22:39Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_learning-canonical-representations-scene-graph-image-generation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_learning-object-permanence-video</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yoshi-nishi</loc><lastmod>2025-10-27T22:40Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/vishwesh-nath</loc><lastmod>2023-04-19T00:08Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ali-hatamizadeh</loc><lastmod>2026-03-10T18:43Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_generating-and-characterizing-scenarios-safety-testing-autonomous-vehicles</loc><lastmod>2023-02-03T20:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_gpu-trident-efficient-modeling-error-propagation-gpu-programs</loc><lastmod>2023-01-27T16:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/adithya-murali</loc><lastmod>2024-04-04T20:15Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_zest-zero-shot-learning-text-descriptions-using-textual-similarity-and-visual</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_generalized-zero-shot-learning-long-tail-class-descriptors</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_causal-view-compositional-zero-shot-recognition</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_learning-algebraic-multigrid-using-graph-neural-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_learning-sets-symmetric-elements</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_set2graph-learning-graphs-sets</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_self-supervised-learning-domain-adaptation-point-clouds</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-09_joint-space-control-deep-reinforcement-learning</loc><lastmod>2023-08-09T18:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_contextual-reinforcement-learning-visuo-tactile-multi-fingered-grasping</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-05_robust-learning-tactile-force-estimation-through-robot-interaction</loc><lastmod>2023-08-09T22:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_rmpflow-computational-graph-automatic-motion-policy-generation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_rmpflow-geometric-framework-generation-multi-task-motion-policies</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_bongard-logo-new-benchmark-human-level-concept-learning-and-reasoning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_neural-networks-recurrent-generative-feedback</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_self-learning-transformations-improving-gaze-and-head-redirection</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_online-adaptation-consistent-mesh-reconstruction-wild</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/hyperscale-graphics</loc><lastmod>2020-12-15T20:35Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-10_cloudlight-system-amortizing-indirect-lighting-real-time-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_taxonomy-bidirectional-scattering-distribution-function-lobes-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_practical-product-sampling-fitting-and-composing-warps</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-09_scaling-probe-based-real-time-dynamic-global-illumination-production-technical</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_learning-deformable-tetrahedral-meshes-3d-reconstruction</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-09_esports-arms-race-latency-and-refresh-rate-competitive-gaming-tasks</loc><lastmod>2024-04-08T22:20Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_nvcell-generate-standard-cell-layout-advanced-technology-nodes-reinforcement</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/pontus-ebelin</loc><lastmod>2023-04-05T15:45Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_scaling-implicit-parallelism-dynamic-control-replication</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_weakly-supervised-3d-human-pose-learning-multi-view-images-wild</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_neural-control-variates</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_modular-primitives-high-performance-differentiable-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/esports</loc><lastmod>2021-01-15T18:58Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/applied-perception</loc><lastmod>2021-01-15T18:59Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-02_eccentricity-effects-blur-and-depth-perception</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_firstpersonscience-quantifying-psychophysics-first-person-shooter-tasks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_pgz-automatic-zero-value-code-specialization</loc><lastmod>2023-01-17T20:41Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_Ground-Referenced-Single-Ended-Signaling%3A</loc><lastmod>2022-04-12T18:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_how-software-can-chip-ic-design-process-multidisciplinary-approach-may-attract</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_motion-reasoning-goal-based-imitation-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_good-robot-efficient-reinforcement-learning-multi-step-visual-tasks-sim-real</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_online-replanning-belief-space-partially-observable-task-and-motion-problems</loc><lastmod>2023-05-11T18:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-11_accelergy-architecture-level-energy-estimation-methodology-accelerator-designs</loc><lastmod>2023-01-17T17:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_collaborative-interaction-models-optimized-human-robot-teamwork</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_human-grasp-classification-reactive-human-robot-handovers</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-08_representing-robot-task-plans-robust-logical-dynamical-systems</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_transferable-task-execution-pixels-through-deep-planning-domain-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/nic-mcdonald</loc><lastmod>2021-02-04T21:11Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/marco-pavone</loc><lastmod>2021-07-28T19:58Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/nicholas-vining</loc><lastmod>2021-02-22T19:15Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_demystifying-gpu-reliability-comparing-and-combining-beam-experiments-fault</loc><lastmod>2023-02-02T21:25Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_learning-pareto-front-hypernetworks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_auxiliary-learning-implicit-differentiation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_interactive-path-tracing-and-reconstruction-sparse-volumes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_robust-vision-based-cheat-detection-competitive-gaming</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_contact-graspnet-efficient-6-dof-grasp-generation-cluttered-scenes</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_object-rearrangement-using-learned-implicit-collision-functions</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_visualizing-errors-rendered-high-dynamic-range-images</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_rgb-d-local-implicit-function-depth-completion-transparent-objects</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-08_slang-language-mechanisms-extensible-real-time-shading-systems</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-08_shader-components-modular-and-high-performance-shader-development</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-11_system-rapid-automatic-shader-level-detail</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-07_system-rapid-exploration-shader-optimization-choices</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_universality-rotation-equivariant-point-cloud-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_learning-sparse-matrix-row-permutations-efficient-spmm-gpu-architectures</loc><lastmod>2023-01-17T20:39Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_dexycb-benchmark-capturing-hand-grasping-objects</loc><lastmod>2023-07-07T22:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_reactive-human-robot-handovers-arbitrary-objects</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_high-quality-holographic-displays-using-double-slms-and-camera-loop</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_appearance-driven-automatic-3d-model-simplification</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_case-study-first-person-aiming-low-latency-esports</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_improved-shader-and-texture-level-detail-using-ray-cones</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_gaming-warp-speed-improving-aiming-late-warp</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_contrastive-syn-real-generalization</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_weakly-supervised-physically-unconstrained-gaze-estimation</loc><lastmod>2023-12-20T19:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_learning-track-instances-without-video-annotations</loc><lastmod>2023-12-20T19:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/angad-rekhi</loc><lastmod>2021-06-02T16:23Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ben-lee</loc><lastmod>2024-06-14T15:22Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/valts-blukis</loc><lastmod>2021-11-01T20:22Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/iretiayo-akinola</loc><lastmod>2021-06-02T23:18Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/simon-kallweit</loc><lastmod>2021-06-04T07:29Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sebastian-cammerer</loc><lastmod>2024-01-26T17:47Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/charbel-sakr</loc><lastmod>2021-06-15T22:11Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_neural-scene-graph-rendering</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_unbiased-ray-marching-transmittance-estimator</loc><lastmod>2025-02-04T01:23Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_real-time-neural-radiance-caching-path-tracing</loc><lastmod>2022-05-01T09:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_zero-variance-transmittance-estimation</loc><lastmod>2025-02-04T01:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_analytic-brdf-materials-spherical-lambertian-scatterers</loc><lastmod>2025-02-04T01:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_compositional-neural-scene-representations-shading-inference</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_nerf-tex-neural-reflectance-field-textures</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-07_rearchitecting-spatiotemporal-resampling-production</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_alias-free-generative-adversarial-networks</loc><lastmod>2023-07-07T22:40Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_restir-gi-path-resampling-real-time-path-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_improving-long-read-consensus-sequencing-accuracy-deep-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-07_cooperative-profile-guided-optimization</loc><lastmod>2023-01-25T19:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_nvcell-standard-cell-layout-advanced-technology-nodes-reinforcement-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/haoyu-yang</loc><lastmod>2021-07-21T05:38Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jakob-hoydis</loc><lastmod>2025-04-01T12:59Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/qijing-jenny-huang</loc><lastmod>2021-07-29T16:33Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yoni-kasten</loc><lastmod>2024-10-06T08:27Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/abhishek-badki</loc><lastmod>2021-07-28T19:47Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/vignesh-balaji</loc><lastmod>2023-05-02T21:13Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/research-area/autonomous-vehicles</loc><lastmod>2021-07-28T19:44Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/person/yuxiao-chen</loc><lastmod>2021-11-11T03:19Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_differential-barycentric-coordinates</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_refraction-ray-cones-texture-level-detail</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_visualizing-and-communicating-errors-rendered-images</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_self-supervised-real-sim-scene-generation</loc><lastmod>2023-07-07T23:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yogesh-balaji</loc><lastmod>2021-08-11T18:42Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/chen-hsuan-lin</loc><lastmod>2023-10-29T05:27Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/karu-sankaralingam</loc><lastmod>2021-08-20T21:47Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/cdarpino</loc><lastmod>2026-01-26T04:43Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/peter-karkus</loc><lastmod>2021-09-06T08:47Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/faycal-ait-aoudia</loc><lastmod>2022-04-14T06:59Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/siddharth-gururani</loc><lastmod>2021-09-09T18:18Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_weakly-supervised-3d-hand-pose-estimation-biomechanical-constraints</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/caelan-garrett</loc><lastmod>2021-09-10T21:21Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_fast-volume-rendering-spatiotemporal-reservoir-resampling</loc><lastmod>2023-07-07T22:42Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_glossy-probe-reprojection-interactive-global-illumination</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-09_multi-view-fusion-multi-level-robotic-scene-understanding</loc><lastmod>2023-08-09T18:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_nvisii-scriptable-tool-photorealistic-image-generation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-02_single-stage-keypoint-based-category-level-object-pose-estimation-rgb-image</loc><lastmod>2023-07-07T22:40Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_deep-two-view-structure-motion-revisited</loc><lastmod>2023-07-07T22:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_hierarchical-planning-long-horizon-manipulation-geometric-and-symbolic-scene</loc><lastmod>2023-08-09T22:48Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_fast-uncertainty-quantification-deep-object-pose-estimation</loc><lastmod>2023-08-09T22:49Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-01_displacement-invariant-cost-computation-efficient-stereo-matching</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-01_improving-deep-stereo-network-generalization-geometric-priors</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-07_region-growing-curriculum-generation-reinforcement-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_generative-view-synthesis-single-view-semantics-novel-view-images</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_binary-ttc-temporal-geofence-autonomous-navigation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_world-consistent-video-video-synthesis</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_vs-quant-vector-scaled-quantization-accurate-low-precision-neural-network</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_parasitic-aware-analog-circuit-sizing-graph-neural-networks-and-bayesian</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_mavirec-ml-aided-vectored-ir-drop-estimation-and-classification</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_standard-cell-routing-reinforcement-learning-and-genetic-algorithm-advanced</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_opportunities-rtl-and-gate-level-simulation-using-gpus</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_verifying-high-level-latency-insensitive-designs-formal-model-checking</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_simba-scaling-deep-learning-inference-chiplet-based-architecture</loc><lastmod>2023-01-17T20:45Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_softermax-hardwaresoftware-co-design-efficient-softmax-transformers</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/benedikt-bitterli</loc><lastmod>2021-10-04T18:18Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/karen-leung</loc><lastmod>2021-11-03T17:23Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/danfei-xu</loc><lastmod>2021-10-05T21:11Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/amrita-mazumdar</loc><lastmod>2021-10-12T22:06Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_self-supervised-object-detection-generative-image-synthesis</loc><lastmod>2023-07-07T22:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_one-shot-free-view-neural-talking-head-synthesis-video-conferencing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_dreaming-distill-data-free-knowledge-transfer-deepinversion</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_see-through-gradients-image-batch-recovery-gradinversion</loc><lastmod>2023-07-07T22:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_data-free-knowledge-distillation-object-detection</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_optimal-quantization-using-scaled-codebook</loc><lastmod>2023-07-07T22:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_accelerating-reinforcement-learning-through-gpu-atari-emulation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_how-close-sim-real-gap-transfer-segmentation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_improve-agents-without-retraining-parallel-tree-search-policy-correction</loc><lastmod>2023-07-07T22:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_noise-aware-video-saliency-prediction</loc><lastmod>2023-05-26T15:18Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/vinu-joseph</loc><lastmod>2021-11-03T16:38Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_goal-auxiliary-actor-critic-6d-robotic-grasping-point-clouds</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-07_enabling-next-generation-holographic-displays-artificial-intelligence</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_neural-3d-holography</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_speckle-free-holography-partially-coherent-light-sources-and-camera-loop</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_contrastive-learning-weakly-supervised-phrase-grounding</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-02_distance-between-two-neural-networks-and-stability-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_nvae-deep-hierarchical-variational-autoencoder</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_vaebm-symbiosis-between-variational-autoencoders-and-energy-based-models</loc><lastmod>2024-01-05T09:46Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_don-t-generate-me-training-differentially-private-generative-models-sinkhorn</loc><lastmod>2024-01-05T09:40Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_contrastive-learning-approach-training-variational-autoencoder-priors</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_controllable-and-compositional-generation-latent-space-energy-based-models</loc><lastmod>2023-07-07T22:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_score-based-generative-modeling-latent-space</loc><lastmod>2024-01-05T09:40Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_unas-differentiable-architecture-search-meets-reinforcement-learning</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_ipa-floorplan-aware-systemc-interconnect-performance-modeling-and-generation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_extracting-triangular-3d-models-materials-and-lighting-images</loc><lastmod>2022-08-22T06:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/mahmut-sinangil</loc><lastmod>2021-11-30T01:33Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_unfiltered-holography-optimizing-high-diffraction-orders-without-optical</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/tdrt/results</loc><lastmod>2023-08-17T08:55Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/person/linxi-jim-fan</loc><lastmod>2023-11-25T18:22Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-02_reinforcement-learning-datacenter-congestion-control</loc><lastmod>2023-01-29T08:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_acting-delayed-environments-non-stationary-markov-policies</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/cedric-augonnet</loc><lastmod>2021-12-15T22:51Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/demo/image-metric-gallery</loc><lastmod>2023-10-25T17:43Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/publication/2021-11_graph-learning-based-arithmetic-block-identification</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/sushant-veer</loc><lastmod>2022-02-15T05:58Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/li-xu</loc><lastmod>2022-01-05T06:23Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xueting-li</loc><lastmod>2022-01-05T02:36Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-01_gpu-subwarp-interleaving</loc><lastmod>2023-01-17T21:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_path-guiding-using-spatio-directional-mixture-models</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_dynamic-diffuse-global-illumination-resampling</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_strokestrip-joint-parameterization-and-fitting-stroke-clusters</loc><lastmod>2023-07-07T22:51Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_network-architecture-accelerating-shared-memory-multiprocessor-collectives</loc><lastmod>2023-01-17T20:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_sip-ml-high-bandwidth-optical-network-interconnects-machine-learning-training</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/ajay-mandlekar</loc><lastmod>2022-02-02T21:36Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tsung-yi-lin</loc><lastmod>2022-02-02T21:28Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/andrei-alexandrescu</loc><lastmod>2022-02-02T23:06Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/rongjian-liang</loc><lastmod>2022-02-02T21:38Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/gerry-che</loc><lastmod>2022-02-02T19:53Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/boris-ivanovic</loc><lastmod>2025-06-11T05:00Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/taylor-patti</loc><lastmod>2025-09-07T18:58Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_kama-3d-keypoint-aware-body-mesh-articulation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_scalar-spatiotemporal-blue-noise-masks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/andrea-weidlich</loc><lastmod>2022-02-07T18:00Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/seungjun-nah</loc><lastmod>2022-02-11T22:51Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_scaling-probe-based-real-time-dynamic-global-illumination-production</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_nvbitfi-dynamic-fault-injection-gpus</loc><lastmod>2023-01-27T16:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-07_generating-and-characterizing-scenarios-safety-testing-autonomous-vehicles</loc><lastmod>2023-01-31T18:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_optimizing-selective-protection-cnn-resilience</loc><lastmod>2023-01-27T16:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_suraksha-framework-analyze-safety-implications-perception-design-choices-avs</loc><lastmod>2023-01-27T16:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_making-convolutions-resilient-algorithm-based-error-detection-techniques</loc><lastmod>2023-01-27T16:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_characterizing-and-mitigating-soft-errors-gpu-dram-0</loc><lastmod>2023-02-09T18:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_score-based-generative-modeling-critically-damped-langevin-diffusion</loc><lastmod>2024-01-05T09:46Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_tackling-generative-learning-trilemma-denoising-diffusion-gans-0</loc><lastmod>2024-01-05T09:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-01_keypoint-based-category-level-object-pose-tracking-rgb-sequence-uncertainty</loc><lastmod>2023-08-09T22:47Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_predictionnet-real-time-joint-probabilistic-traffic-prediction-planning-control</loc><lastmod>2025-02-26T22:07Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yufan-he</loc><lastmod>2023-04-19T00:16Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/harini-muthukrishnan</loc><lastmod>2022-05-16T20:05Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tomas-davidovic</loc><lastmod>2022-03-08T23:42Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/markus-kettunen</loc><lastmod>2023-06-29T16:43Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_learning-initiate-and-reason-event-driven-cascading-processes</loc><lastmod>2023-07-17T10:14Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_planning-and-learning-adaptive-lookahead</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_federated-learning-heterogeneous-architectures-using-graph-hypernetworks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_covariate-shift-latent-confounders-imitation-and-reinforcement-learning</loc><lastmod>2023-07-07T22:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_gatspi-gpu-accelerated-gate-level-simulation-power-improvement</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_generic-lithography-modeling-dual-band-optics-inspired-neural-networks</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_standard-vs-learning-based-codecs-real-time-endoscopic-video-transmission</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_research-advances-toward-real-time-path-tracing</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_defgraspsim-physics-based-simulation-grasp-outcomes-3d-deformable-objects</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_acronym-large-scale-grasp-dataset-based-simulation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_alternative-paths-planner-app-provably-fixed-time-manipulation-planning-semi</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_self-supervised-6d-object-pose-estimation-robot-manipulation</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_billion-ways-grasp-evaluation-grasp-sampling-schemes-dense-physics-based-grasp</loc><lastmod>2022-04-12T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-04_model-predictive-control-fluid-human-robot-handovers</loc><lastmod>2022-08-01T22:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_vit-adaptive-tokens-efficient-vision-transformer</loc><lastmod>2023-07-07T22:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_gradvit-gradient-inversion-vision-transformers</loc><lastmod>2024-01-24T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_when-prune-policy-towards-early-structural-pruning</loc><lastmod>2023-07-07T22:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/virtual-augmented-reality</loc><lastmod>2020-12-16T21:32Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-areas</loc><lastmod>2022-04-11T14:53Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/publication/2022-04_slang-shading-language-advances</loc><lastmod>2022-04-14T18:44Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-04_saving-pam4-bus-energy-smores-sparse-multi-level-opportunistic-restricted</loc><lastmod>2023-01-27T16:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_instant-neural-graphics-primitives-multiresolution-hash-encoding</loc><lastmod>2023-07-07T22:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_unbiased-inverse-volume-rendering-differential-trackers</loc><lastmod>2022-05-04T08:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_esports-meets-human-computer-interaction</loc><lastmod>2022-05-03T15:19Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_mouse-sensitivity-first-person-targeting-tasks</loc><lastmod>2022-12-09T17:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_image-features-influence-reaction-time-learned-probabilistic-perceptual-model</loc><lastmod>2022-08-11T01:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_holographic-glasses-virtual-reality</loc><lastmod>2023-07-07T22:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_generalized-resampled-importance-sampling-foundations-restir</loc><lastmod>2022-05-04T18:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_time-multiplexed-neural-holography-flexible-framework-holographic-near-eye</loc><lastmod>2022-05-04T05:42Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_matbuilder-mastering-sampling-uniformity-over-projections</loc><lastmod>2023-07-07T22:33Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_locally-uniform-possible-reshaping-vector-clip-art</loc><lastmod>2022-05-04T04:20Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_detecting-viewer-perceived-intended-vector-sketch-connectivity</loc><lastmod>2023-07-07T21:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_stylegan-nada-clip-guided-domain-adaptation-image-generators</loc><lastmod>2023-08-29T10:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_unbiased-and-consistent-rendering-using-biased-estimators</loc><lastmod>2022-05-05T22:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/vbnf</loc><lastmod>2022-05-12T06:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/nglod</loc><lastmod>2024-01-05T10:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/sdf-explorer</loc><lastmod>2022-05-03T23:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/neuralfields</loc><lastmod>2022-05-03T23:20Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_adaptibrush-adaptive-general-and-predictable-vr-ribbon-brush</loc><lastmod>2023-07-07T22:41Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_evolution-graphics-processing-unit-gpu</loc><lastmod>2023-01-17T20:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_handoversim-simulation-framework-and-benchmark-human-robot-object-handovers</loc><lastmod>2023-07-07T22:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/chen-tessler</loc><lastmod>2022-06-14T07:18Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/bart-wronski</loc><lastmod>2022-07-05T17:05Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ye-yuan</loc><lastmod>2022-10-27T16:34Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xuning-yang</loc><lastmod>2026-02-18T14:50Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/muya-chang</loc><lastmod>2022-06-08T17:10Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_glamr-global-occlusion-aware-human-mesh-recovery-dynamic-cameras</loc><lastmod>2023-07-07T22:27Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-04_transform2act-learning-transform-and-control-policy-efficient-agent-design</loc><lastmod>2022-06-02T20:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/nicolai-oswald</loc><lastmod>2022-06-13T22:08Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ekta-prashnani</loc><lastmod>2025-10-01T17:23Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ravi-ramamoorthi</loc><lastmod>2022-06-06T20:29Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tizian-zeltner</loc><lastmod>2025-08-05T06:23Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_driving-down-link-energy-and-driving-link-density-gpu-networks</loc><lastmod>2022-06-08T14:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/melih-elibol</loc><lastmod>2023-12-01T22:56Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sana-damani</loc><lastmod>2025-10-22T19:44Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jack-snyder</loc><lastmod>2022-08-23T23:08Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_optimal-clipping-and-magnitude-aware-differentiation-improved-quantization</loc><lastmod>2023-07-07T23:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/mohamed-tarek-ibn-ziad</loc><lastmod>2024-10-11T19:27Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/georgios-kalogerakis</loc><lastmod>2022-06-25T00:28Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_spatiotemporal-blue-noise-masks</loc><lastmod>2022-06-30T07:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_onesweep-faster-least-significant-digit-radix-sort-gpus</loc><lastmod>2022-06-30T17:14Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_correcting-robot-plans-natural-language-feedback</loc><lastmod>2022-07-11T00:19Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_storm-integrated-framework-fast-joint-space-model-predictive-control-reactive</loc><lastmod>2022-07-11T00:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_interpreting-and-predicting-tactile-signals-syntouch-biotac</loc><lastmod>2022-07-11T00:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_sim-real-robotic-tactile-sensing-physics-based-simulation-and-learned-latent</loc><lastmod>2023-07-07T22:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_rayribbon-intersections</loc><lastmod>2022-07-13T21:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jaideep-pathak</loc><lastmod>2022-07-18T23:21Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/mike-pritchard</loc><lastmod>2022-10-11T01:28Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/conor-hoekstra</loc><lastmod>2022-07-26T22:01Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_position-free-path-integral-homogeneous-slabs-and-multiple-scattering-smith</loc><lastmod>2025-02-04T01:21Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_bidirectional-formulation-walk-spheres</loc><lastmod>2022-07-19T18:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_17-956-topsw-deep-learning-inference-accelerator-vector-scaled-4-bit</loc><lastmod>2022-07-27T20:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_fair-and-comprehensive-benchmarking-machine-learning-processing-chips</loc><lastmod>2022-07-28T18:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/chia-tung-mark-ho</loc><lastmod>2024-08-19T18:55Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_learning-perceptual-concepts-bootstrapping-human-queries</loc><lastmod>2022-08-01T22:49Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_diffusion-models-adversarial-purification</loc><lastmod>2023-07-07T23:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_lana-latency-aware-network-acceleration</loc><lastmod>2023-07-07T21:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_autocraft-layout-automation-custom-circuits-advanced-finfet-technologies</loc><lastmod>2023-07-07T23:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_routability-aware-placement-advanced-finfet-analog-circuits-satisfiability</loc><lastmod>2022-08-02T22:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_real-time-path-tracing-and-beyond</loc><lastmod>2022-08-09T21:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/kaichun-mo</loc><lastmod>2023-01-13T19:18Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xinshuo-weng</loc><lastmod>2022-08-13T13:17Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/nikola-kovachki</loc><lastmod>2022-08-13T00:22Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/frank-wang</loc><lastmod>2023-02-09T21:58Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/bowen-wen</loc><lastmod>2024-04-04T23:12Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/heng-yang</loc><lastmod>2022-08-16T23:40Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/daqi-lin</loc><lastmod>2022-08-16T21:48Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yijie-guo</loc><lastmod>2023-09-19T07:52Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/research-area/storage-and-systems</loc><lastmod>2024-06-12T16:01Z</lastmod><changefreq>yearly</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_esports-frontier-rendering-interaction-and-display</loc><lastmod>2023-07-07T21:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_firstpersonscience-open-source-tool-studying-fps-esports-aiming</loc><lastmod>2022-08-24T20:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/ankit-goyal</loc><lastmod>2025-11-03T19:38Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/boyi-li</loc><lastmod>2022-09-01T23:03Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/zaid-qureshi-0</loc><lastmod>2022-09-01T23:06Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/vikram-sharma-mailthody-0</loc><lastmod>2022-09-01T23:07Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/morteza-mardani</loc><lastmod>2022-10-07T23:34Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-04_efficient-token-mixing-transformers-adaptive-fourier-neural-operators</loc><lastmod>2022-09-01T23:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_neural-ffts-universal-texture-image-synthesis</loc><lastmod>2023-05-30T19:44Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_ifor-iterative-flow-minimization-robotic-object-rearrangement</loc><lastmod>2022-09-02T05:48Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_coordgan-self-supervised-dense-correspondences-emerge-gans</loc><lastmod>2023-07-07T22:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-04_learning-continuous-environment-fields-implicit-functions</loc><lastmod>2022-09-15T17:32Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_learning-contrastive-representation-semantic-correspondence</loc><lastmod>2023-12-20T19:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_groupvit-semantic-segmentation-emerges-text-supervision</loc><lastmod>2023-07-07T22:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_freesolo-learning-segment-objects-without-annotations</loc><lastmod>2022-09-16T00:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_towards-selecting-robust-hand-gestures-automotive-interfaces-0</loc><lastmod>2023-01-13T17:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_efficient-geometry-aware-3d-generative-adversarial-networks</loc><lastmod>2023-12-20T19:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-09_xt-praggma-crosstalk-pessimism-reduction-accessible-gpu-gate-level-simulations</loc><lastmod>2022-09-23T16:33Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-09_placement-optimization-ppa-directed-graph-clustering</loc><lastmod>2022-09-23T16:39Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_rtl-cuda-gpu-acceleration-flow-rtl-simulation-batch-stimulus</loc><lastmod>2022-09-23T16:49Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-01_machine-learning-and-algorithms-let-us-team-eda</loc><lastmod>2022-09-23T18:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/apoorva-sharma</loc><lastmod>2022-10-21T21:25Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/dennis-abts</loc><lastmod>2022-10-08T15:55Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yue-wang</loc><lastmod>2022-10-08T02:36Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jie-xu</loc><lastmod>2024-06-13T06:06Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_accelerated-policy-learning-parallel-differentiable-simulation</loc><lastmod>2023-07-07T22:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_shape-light-and-material-decomposition-images-using-monte-carlo-rendering-and</loc><lastmod>2023-08-09T08:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/climate-simulation</loc><lastmod>2023-10-24T22:41Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/person/noah-brenowitz</loc><lastmod>2022-10-12T18:50Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_learning-robust-real-world-dexterous-grasping-policies-implicit-shape</loc><lastmod>2023-02-14T18:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-09_ray-tracing-signed-distance-function-grids</loc><lastmod>2022-10-12T08:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_injecting-planning-awareness-prediction-and-detection-evaluation</loc><lastmod>2022-10-13T03:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_mtp-multi-hypothesis-tracking-and-prediction-reduced-error-propagation</loc><lastmod>2022-10-13T03:25Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_interaction-dynamics-aware-perception-zones-obstacle-detection-safety</loc><lastmod>2023-08-15T18:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_whose-track-it-anyway-improving-robustness-tracking-errors-affinity-based</loc><lastmod>2023-07-07T22:25Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_scept-scene-consistent-policy-based-trajectory-predictions-planning</loc><lastmod>2022-10-13T03:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_propagating-state-uncertainty-through-trajectory-forecasting</loc><lastmod>2023-07-07T22:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_advdo-realistic-adversarial-attacks-trajectory-prediction</loc><lastmod>2023-07-07T21:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_task-relevant-failure-detection-trajectory-predictors-autonomous-vehicles</loc><lastmod>2023-02-14T18:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_diffstack-differentiable-and-modular-control-stack-autonomous-vehicles</loc><lastmod>2023-02-14T18:35Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_robust-trajectory-prediction-against-adversarial-attacks</loc><lastmod>2023-02-27T22:49Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_elucidating-design-space-diffusion-based-generative-models</loc><lastmod>2023-02-14T18:38Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-02_beyond-cpo-motivation-and-approach-bringing-optics-silicon-interposer</loc><lastmod>2023-02-01T21:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/min-hung-chen</loc><lastmod>2026-03-13T07:36Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/mingjie-liu</loc><lastmod>2023-06-27T03:50Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/research-area/telecommunications</loc><lastmod>2023-10-24T22:41Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/person/szu-wei-fu</loc><lastmod>2022-11-18T02:16Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_esports-and-expertise-what-competitive-gaming-can-teach-us-about-mastery</loc><lastmod>2022-12-01T16:40Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_display-size-and-targeting-performance-small-hurts-large-may-help</loc><lastmod>2023-07-07T21:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_heat-hardware-efficient-automatic-tensor-decomposition-transformer-compression</loc><lastmod>2023-02-14T18:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/merlin-nimier-david</loc><lastmod>2022-12-06T09:20Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-09_photonic-circuits-accelerated-computing-systems</loc><lastmod>2022-12-06T18:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_why-are-graph-neural-networks-effective-eda-problems</loc><lastmod>2022-12-27T18:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_transsizer-novel-transformer-based-fast-gate-sizer</loc><lastmod>2022-12-27T18:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_tag-learning-circuit-spatial-embedding-layouts</loc><lastmod>2022-12-27T18:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_adversarial-active-sampling-based-data-augmentation-framework-manufacturable</loc><lastmod>2023-07-07T21:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_lns-madam-low-precision-training-logarithmic-number-system-using-multiplicative</loc><lastmod>2023-01-03T22:33Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_0297-pjbit-504-gbswire-inverter-based-short-reach-simultaneous-bidirectional</loc><lastmod>2023-01-06T22:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-02_visibility-algorithms-dynamic-dependence-analysis-and-distributed-coherence</loc><lastmod>2023-03-02T09:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_generative-adversarial-neural-operators</loc><lastmod>2023-07-07T21:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-02_convergence-and-scalarization-data-parallel-architectures</loc><lastmod>2023-01-17T20:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2013-05_21st-century-digital-design-tools</loc><lastmod>2023-01-17T20:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-12_arbitrary-modulus-indexing</loc><lastmod>2023-01-17T20:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-10_comparative-analysis-microarchitecture-effects-cpu-and-gpu-memory-system</loc><lastmod>2023-01-17T20:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-05_scaling-irregular-applications-through-data-aggregation-and-software</loc><lastmod>2023-01-17T20:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2014-04_measuring-radiation-reliability-sram-structures-gpus-designed-hpc</loc><lastmod>2023-01-17T20:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-12_ccicheck-using-mhb-graphs-verify-coherence-consistency-interface</loc><lastmod>2023-01-17T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-12_scalable-architecture-ordered-parallelism</loc><lastmod>2023-01-17T18:25Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-12_fast-and-accurate-analytical-technique-compute-avf-sequential-bits-processor</loc><lastmod>2023-01-17T18:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-10_gpu-computing-pipeline-inefficiencies-and-optimization-opportunities</loc><lastmod>2023-01-17T18:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-09_scavenger-automating-construction-application-optimized-memory-hierarchies</loc><lastmod>2023-01-17T18:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_locality-driven-dynamic-gpu-cache-bypassing</loc><lastmod>2023-01-17T19:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-09_efficient-control-and-communication-paradigms-coarse-grained-spatial</loc><lastmod>2023-01-13T23:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-03_sassifi-evaluating-resilience-gpu-applications</loc><lastmod>2023-01-13T23:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-02_high-performing-cache-hierarchies-server-workloads-relaxing-inclusion-capture</loc><lastmod>2023-01-17T19:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-03_memory-graph-databases-web-scale-data</loc><lastmod>2023-01-17T19:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_eie-efficient-inference-engine-compressed-deep-neural-network</loc><lastmod>2023-01-17T18:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_co-designing-accelerators-and-soc-interfaces-using-gem5-aladdin</loc><lastmod>2023-01-17T18:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_snap-167-2155-topsw-sparse-neural-acceleration-processor-unstructured-sparse</loc><lastmod>2023-01-17T17:44Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_snap-efficient-sparse-neural-acceleration-processor-unstructured-sparse-deep</loc><lastmod>2023-01-17T20:42Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-01_accelerators</loc><lastmod>2023-01-17T21:07Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-01_rtmv-ray-traced-multi-view-synthetic-dataset-novel-view-synthesis</loc><lastmod>2023-05-02T07:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-01_displacement-invariant-cost-computation-efficient-stereo-matching</loc><lastmod>2023-01-13T00:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_audio-visual-segmentation</loc><lastmod>2023-01-13T00:45Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_6-dof-pose-estimation-household-objects-robotic-manipulation-accessible-dataset</loc><lastmod>2023-08-09T18:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_megapose-6d-pose-estimation-novel-objects-render-compare</loc><lastmod>2023-02-14T18:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_structured-domain-randomization-bridging-reality-gap-context-aware-synthetic</loc><lastmod>2024-01-16T22:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_eyeriss-spatial-architecture-energy-efficient-dataflow-convolutional-neural</loc><lastmod>2023-01-17T21:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_data-centric-execution-speculative-parallel-programs</loc><lastmod>2023-01-17T21:27Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-06_fractal-execution-model-fine-grain-nested-speculative-parallelism</loc><lastmod>2023-01-17T21:33Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-10_harmonizing-speculative-and-non-speculative-execution-architectures-ordered</loc><lastmod>2023-01-17T22:41Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-10_dawg-defense-against-cache-timing-attacks-speculative-execution-processors</loc><lastmod>2023-01-17T22:46Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_there-s-plenty-room-top-what-will-drive-computer-performance-after-moore-s-law</loc><lastmod>2023-01-17T22:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_how-evaluate-deep-neural-network-processors-topsw-alone-considered-harmful</loc><lastmod>2023-01-17T22:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_casa-end-end-quantitative-security-analysis-randomly-mapped-caches</loc><lastmod>2023-01-17T23:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_gamma-exploiting-gustavson-s-algorithm-accelerate-sparse-matrix-multiplication</loc><lastmod>2023-01-17T23:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_spzip-architectural-support-effective-data-compression-irregular-applications</loc><lastmod>2023-01-17T23:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-02_dagguise-mitigating-memory-timing-side-channels</loc><lastmod>2023-01-17T23:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_novel-shard-based-approach-asynchronous-many-task-models-situ-analysis</loc><lastmod>2023-01-19T22:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-11_control-replication-compiling-implicit-parallelism-efficient-spmd-logical</loc><lastmod>2023-01-19T22:22Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-12_integrating-external-resources-task-based-programming-model</loc><lastmod>2023-01-19T22:27Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-05_scalable-collectives-distributed-asynchronous-many-task-runtimes</loc><lastmod>2023-01-19T22:33Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-05_babelflow-embedded-domain-specific-language-parallel-analysis-and-visualization</loc><lastmod>2023-01-19T22:44Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_isometry-path-based-distributed-data-transfer-system</loc><lastmod>2023-01-19T22:49Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_dynamic-tracing-memoization-task-graphs-dynamic-task-based-runtimes</loc><lastmod>2023-01-19T22:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-11_exascale-deep-learning-climate-analytics</loc><lastmod>2023-01-19T23:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-03_selective-gpu-caches-eliminate-cpu-gpu-hw-cache-coherence</loc><lastmod>2023-01-24T15:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_nimble-page-management-tiered-memory-systems</loc><lastmod>2023-01-25T00:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_translation-ranger-operating-system-support-contiguity-aware-tlbs</loc><lastmod>2023-01-25T02:20Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_implications-page-size-management-graph-analytics</loc><lastmod>2023-01-25T19:45Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-03_towards-high-performance-paged-memory-gpus</loc><lastmod>2023-01-31T20:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_accelerating-dependent-cache-misses-enhanced-memory-controller</loc><lastmod>2023-01-31T20:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_case-richer-cross-layer-abstractions-bridging-semantic-gap-enhance-memory</loc><lastmod>2023-01-31T20:14Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_locality-descriptor-holistic-cross-layer-abstraction-express-data-locality-gpus</loc><lastmod>2023-01-31T20:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-07_planaria-dynamic-architecture-fission-spatial-multi-tenant-acceleration-deep</loc><lastmod>2023-01-25T19:48Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_exploiting-temporal-data-diversity-detecting-safety-critical-faults-av-compute</loc><lastmod>2023-01-27T16:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_mixed-proxy-extensions-nvidia-ptx-memory-consistency-model</loc><lastmod>2023-01-25T20:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-04_improving-locality-irregular-updates-hardware-assisted-propagation-blocking</loc><lastmod>2023-02-09T18:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-02_hmg-extending-cache-coherence-protocols-across-modern-hierarchical-multi-gpu</loc><lastmod>2023-01-26T15:25Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_p-opt-practical-optimal-cache-replacement-graph-analytics</loc><lastmod>2023-02-09T18:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_security-verification-through-automatic-hardware-aware-exploit-synthesis</loc><lastmod>2023-01-25T21:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_av-fuzzer-finding-safety-violations-autonomous-driving-systems</loc><lastmod>2023-02-09T18:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_ml-driven-malware-targets-av-safety</loc><lastmod>2023-02-27T17:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_patch-memory-system-image-processing-and-computer-vision</loc><lastmod>2023-01-25T22:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_vdnn-virtualized-deep-neural-networks-scalable-memory-efficient-neural-network</loc><lastmod>2023-01-30T22:32Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_sec-badaec-efficient-ecc-no-vacancy-strong-memory-protection</loc><lastmod>2023-01-30T22:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_xylem-enhancing-vertical-thermal-conduction-3d-processor-memory-stacks</loc><lastmod>2023-01-31T20:25Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-02_understanding-future-energy-efficiency-multi-module-gpus</loc><lastmod>2023-01-26T18:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_characterizing-and-mitigating-soft-errors-gpu-dram</loc><lastmod>2023-02-09T18:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_snatch-opportunistically-reassigning-power-allocation-between-processor-and</loc><lastmod>2023-01-31T20:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_architectural-implications-distributed-reinforcement-learning-cpu-gpu-systems</loc><lastmod>2023-01-26T18:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_formal-analysis-nvidia-ptx-memory-consistency-model</loc><lastmod>2023-01-26T15:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_rtlcheck-verifying-memory-consistency-rtl-designs</loc><lastmod>2023-01-26T17:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-10_checkmate-automated-synthesis-hardware-exploits-and-security-litmus-tests</loc><lastmod>2023-01-26T17:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-10_pipeproof-automated-memory-consistency-proofs-microarchitectural-specifications</loc><lastmod>2023-02-09T18:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-05_full-stack-memory-model-verification-tricheck</loc><lastmod>2023-01-26T17:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_need-speed-experiences-building-trustworthy-system-level-gpu-simulator</loc><lastmod>2023-01-30T22:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/graduate-fellowships</loc><lastmod>2025-09-15T22:36Z</lastmod><changefreq>yearly</changefreq></url>
<url><loc>https://research.nvidia.com/publication/2021-12_gpu-domain-specialization-composable-package-architecture</loc><lastmod>2023-01-30T22:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_byoc-bring-your-own-core-framework-heterogeneous-isa-research</loc><lastmod>2023-01-31T17:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-08_optimizing-multi-gpu-parallelization-strategies-deep-learning-training</loc><lastmod>2023-01-26T20:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/graduate-fellowships/archive</loc><lastmod>2023-03-21T08:32Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/publication/2016-06_bit-plane-compression-transforming-data-better-compression-many-core</loc><lastmod>2023-01-31T20:32Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-03_duo-exposing-chip-redundancy-rank-level-ecc-high-reliability</loc><lastmod>2023-01-31T20:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_zhuyi-perception-processing-rate-estimation-safety-autonomous-vehicles</loc><lastmod>2023-05-08T20:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_towards-precision-aware-fault-tolerance-approaches-mixed-precision-applications</loc><lastmod>2023-01-31T18:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-01_never-worse-mostly-better-stable-policy-improvement-deep-reinforcement-learning</loc><lastmod>2023-01-29T08:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-01_implementing-reinforcement-learning-datacenter-congestion-control-nvidia-nics</loc><lastmod>2023-01-29T08:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-02_target-free-text-guided-image-manipulation</loc><lastmod>2023-01-30T05:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-02_frido-feature-pyramid-diffusion-complex-scene-image-synthesis</loc><lastmod>2023-02-09T21:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-01_self-supervised-pyramid-representation-learning-multi-label-visual-analysis-and</loc><lastmod>2023-01-30T05:45Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_paraphrasing-all-you-need-novel-object-captioning</loc><lastmod>2023-02-14T18:38Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_locality-centric-data-and-threadblock-management-massive-gpus</loc><lastmod>2023-01-31T20:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_emogi-efficient-memory-access-out-memory-graph-traversal-gpus</loc><lastmod>2023-01-31T20:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_large-graph-convolutional-network-training-gpu-oriented-data-communication</loc><lastmod>2023-01-31T20:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_nwchem-past-present-and-future</loc><lastmod>2023-01-30T22:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_augmenting-legacy-networks-flexible-inference</loc><lastmod>2023-01-30T22:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_gps-global-publish-subscribe-model-multi-gpu-memory-management</loc><lastmod>2023-02-09T18:14Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_efficient-multi-gpu-shared-memory-automatic-optimization-fine-grained-transfers</loc><lastmod>2023-01-31T19:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yulong-cao</loc><lastmod>2023-11-01T03:15Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_ucnn-exploiting-computational-reuse-deep-neural-networks-weight-repetition</loc><lastmod>2023-02-02T21:22Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_structural-pruning-latency-saliency-knapsack</loc><lastmod>2023-02-02T19:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_simulation-driven-design-and-test-safety-ai-based-autonomous-vehicles</loc><lastmod>2023-02-02T21:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_towards-analytically-evaluating-error-resilience-gpu-programs</loc><lastmod>2023-05-08T20:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_ambit-memory-accelerator-bulk-bitwise-operations-using-commodity-dram</loc><lastmod>2023-02-03T18:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_detecting-and-mitigating-data-dependent-dram-failures-exploiting-current-memory</loc><lastmod>2023-02-03T18:10Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-02_softmc-flexible-and-practical-open-source-infrastructure-enabling-experimental</loc><lastmod>2023-02-03T18:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-09_hardnn-fine-grained-vulnerability-evaluation-and-protection-convolutional</loc><lastmod>2023-05-08T20:27Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_timeloop-systematic-approach-dnn-accelerator-evaluation</loc><lastmod>2023-02-03T18:20Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_hardware-abstractions-targeting-eddo-architectures-polyhedral-model</loc><lastmod>2023-02-03T18:19Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_learning-continuous-and-reconstructible-latent-space-hardware-accelerator</loc><lastmod>2023-02-03T18:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_creatureshop-interactive-3d-character-modeling-and-texturing-single-color</loc><lastmod>2023-02-03T05:19Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_quadstream-quad-based-scene-streaming-architecture-novel-viewpoint</loc><lastmod>2023-02-03T05:20Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-02_stitch-x-accelerator-architecture-exploiting-unstructured-sparsity-deep-neural</loc><lastmod>2023-02-03T18:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-09_union-unified-hw-sw-co-design-ecosystem-mlir-evaluating-tensor-operations</loc><lastmod>2023-02-03T18:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_demystifying-map-space-exploration-npus</loc><lastmod>2023-02-03T18:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_marvel-data-centric-approach-mapping-deep-learning-operators-spatial</loc><lastmod>2023-02-03T18:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_simd2-generalized-matrix-instruction-set-accelerating-tensor-computation-beyond</loc><lastmod>2023-02-03T18:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_buffets-efficient-and-composable-storage-idiom-explicit-decoupled-data</loc><lastmod>2023-02-09T18:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_formalism-dnn-accelerator-flexibility</loc><lastmod>2023-02-03T20:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_understanding-reuse-performance-and-hardware-cost-dnn-dataflows-data-centric</loc><lastmod>2023-02-03T20:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_ruby-improving-hardware-efficiency-tensor-algebra-accelerators-through</loc><lastmod>2023-02-03T20:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_extensor-accelerator-sparse-tensor-algebra</loc><lastmod>2023-02-09T18:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_sparseloop-analytical-approach-sparse-tensor-accelerator-modeling</loc><lastmod>2023-02-09T18:19Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_mind-mappings-enabling-efficient-algorithm-accelerator-mapping-space-search</loc><lastmod>2023-02-03T20:32Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-04_maestro-data-centric-approach-understand-reuse-performance-and-hardware-cost</loc><lastmod>2023-02-09T18:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_sparseloop-analytical-energy-focused-design-space-exploration-methodology</loc><lastmod>2023-02-03T20:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_safecracker-leaking-secrets-through-compressed-caches</loc><lastmod>2023-02-03T20:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-02_heterogeneous-dataflow-accelerators-multi-dnn-workloads</loc><lastmod>2023-02-03T20:48Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-01_flexion-quantitative-metric-flexibility-dnn-accelerators</loc><lastmod>2023-02-03T20:45Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-11_generating-and-characterizing-scenarios-safety-testing-autonomous-vehicles-0</loc><lastmod>2023-02-03T20:38Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_self-adaptive-reconfigurable-arrays-sara-learning-flexible-gemm-accelerator</loc><lastmod>2023-02-03T20:44Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_suraksha-quantitative-av-safety-evaluation-framework-analyze-safety</loc><lastmod>2023-05-08T20:27Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_digamma-domain-aware-genetic-algorithm-hw-mapping-co-optimization-dnn</loc><lastmod>2023-02-03T20:41Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/rama-akkiraju</loc><lastmod>2023-02-03T20:13Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_spovt-semantic-prototype-variational-transformer-dense-point-cloud-semantic</loc><lastmod>2023-02-17T15:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-06_adaptive-memory-side-last-level-gpu-caching</loc><lastmod>2023-02-07T22:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_reduced-precision-dwc-efficient-hardening-strategy-mixed-precision</loc><lastmod>2023-02-07T21:32Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_trend-resilience-gpu-dense-systems</loc><lastmod>2023-05-08T20:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_ducati-high-performance-address-translation-extending-tlb-reach-gpu-accelerated</loc><lastmod>2023-02-08T19:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-10_combining-hwsw-mechanisms-improve-numa-performance-multi-gpu-systems</loc><lastmod>2023-02-08T17:34Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_accord-enabling-associativity-gigascale-dram-caches-coordinating-way-install</loc><lastmod>2023-02-08T17:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_batman-maximizing-bandwidth-utilization-hybrid-memory-systems</loc><lastmod>2023-02-08T17:40Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_candy-enabling-coherent-dram-caches-multi-node-systems</loc><lastmod>2023-02-08T17:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-10_bunker-cache-spatio-value-approximation</loc><lastmod>2023-02-08T17:45Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-06_lap-loop-block-aware-inclusion-properties-energy-efficient-asymmetric-last</loc><lastmod>2023-02-08T17:47Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/generative-ai</loc><lastmod>2023-02-09T21:17Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publications</loc><lastmod>2023-06-26T17:49Z</lastmod><changefreq>never</changefreq></url>
<url><loc>https://research.nvidia.com/person/song-han</loc><lastmod>2023-05-18T00:40Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-08_task-bench-parameterized-benchmark-evaluating-parallel-runtime-performance</loc><lastmod>2023-02-14T18:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-09_exascale-deep-learning-scientific-inverse-problems</loc><lastmod>2023-02-14T18:38Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_highly-scalable-physics-informed-gans-learning-solutions-stochastic-pdes</loc><lastmod>2023-02-14T18:46Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-10_exascale-deep-learning-climate-analytics</loc><lastmod>2023-02-14T20:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_buddy-compression-enabling-larger-memory-deep-learning-and-hpc-workloads-gpus</loc><lastmod>2023-02-16T19:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_large-graph-convolutional-network-training-gpu-oriented-data-communication</loc><lastmod>2023-02-14T21:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_emogi-efficient-memory-access-out-memory-graph-traversal-gpus</loc><lastmod>2023-02-14T21:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-03_generating-and-characterizing-scenarios-safety-testing-autonomous-vehicles</loc><lastmod>2023-02-14T23:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_zhuyi-perception-processing-rate-estimation-safety-autonomous-vehicles</loc><lastmod>2023-05-08T20:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_making-convolutions-resilient-algorithm-based-error-detection-techniques</loc><lastmod>2023-05-08T20:27Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-02_hardnn-feature-map-vulnerability-evaluation-cnns</loc><lastmod>2023-05-08T20:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-11_counterexamples-and-proof-loophole-cc-power-and-armv7-trailing-sync-compiler</loc><lastmod>2023-02-15T17:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-10_weak-memory-models-matching-axiomatic-and-operational-definitions</loc><lastmod>2023-02-16T19:51Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-08_tricheck-memory-model-verification-trisection-software-hardware-and-isa</loc><lastmod>2023-02-16T19:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-02_meltdownprime-and-spectreprime-automatically-synthesized-attacks-exploiting</loc><lastmod>2023-02-15T17:46Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-03_realitycheck-bringing-modularity-hierarchy-and-abstraction-automated</loc><lastmod>2023-02-15T17:48Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_gpu-domain-specialization-composable-package-architecture</loc><lastmod>2023-02-15T23:00Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-07_optimizing-multi-gpu-parallelization-strategies-deep-learning-training</loc><lastmod>2023-02-16T19:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-11_reinforcement-learning-through-asynchronous-advantage-actor-critic-gpu</loc><lastmod>2023-02-16T19:35Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-02_vdnn-virtualized-deep-neural-networks-scalable-memory-efficient-neural-network</loc><lastmod>2023-02-16T19:33Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-06_structurally-sparsified-backward-propagation-faster-long-short-term-memory</loc><lastmod>2023-02-16T17:14Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-05_scnn-accelerator-compressed-sparse-convolutional-neural-networks</loc><lastmod>2023-02-16T18:20Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_delta-gpu-performance-model-deep-learning-applications-depth-memory-system</loc><lastmod>2023-02-27T17:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-07_what-your-dram-power-models-are-not-telling-you-lessons-detailed-experimental</loc><lastmod>2023-02-27T17:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-05_compressing-dma-engine-leveraging-activation-sparsity-training-deep-neural</loc><lastmod>2023-02-23T20:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2018-05_voltron-understanding-and-exploiting-voltage-latency-reliability-trade-offs</loc><lastmod>2023-02-22T00:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2017-05_understanding-reduced-voltage-operation-modern-dram-chips-characterization</loc><lastmod>2023-02-22T00:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-04_ml-driven-malware-targets-av-safety</loc><lastmod>2023-02-27T17:14Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-07_kayotee-fault-injection-based-system-assess-safety-and-reliability-autonomous</loc><lastmod>2023-05-08T20:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-07_ml-based-fault-injection-autonomous-vehicles-case-bayesian-fault-injection</loc><lastmod>2023-05-08T20:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_robust-and-controllable-object-centric-learning-through-energy-based-models</loc><lastmod>2023-02-27T22:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_tree-structured-policy-planning-learned-behavior-models</loc><lastmod>2023-02-27T22:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_receding-horizon-planning-rule-hierarchies-autonomous-vehicles</loc><lastmod>2023-02-27T22:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_planning-occluded-traffic-agents-using-bi-level-variational-occlusion-models</loc><lastmod>2023-02-27T22:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_guided-conditional-diffusion-controllable-traffic-simulation</loc><lastmod>2023-02-27T23:07Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_expanding-deployment-envelope-behavior-prediction-adaptive-meta-learning</loc><lastmod>2023-02-27T23:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_bits-bi-level-imitation-traffic-simulation</loc><lastmod>2023-02-27T23:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_learning-autonomous-vehicle-safety-concepts-demonstrations</loc><lastmod>2023-08-15T18:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-03_reinforcement-learning-guided-detailed-routing-custom-circuits</loc><lastmod>2023-07-07T23:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-03_dream-gan-advancing-dreamplace-towards-commercial-quality-using-generative</loc><lastmod>2023-07-07T23:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-03_nvcell-2-routability-driven-standard-cell-layout-advanced-nodes-lattice-graph</loc><lastmod>2023-07-07T23:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-03_autodmp-automated-dreamplace-based-macro-placement</loc><lastmod>2023-07-07T23:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-01_bufformer-generative-ml-framework-scalable-buffering</loc><lastmod>2023-03-23T21:44Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-03_joint-neural-denoising-surfaces-and-volumes</loc><lastmod>2023-07-07T22:20Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-03_legalization-die-bonding-bumps-and-pads-3d-ics</loc><lastmod>2023-07-07T23:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_heterogeneous-agent-trajectory-forecasting-incorporating-class-uncertainty</loc><lastmod>2023-03-28T00:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-01_956-topsw-deep-learning-inference-accelerator-vector-scaled-4-bit-quantization</loc><lastmod>2023-03-28T17:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_freenerf-improving-few-shot-neural-rendering-free-frequency-regularization</loc><lastmod>2023-03-31T01:07Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_object-pose-estimation-statistical-guarantees-conformal-keypoint-detection-and</loc><lastmod>2023-03-31T01:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_daltonization</loc><lastmod>2024-01-17T08:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-04_0297-pjbit-504-gbswire-inverter-based-short-reach-simultaneous-bi-directional</loc><lastmod>2023-11-30T21:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_trace-and-pace-controllable-pedestrian-animation-guided-trajectory-diffusion</loc><lastmod>2024-01-05T10:22Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_learning-physically-simulated-tennis-players-broadcast-videos</loc><lastmod>2023-07-27T02:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_embodied-scene-aware-human-pose-estimation</loc><lastmod>2023-04-11T17:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_cucatch-debugging-tool-efficiently-catching-memory-safety-violations-cuda</loc><lastmod>2025-11-01T01:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_hybrid-generator-architecture-controllable-face-synthesis</loc><lastmod>2023-05-02T11:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_microfacet-theory-non-uniform-heightfields</loc><lastmod>2025-02-04T01:21Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_real-time-neural-appearance-models</loc><lastmod>2024-06-25T07:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_live-3d-portrait-real-time-radiance-fields-single-image-portrait-view-synthesis</loc><lastmod>2023-07-07T21:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_ssif-single-shot-implicit-morphable-faces-consistent-texture-parameterization</loc><lastmod>2023-06-28T21:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_recursive-control-variates-inverse-rendering</loc><lastmod>2023-07-07T21:48Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_inverse-global-illumination-using-neural-radiometric-prior</loc><lastmod>2023-07-07T22:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_micro-mesh-construction</loc><lastmod>2023-07-07T21:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_boundary-value-caching-walk-spheres</loc><lastmod>2023-06-28T21:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_generalizing-shallow-water-simulations-dispersive-surface-waves</loc><lastmod>2023-07-07T21:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_interactive-hair-simulation-gpu-using-admm</loc><lastmod>2023-07-07T21:29Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_synthesizing-physical-character-scene-interactions</loc><lastmod>2023-07-07T21:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_walk-stars-grid-free-monte-carlo-method-pdes-neumann-boundary-conditions</loc><lastmod>2023-07-07T21:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_random-access-neural-compression-material-textures</loc><lastmod>2024-01-24T09:35Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_parallel-inversion-neural-radiance-fields-robust-pose-estimation</loc><lastmod>2025-02-26T21:50Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_data-free-learning-reduced-order-kinematics</loc><lastmod>2023-07-07T21:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_calm-conditional-adversarial-latent-models-directable-virtual-characters</loc><lastmod>2023-07-07T22:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_encoder-based-domain-tuning-fast-personalization-text-image-models</loc><lastmod>2023-08-29T10:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_key-locked-rank-one-editing-text-image-personalization</loc><lastmod>2023-08-29T10:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_fewsol-dataset-few-shot-object-learning-robotic-environments</loc><lastmod>2023-07-07T21:42Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_learning-human-robot-handovers-point-clouds</loc><lastmod>2023-07-07T21:36Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_progprompt-generating-situated-robot-task-plans-using-large-language-models</loc><lastmod>2023-08-09T18:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_defgraspnets-grasp-planning-3d-fields-graph-neural-nets</loc><lastmod>2023-07-07T21:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_structdiffusion-language-guided-creation-physically-valid-structures-using</loc><lastmod>2023-08-09T18:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_sequence-based-plan-feasibility-prediction-efficient-task-and-motion-planning</loc><lastmod>2023-08-09T18:22Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_curobo-parallelized-collision-free-robot-motion-generation</loc><lastmod>2023-10-26T16:40Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_filtering-after-shading-stochastic-texture-filtering</loc><lastmod>2024-05-29T17:55Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_subpixel-deblurring-anti-aliased-raster-clip-art</loc><lastmod>2023-05-24T05:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_best-defense-good-offense-adversarial-augmentation-against-adversarial-attacks</loc><lastmod>2023-07-07T21:46Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_industreal-transferring-contact-rich-assembly-tasks-simulation-reality</loc><lastmod>2025-05-14T18:10Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_neuralangelo-high-fidelity-neural-surface-reconstruction</loc><lastmod>2023-10-29T07:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/shai-cohen</loc><lastmod>2023-06-22T07:06Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_planning-visual-tactile-precision-grasps-complementary-use-vision-and-touch</loc><lastmod>2023-06-06T15:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_planning-multi-object-manipulation-graph-neural-network-relational-classifiers</loc><lastmod>2023-07-07T21:39Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_23-dof-grasping-policies-raw-point-cloud</loc><lastmod>2023-07-07T21:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_physics-informed-optical-kernel-regression-using-complex-valued-neural-fields</loc><lastmod>2023-06-06T16:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_efficient-arithmetic-block-identification-graph-learning-and-network-flow</loc><lastmod>2023-06-06T17:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-02_enabling-scalable-ai-computational-lithography-physics-inspired-models</loc><lastmod>2023-06-06T17:06Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_cabinet-scaling-neural-collision-detection-object-rearrangement-procedural</loc><lastmod>2023-07-07T21:47Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_motion-policy-networks</loc><lastmod>2023-06-06T20:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_imitating-task-and-motion-planning-visuomotor-transformers</loc><lastmod>2024-02-01T22:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_human-loop-task-and-motion-planning-imitation-learning</loc><lastmod>2024-02-01T22:10Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_global-and-reactive-motion-generation-geometric-fabric-command-sequences</loc><lastmod>2023-06-08T14:22Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_dextreme-transfer-agile-hand-manipulation-simulation-reality</loc><lastmod>2023-06-08T14:43Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-04_my-unicorn-fluffy-personalizing-frozen-vision-language-representations</loc><lastmod>2023-08-29T10:58Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_image-worth-one-word-personalizing-text-image-generation-using-textual</loc><lastmod>2023-08-29T10:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-02_deepattern-layout-pattern-generation-transforming-convolutional-auto-encoder</loc><lastmod>2023-06-20T22:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_rvt-robotic-view-transformer-3d-object-manipulation</loc><lastmod>2023-10-19T21:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-04_97fjconv-step-capacitive-sensor-readout-circuit-incremental-zoomed-time-domain</loc><lastmod>2023-06-27T03:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_anyteleop-general-vision-based-dexterous-robot-arm-hand-teleoperation-system</loc><lastmod>2023-08-09T18:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_sionna-open-source-library-next-generation-physical-layer-research</loc><lastmod>2023-07-07T22:35Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_deep-learning-based-synchronization-uplink-nb-iot</loc><lastmod>2023-06-30T12:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_graph-neural-networks-channel-decoding</loc><lastmod>2023-06-30T12:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_sionna-rt-differentiable-ray-tracing-radio-propagation-modeling</loc><lastmod>2023-11-17T08:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_adaptive-neural-network-based-ofdm-receivers</loc><lastmod>2023-07-03T07:47Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-12_learning-joint-detection-equalization-and-decoding-short-packet-communications</loc><lastmod>2023-07-03T07:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_adaptive-nn-based-ofdm-receivers-computational-complexity-vs-achievable</loc><lastmod>2023-07-03T08:01Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_towards-adaptive-digital-self-interference-cancellation-full-duplex-wireless</loc><lastmod>2023-07-03T09:11Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_artificial-neural-networks-generated-low-discrepancy-sequences</loc><lastmod>2023-07-03T09:42Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_compressing-1d-time-channel-separable-convolutions-using-sparse-random-ternary</loc><lastmod>2023-07-03T09:41Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_gpu-accelerated-partially-linear-multiuser-detection-5g-and-beyond-urllc</loc><lastmod>2023-07-03T09:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-03_rethinking-full-connectivity-recurrent-neural-networks</loc><lastmod>2023-07-03T09:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-12_instant-quantization-neural-networks-using-monte-carlo-methods</loc><lastmod>2023-07-03T09:31Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-06_monte-carlo-gradient-quantization</loc><lastmod>2023-07-03T09:40Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_igb-addressing-gaps-labeling-features-heterogeneity-and-size-public-graph</loc><lastmod>2023-07-07T23:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jacob-huffman</loc><lastmod>2023-07-07T00:54Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/zekun-hao</loc><lastmod>2023-12-01T09:21Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yin-cui</loc><lastmod>2023-07-16T06:53Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-07_known-unknowns-learning-novel-concepts-using-exploratory-reasoning-elimination</loc><lastmod>2023-07-12T06:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2016-08_learning-generalize-new-compositions-image-understanding</loc><lastmod>2023-07-12T06:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-12_learning-sparse-metrics-one-feature-time</loc><lastmod>2023-07-12T06:50Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_task-aware-risk-estimation-perception-failures-autonomous-vehicles</loc><lastmod>2023-07-13T14:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_fast-procedural-noise-stochastic-sampling</loc><lastmod>2024-05-14T17:08Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_rgb-only-reconstruction-tabletop-scenes-collision-free-manipulator-control</loc><lastmod>2023-07-14T03:44Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_affordance-diffusion-synthesizing-hand-object-interactions</loc><lastmod>2023-08-22T23:38Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_tta-cope-test-time-adaptation-category-level-object-pose-estimation</loc><lastmod>2023-07-14T03:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_handal-dataset-real-world-manipulable-object-categories-pose-annotations</loc><lastmod>2023-08-29T22:24Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_bundlesdf-neural-6-dof-tracking-and-3d-reconstruction-unknown-objects</loc><lastmod>2023-07-14T17:51Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_implicit-memory-tagging-no-overhead-memory-safety-using-alias-free-tagged-ecc</loc><lastmod>2025-11-01T01:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_late-breaking-results-test-selection-rtl-coverage-unsupervised-learning-fast</loc><lastmod>2023-07-19T17:07Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_neural-congealing-aligning-images-joint-semantic-atlas</loc><lastmod>2023-07-29T18:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_text2live-text-driven-layered-image-and-video-editing</loc><lastmod>2023-07-29T18:20Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_neural-lidar-fields-novel-view-synthesis</loc><lastmod>2023-07-29T18:42Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_gpu-accelerated-machine-learning-non-orthogonal-multiple-access</loc><lastmod>2023-07-31T12:19Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_tight-bounding-boxes-voxels-and-bricks-signed-distance-field-ray-tracer</loc><lastmod>2023-08-03T07:18Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_flexible-isosurface-extraction-gradient-based-mesh-optimization</loc><lastmod>2023-08-09T08:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/greg-heinrich</loc><lastmod>2023-08-16T11:42Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ed-schmerling</loc><lastmod>2023-08-15T18:05Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_ai-mediated-3d-video-conferencing</loc><lastmod>2023-12-20T19:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/ryo-hachiuma</loc><lastmod>2023-08-15T01:13Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-07_distributed-decoupled-system-losslessly-streaming-dynamic-light-probes-thin</loc><lastmod>2023-08-15T00:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_vapr-variable-precision-tensors-accelerate-robot-motion-planning</loc><lastmod>2023-08-16T23:09Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_mouse-sensitivity-first-person-targeting-tasks</loc><lastmod>2023-08-18T20:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_less-more-rendering-esports</loc><lastmod>2023-08-18T20:18Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_gpvit-high-resolution-non-hierarchical-vision-transformer-group-propagation</loc><lastmod>2023-08-21T23:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_open-vocabulary-panoptic-segmentation-text-image-diffusion-models</loc><lastmod>2023-08-22T23:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_zero-shot-pose-transfer-unrigged-stylized-3d-characters</loc><lastmod>2023-08-23T00:26Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_gazenerf-3d-aware-gaze-redirection-neural-radiance-fields</loc><lastmod>2023-08-22T23:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/boris-bonev</loc><lastmod>2023-08-29T10:06Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ruth-rosenholtz</loc><lastmod>2023-09-12T18:16Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yan-wang</loc><lastmod>2023-08-29T00:51Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-09_verilogeval-evaluating-large-language-models-verilog-code-generation</loc><lastmod>2023-09-18T17:30Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_mesogan-generative-neural-reflectance-shells</loc><lastmod>2023-09-19T12:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_legate-sparse-distributed-sparse-computing-python</loc><lastmod>2024-04-08T20:02Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-01_efficient-dataflow-modeling-peripheral-encoding-human-visual-system</loc><lastmod>2023-09-25T19:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_generative-novel-view-synthesis-3d-aware-diffusion-models</loc><lastmod>2023-12-20T19:53Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/cheng-sun</loc><lastmod>2023-09-29T03:34Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jaesung-choe</loc><lastmod>2024-05-29T11:45Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/max-zhaoshuo-li</loc><lastmod>2023-10-04T04:44Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/simon-cooksey</loc><lastmod>2023-10-10T08:56Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_refining-obstacle-perception-safety-zones-maneuver-based-decomposition</loc><lastmod>2023-10-12T06:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_bayesian-reparameterization-reward-conditioned-reinforcement-learning-energy</loc><lastmod>2023-10-12T06:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_interpretable-trajectory-prediction-autonomous-vehicles-counterfactual</loc><lastmod>2023-10-12T06:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_verification-and-synthesis-robust-control-barrier-functions-multilevel-polynomial</loc><lastmod>2023-10-12T06:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_rethinking-display-requirements-esports-and-high-interactivity-applications</loc><lastmod>2023-10-13T18:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_online-overexposed-pixels-hallucination-videos-adaptive-reference-frame</loc><lastmod>2023-10-19T07:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_syntactic-binding-diffusion-models-enhancing-attribute-correspondence-through</loc><lastmod>2023-10-25T15:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_norm-guided-latent-space-exploration-text-image-generation</loc><lastmod>2023-10-23T16:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_chipnemo-domain-adapted-llms-chip-design</loc><lastmod>2023-12-02T23:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_magic3d-high-resolution-text-3d-content-creation</loc><lastmod>2024-01-05T10:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_scenescape-text-driven-consistent-scene-generation</loc><lastmod>2023-10-29T09:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_point-cloud-completion-pretrained-text-image-diffusion-models</loc><lastmod>2023-10-29T09:55Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_optimizing-tensor-network-contraction-using-reinforcement-learning</loc><lastmod>2023-10-30T18:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_my-unicorn-fluffy-personalizing-frozen-vision-language-representations</loc><lastmod>2023-10-30T18:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_local-structures-size-generalization-graph-neural-networks</loc><lastmod>2023-11-01T07:18Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_train-hard-fight-easy-robust-meta-reinforcement-learning</loc><lastmod>2023-11-01T07:14Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_controlling-graph-dynamics-reinforcement-learning-and-graph-neural-networks-0</loc><lastmod>2023-11-01T07:15Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_efficient-transformer-inference-statically-structured-sparse-attention</loc><lastmod>2023-11-08T03:25Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_neural-receiver-5g-nr-multi-user-mimo</loc><lastmod>2023-11-17T08:21Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_graph-neural-networks-enhanced-decoding-quantum-ldpc-codes</loc><lastmod>2023-12-11T23:57Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/juan-gomez-luna</loc><lastmod>2023-12-04T10:13Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/wen-hao-liu</loc><lastmod>2023-11-29T07:49Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/maximilian-igl</loc><lastmod>2023-11-29T10:25Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tianye-li</loc><lastmod>2023-12-15T19:15Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-02_parsimony-enabling-simdvector-programming-standard-compiler-flows</loc><lastmod>2023-12-05T14:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_constant-field-view-display-size-effects-first-person-aiming-time</loc><lastmod>2023-12-07T18:49Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yifan-ding</loc><lastmod>2023-12-13T00:20Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/dale-durran</loc><lastmod>2024-04-15T02:26Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/huck-yang</loc><lastmod>2025-06-15T04:27Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_convolutional-state-space-models-long-range-spatiotemporal-modeling</loc><lastmod>2023-12-20T19:51Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_generalizable-one-shot-3d-neural-head-avatar</loc><lastmod>2023-12-20T19:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yunhao-ge</loc><lastmod>2024-01-05T00:47Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/karsten-kreis</loc><lastmod>2025-10-05T06:27Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_align-your-latents-high-resolution-video-synthesis-latent-diffusion-models</loc><lastmod>2024-01-05T10:07Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_neuralfield-ldm-scene-generation-hierarchical-latent-diffusion-models</loc><lastmod>2024-01-05T10:16Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_texfusion-synthesizing-3d-textures-text-guided-image-diffusion-models</loc><lastmod>2024-01-05T10:28Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_dreamteacher-pretraining-image-backbones-deep-generative-models</loc><lastmod>2024-01-05T10:32Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_differentially-private-diffusion-models</loc><lastmod>2024-01-05T10:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-12_variational-amodal-object-completion</loc><lastmod>2024-01-05T10:48Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_genie-higher-order-denoising-diffusion-solvers</loc><lastmod>2024-01-05T10:52Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_lion-latent-point-diffusion-models-3d-shape-generation</loc><lastmod>2024-01-05T10:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_polymorphic-gan-generating-aligned-samples-across-multiple-domains-learned</loc><lastmod>2024-01-05T11:03Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_bigdatasetgan-synthesizing-imagenet-pixel-wise-annotations</loc><lastmod>2024-01-05T11:08Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_editgan-high-precision-semantic-image-editing</loc><lastmod>2024-01-05T11:13Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-12_atiss-autoregressive-transformers-indoor-scene-synthesis</loc><lastmod>2024-01-05T11:18Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-06_semantic-segmentation-generative-models-semi-supervised-learning-and-strong-out</loc><lastmod>2024-01-05T11:22Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_hyporadise-open-baseline-generative-speech-recognition-large-language-models</loc><lastmod>2024-09-26T14:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_whispering-llama-cross-modal-generative-error-correction-framework-speech</loc><lastmod>2024-09-26T14:05Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/omer-shapira</loc><lastmod>2024-01-17T20:38Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_0190-pjbit-252-gbswire-inverter-based-ac-coupled-transceiver-short-reach-die</loc><lastmod>2024-01-18T18:32Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_large-language-models-are-efficient-learners-noise-robust-speech-recognition</loc><lastmod>2024-09-26T14:04Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_circuitops-ml-infrastructure-enabling-generative-ai-vlsi-circuit-optimization</loc><lastmod>2024-01-22T15:17Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_fastervit-fast-vision-transformers-hierarchical-attention</loc><lastmod>2024-01-24T18:23Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_global-context-vision-transformers</loc><lastmod>2024-01-23T19:04Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-10_dimsam-diffusion-models-samplers-task-and-motion-planning-under-partial</loc><lastmod>2024-10-21T22:09Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-10_interventional-data-generation-robust-and-data-efficient-robot-imitation</loc><lastmod>2024-09-17T18:04Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_nod-tamp-generalizable-long-horizon-planning-neural-object-descriptors</loc><lastmod>2024-09-17T18:05Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_meta-policy-learning-over-plan-ensembles-robust-articulated-object-manipulation</loc><lastmod>2024-02-01T22:07Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_cooperative-task-and-motion-planning-multi-arm-assembly-systems</loc><lastmod>2024-02-01T22:05Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/daniel-leibovici</loc><lastmod>2024-02-01T23:08Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tomas-geffner</loc><lastmod>2024-02-01T23:33Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/qianli-ma</loc><lastmod>2024-02-06T00:07Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-01_ted</loc><lastmod>2024-02-05T07:49Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_unity-ecc-unified-memory-protection-against-bit-and-chip-errors</loc><lastmod>2024-02-05T20:56Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_it-s-never-too-late-fusing-acoustic-information-large-language-models-automatic</loc><lastmod>2024-09-26T14:03Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/reena-elangovan</loc><lastmod>2024-02-13T01:37Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/anqi-li</loc><lastmod>2024-02-14T21:16Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-02_evaluating-and-improving-rendered-visual-experiences</loc><lastmod>2024-02-20T07:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/michael-isaev</loc><lastmod>2024-03-05T01:49Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_breathing-life-sketches-using-text-video-priors</loc><lastmod>2024-03-06T11:19Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_domain-agnostic-tuning-encoder-fast-personalization-text-image-models</loc><lastmod>2024-03-06T11:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_graph-positional-encoding-random-feature-propagation</loc><lastmod>2024-03-06T11:44Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_encoder-based-domain-tuning-fast-personalization-text-image-models-0</loc><lastmod>2024-03-06T11:54Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_guided-deep-kernel-learning</loc><lastmod>2024-03-06T11:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-03_equivariant-architectures-learning-deep-weight-spaces</loc><lastmod>2024-03-06T12:27Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-01_generating-images-rare-concepts-using-pre-trained-diffusion-models</loc><lastmod>2024-03-06T12:37Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/quantum-computing</loc><lastmod>2024-03-07T22:46Z</lastmod><changefreq>never</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/person/jae-hyun-jung</loc><lastmod>2025-10-07T16:08Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/fred-yang</loc><lastmod>2024-03-16T15:27Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/peter-xenopoulos</loc><lastmod>2026-03-17T20:26Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-03_latte3d-large-scale-amortized-text-enhanced3d-synthesis</loc><lastmod>2024-09-09T16:57Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_2d-3d-interlaced-transformer-point-cloud-segmentation-scene-level-supervision</loc><lastmod>2024-03-22T15:45Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-03_less-more-rendering-esports</loc><lastmod>2024-04-01T15:12Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_do-action-video-game-players-search-faster-non-players</loc><lastmod>2024-08-14T15:11Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_att3d-amortized-text-3d-object-synthesis</loc><lastmod>2024-04-01T20:59Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_graph-metanetworks-processing-diverse-neural-architectures</loc><lastmod>2024-04-01T21:02Z</lastmod><changefreq>never</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yongxin-chen</loc><lastmod>2024-04-03T21:23Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/rachel-luo</loc><lastmod>2024-04-04T20:02Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/scott-reed</loc><lastmod>2024-04-01T23:50Z</lastmod><changefreq>never</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yunsheng-bai</loc><lastmod>2025-07-08T22:45Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_xcube-large-scale-3d-generative-modeling-using-sparse-voxel-hierarchies</loc><lastmod>2024-04-03T21:50Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-04_0190-pjbit-252-gbswire-inverter-based-ac-coupled-transceiver-short-reach-die</loc><lastmod>2024-09-09T17:33Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_foundationpose-unified-6d-pose-estimation-and-tracking-novel-objects</loc><lastmod>2025-02-26T21:49Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-03_medpart-multi-level-evolutionary-differentiable-hypergraph-partitioner</loc><lastmod>2024-04-05T16:42Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-03_gpuml-enhanced-large-scale-global-routing-contest</loc><lastmod>2024-04-05T16:47Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-08_variational-quantum-optimization-multibasis-encodings</loc><lastmod>2024-04-08T18:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_optimized-geometries-cooperative-photon-storage-impurity-coupled-two</loc><lastmod>2024-04-08T18:44Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-04_towards-scalable-discrete-quantum-generative-adversarial-neural-network</loc><lastmod>2024-04-08T18:57Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_quantum-goemans-williamson-algorithm-hadamard-test-and-approximate-amplitude</loc><lastmod>2024-04-08T20:00Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-01_quantum-computing-subwavelength-atomic-arrays</loc><lastmod>2024-04-08T20:07Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-03_novel-transformer-model-based-clustering-method-standard-cell-design-automation</loc><lastmod>2024-04-09T04:43Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/chenhui-deng</loc><lastmod>2024-04-23T16:35Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/research-area/machine-translation</loc><lastmod>2024-04-23T21:04Z</lastmod><changefreq>yearly</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/natural-language-processing</loc><lastmod>2024-04-23T21:05Z</lastmod><changefreq>yearly</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/research-area/speech-processing</loc><lastmod>2024-04-23T21:06Z</lastmod><changefreq>yearly</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-03_chat-about-boring-problems-studying-gpt-based-text-normalization</loc><lastmod>2024-04-26T19:39Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_stateful-conformer-cache-based-inference-streaming-automatic-speech-recognition</loc><lastmod>2024-04-26T19:42Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_nemo-guardrails-toolkit-controllable-and-safe-llm-applications-programmable</loc><lastmod>2024-04-26T19:48Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-10_steerlm-attribute-conditioned-sft-user-steerable-alternative-rlhf</loc><lastmod>2024-04-26T19:48Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-09_investigating-end-end-asr-architectures-long-form-audio-transcription</loc><lastmod>2024-04-26T19:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_fast-conformer-linearly-scalable-attention-efficient-speech-recognition</loc><lastmod>2024-04-26T19:55Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_nemo-forced-aligner-and-its-application-word-alignment-subtitle-generation</loc><lastmod>2024-05-01T20:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_confidence-based-ensembles-end-end-speech-recognition-models</loc><lastmod>2024-05-01T20:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_leveraging-synthetic-targets-machine-translation</loc><lastmod>2024-05-01T20:27Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-04_efficient-sequence-transduction-jointly-predicting-tokens-and-durations</loc><lastmod>2024-05-01T20:30Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-01_fast-entropy-based-methods-word-level-confidence-estimation-end-end-automatic</loc><lastmod>2024-05-01T20:32Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_damage-control-during-domain-adaptation-transducer-based-automatic-speech</loc><lastmod>2024-05-01T20:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_accidental-learners-spoken-language-identification-multilingual-self-supervised</loc><lastmod>2024-05-01T20:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_multi-blank-transducers-speech-recognition</loc><lastmod>2024-05-01T20:39Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-11_adapter-based-extension-multi-speaker-text-speech-model-new-speakers</loc><lastmod>2024-05-01T20:59Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_compact-end-end-model-local-and-global-context-spoken-language-identification</loc><lastmod>2024-05-01T21:02Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_evaluating-parameter-efficient-learning-generation</loc><lastmod>2024-05-01T21:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-07_thutmose-tagger-single-pass-neural-model-inverse-text-normalization</loc><lastmod>2024-05-01T21:07Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-06_finding-right-recipe-low-resource-domain-adaptation-neural-machine-translation</loc><lastmod>2024-05-01T21:09Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_nvidia-nemo-offline-speech-translation-systems-iwslt-2022</loc><lastmod>2024-05-01T21:13Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_titanet-neural-model-speaker-representation-1d-depth-wise-separable</loc><lastmod>2024-05-01T21:14Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-03_shallow-fusion-weighted-finite-state-transducer-and-language-model-text</loc><lastmod>2024-05-01T21:17Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_text-mining-drugchemical-protein-interactions-using-ensemble-bert-and-t5-based</loc><lastmod>2024-05-01T21:19Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-11_nvidia-nemo-neural-machine-translation-systems-english-german-and-english</loc><lastmod>2024-05-01T21:21Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_toolbox-construction-and-analysis-speech-datasets</loc><lastmod>2024-05-01T21:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_mixer-tts-non-autoregressive-fast-and-compact-text-speech-model-conditioned</loc><lastmod>2024-05-01T21:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_mixer-tts-non-autoregressive-fast-and-compact-text-speech-model-conditioned-0</loc><lastmod>2024-05-01T21:26Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_spgispeech-5000-hours-transcribed-financial-audio-fully-formatted-end-end</loc><lastmod>2024-05-01T21:31Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_hi-fi-multi-speaker-english-tts-dataset</loc><lastmod>2024-05-01T21:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_nemo-inverse-text-normalization-development-production</loc><lastmod>2024-05-01T21:36Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-08_unified-transformer-based-framework-duplex-text-normalization</loc><lastmod>2024-05-01T21:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-07_carnelinet-neural-mixture-model-automatic-speech-recognition</loc><lastmod>2024-05-01T21:39Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-05_cross-language-transfer-learning-and-domain-adaptation-end-end-automatic-speech</loc><lastmod>2024-05-01T21:42Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-05_sgd-qa-fast-schema-guided-dialogue-state-tracking-unseen-services</loc><lastmod>2024-05-01T21:44Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_talknet-2-non-autoregressive-depth-wise-separable-convolutional-model-speech</loc><lastmod>2024-05-01T21:45Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_citrinet-closing-gap-between-non-autoregressive-and-autoregressive-end-end</loc><lastmod>2024-05-01T21:46Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-04_talknet-non-autoregressive-depth-wise-separable-convolutional-model-speech</loc><lastmod>2024-05-01T21:47Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_biomegatron-larger-biomedical-domain-language-model</loc><lastmod>2024-05-01T21:50Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-04_matchboxnet-1d-time-channel-separable-convolutional-neural-network-architecture</loc><lastmod>2024-05-01T21:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_improving-noise-robustness-end-end-neural-model-automatic-speech-recognition</loc><lastmod>2024-05-01T21:53Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_speakernet-1d-depth-wise-separable-convolutional-network-text-independent</loc><lastmod>2024-05-01T21:55Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-08_fast-and-robust-bert-based-dialogue-state-tracker-schema-guided-dialogue</loc><lastmod>2024-05-01T21:56Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2020-10_marblenet-deep-1d-time-channel-separable-convolutional-neural-network-voice</loc><lastmod>2024-05-01T21:57Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_correction-automatic-speech-recognition-transformer-sequence-sequence-model</loc><lastmod>2024-05-01T21:59Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-10_quartznet-deep-automatic-speech-recognition-1d-time-channel-separable</loc><lastmod>2024-05-01T22:01Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2019-04_jasper-end-end-convolutional-neural-acoustic-model</loc><lastmod>2024-05-01T22:04Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/peter-belcak</loc><lastmod>2024-05-07T17:44Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sai-bangaru</loc><lastmod>2024-05-14T21:23Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/shitao-tang</loc><lastmod>2024-05-03T23:26Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yu-zeng</loc><lastmod>2025-01-28T05:50Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/maryam-mehri-dehnavi</loc><lastmod>2024-05-03T23:35Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_wildfusion-learning-3d-aware-latent-diffusion-models-view-space</loc><lastmod>2024-05-04T08:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_align-your-gaussians-text-4d-dynamic-3d-gaussians-and-composed-diffusion-models</loc><lastmod>2024-05-04T08:31Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_align-your-steps-optimizing-sampling-schedules-diffusion-models</loc><lastmod>2024-05-04T08:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_dora-weight-decomposed-low-rank-adaptation</loc><lastmod>2024-10-02T16:16Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/wenjie-luo</loc><lastmod>2024-05-21T20:31Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/fangyin-wei</loc><lastmod>2024-05-21T18:29Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jiaojiao-fan</loc><lastmod>2024-05-24T16:57Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/stella-shi</loc><lastmod>2024-05-30T01:54Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/research-area/security</loc><lastmod>2024-05-30T01:58Z</lastmod><changefreq>yearly</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/person/edward-suh</loc><lastmod>2024-08-01T03:25Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/chris-cummings</loc><lastmod>2024-07-04T08:17Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/christos-kozyrakis</loc><lastmod>2024-08-19T22:44Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/wenhao-ding</loc><lastmod>2024-06-11T02:50Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_nemotron-4-340b</loc><lastmod>2024-06-14T23:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/ahmed-nabih</loc><lastmod>2024-06-25T17:53Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/seonwook-park</loc><lastmod>2024-07-01T00:47Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_rvt-2-learning-precise-manipulation-few-examples</loc><lastmod>2024-09-26T19:50Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_improving-hyperparameter-optimization-checkpointed-model-weights</loc><lastmod>2024-06-28T20:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_empirical-study-mamba-based-language-models</loc><lastmod>2024-06-30T05:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-09_diffit-diffusion-vision-transformers-image-generation</loc><lastmod>2024-07-01T15:10Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/lorenzo-maggi</loc><lastmod>2024-07-12T23:50Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tobias-zirr</loc><lastmod>2024-07-09T12:43Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/youssef-elasser</loc><lastmod>2024-07-02T18:24Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/han-cai</loc><lastmod>2024-07-02T17:29Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/rose-abramson</loc><lastmod>2024-07-02T18:37Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/zhijian-liu</loc><lastmod>2025-07-09T23:24Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/shizhe-diao</loc><lastmod>2024-07-02T18:30Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ligeng-zhu</loc><lastmod>2024-07-02T22:07Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jiefeng-li</loc><lastmod>2024-07-03T10:06Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/michael-davies</loc><lastmod>2024-07-03T00:01Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_full-colour-3d-holographic-augmented-reality-displays-metasurface-waveguides</loc><lastmod>2024-11-05T21:48Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_area-restir-resampling-real-time-defocus-and-antialiasing</loc><lastmod>2024-11-04T22:39Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_walkin-robin-walk-stars-robin-boundary-conditions</loc><lastmod>2024-08-27T16:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_decorrelating-restir-samplers-mcmc-mutations</loc><lastmod>2024-07-10T18:17Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_fvdb-deep-learning-framework-sparse-large-scale-and-high-performance-spatial</loc><lastmod>2024-07-10T18:23Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_microfacets-participating-media-unified-theory-light-transport-stochastic</loc><lastmod>2025-02-04T01:20Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_free-space-diffraction-bsdf</loc><lastmod>2025-02-04T01:19Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-02_consistory-training-free-consistent-text-image-generation</loc><lastmod>2025-09-14T10:19Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_modeling-hair-strands-roving-capsules</loc><lastmod>2024-07-10T18:38Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_superpadl-scaling-language-directed-physics-based-control-progressive</loc><lastmod>2024-07-10T21:16Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_differential-monte-carlo-solver-poisson-equation</loc><lastmod>2024-07-10T21:20Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_diffusion-texture-painting</loc><lastmod>2024-07-10T21:23Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_simplicits-mesh-free-geometry-agnostic-elastic-simulation</loc><lastmod>2024-07-10T21:28Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_stabler-neo-hookean-simulation-absolute-eigenvalue-filtering-projected-newton</loc><lastmod>2024-07-10T21:32Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_fluid-control-laplacian-eigenfunctions</loc><lastmod>2024-07-10T21:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_real-time-neural-appearance-models</loc><lastmod>2024-07-10T21:39Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_surface-filling-curve-flows-implicit-medial-axes</loc><lastmod>2024-07-10T21:42Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_interactive-character-control-auto-regressive-motion-diffusion-models</loc><lastmod>2024-07-10T21:45Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_flexible-motion-betweening-diffusion-models</loc><lastmod>2024-07-10T21:49Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-01_haisor-human-aware-indoor-scene-optimization-deep-reinforcement-learning</loc><lastmod>2024-07-10T21:53Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_path-space-differentiable-rendering-implicit-surfaces</loc><lastmod>2024-07-10T21:57Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_motion-i2v-consistent-and-controllable-image-video-generation-explicit-motion</loc><lastmod>2024-07-10T22:01Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-02_4d-rotor-gaussian-splatting-towards-efficient-novel-view-synthesis-dynamic</loc><lastmod>2024-07-10T22:05Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/marina-neseem</loc><lastmod>2024-07-15T16:33Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/hasan-nazim-genc</loc><lastmod>2024-07-16T16:23Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yinzhen-xu</loc><lastmod>2024-08-03T05:28Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ido-greenberg</loc><lastmod>2024-08-08T08:27Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-08_gentranslate-large-language-models-are-generative-multilingual-speech-and</loc><lastmod>2024-10-21T04:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-08_kilometer-scale-convection-allowing-model-emulation-using-generative-diffusion</loc><lastmod>2024-08-19T17:38Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_large-language-model-llm-standard-cell-layout-design-optimization</loc><lastmod>2024-08-19T19:04Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-08_verilogcoder-autonomous-verilog-coding-agents-graph-based-planning-and-abstract</loc><lastmod>2024-08-20T01:30Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-08_llm-pruning-and-distillation-practice-minitron-approach</loc><lastmod>2024-08-21T21:11Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yejin-choi</loc><lastmod>2025-06-06T00:27Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/avnish-narayan</loc><lastmod>2024-09-05T01:02Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/prithvijit-chattopadhyay</loc><lastmod>2024-09-05T02:10Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/guan-ting-danny-liu</loc><lastmod>2024-10-02T03:13Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_skillgen-automated-demonstration-generation-efficient-skill-learning-and</loc><lastmod>2024-09-17T18:07Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_spire-synergistic-planning-imitation-and-reinforcement-learning-long-horizon</loc><lastmod>2024-09-17T18:10Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-09_learning-move-professional-counter-strike-players</loc><lastmod>2024-09-23T08:10Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_self-taught-recognizer-toward-unsupervised-adaptation-speech-foundation-models</loc><lastmod>2024-12-09T09:53Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_descriptive-richness-bias-unveiling-dark-side-generative-image-caption</loc><lastmod>2024-09-26T14:11Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_bayesian-example-selection-improves-context-learning-speech-text-and-visual</loc><lastmod>2024-09-26T14:15Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_scone-food-scooping-robot-learning-framework-active-perception</loc><lastmod>2024-09-26T18:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_synh2r-synthesizing-hand-object-motions-learning-human-robot-handovers</loc><lastmod>2024-09-26T19:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_skt-hang-hanging-everyday-objects-object-agnostic-semantic-keypoint-trajectory</loc><lastmod>2025-10-24T02:53Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-10_proto-clip-vision-language-prototypical-network-few-shot-learning</loc><lastmod>2024-09-26T20:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_diffusion-reward-adversarial-imitation-learning</loc><lastmod>2024-10-02T16:18Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-02_semantic-prompt-learning-weakly-supervised-semantic-segmentation</loc><lastmod>2025-02-01T15:40Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_fast-encoder-based-3d-casual-videos-point-track-processing</loc><lastmod>2024-10-06T08:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_space-time-diffusion-features-zero-shot-text-driven-motion-transfer</loc><lastmod>2024-10-06T08:41Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/michael-watson</loc><lastmod>2024-10-08T20:56Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jiashu-xu</loc><lastmod>2024-10-08T21:41Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/you-liang-tan</loc><lastmod>2024-10-08T21:08Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/zachary-susskind</loc><lastmod>2026-01-15T22:36Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/chaz-gouert</loc><lastmod>2024-10-10T00:48Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jean-luc-watson</loc><lastmod>2024-10-08T23:07Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/hao-zhang</loc><lastmod>2024-10-08T21:51Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_maskedmimic-unified-physics-based-character-control-through-masked-motion</loc><lastmod>2024-10-08T22:03Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_guiding-long-horizon-task-and-motion-planning-vision-language-models</loc><lastmod>2025-11-04T17:26Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_open-world-task-and-motion-planning-vision-language-model-inferred-constraints</loc><lastmod>2025-04-16T15:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_hamster-hierarchical-action-models-open-world-robot-manipulation</loc><lastmod>2025-11-04T17:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_vmf-diffuse-unified-rough-diffuse-brdf</loc><lastmod>2025-02-04T01:18Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_appearance-modeling-iridescent-feathers-diverse-nanostructures</loc><lastmod>2025-02-04T01:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_reconstructing-translucent-thin-objects-photos</loc><lastmod>2025-02-04T01:17Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_differentiable-gpu-parallelized-task-and-motion-planning</loc><lastmod>2025-11-04T17:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_constructability-driven-design-frame-structures-state-space-search-methods</loc><lastmod>2024-10-31T06:13Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yan-he</loc><lastmod>2024-11-05T00:27Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/hugo-hadfield</loc><lastmod>2025-04-10T20:16Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/kieran-didi</loc><lastmod>2024-11-06T00:35Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/johan-bjorck</loc><lastmod>2024-11-18T00:43Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/enze-xie</loc><lastmod>2024-11-06T01:12Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-02_consolidating-attention-features-multi-view-image-editing</loc><lastmod>2024-11-12T13:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-04_lcm-lookahead-encoder-based-text-image-personalization</loc><lastmod>2024-11-12T13:26Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-08_turboedit-text-based-image-editing-using-few-step-diffusion-models</loc><lastmod>2024-11-12T13:29Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_scenesynthesizer-python-library-procedural-scene-generation-robot-manipulation</loc><lastmod>2025-11-04T17:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/lars-johannsmeier</loc><lastmod>2024-11-18T07:31Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-04_one-shot-transfer-long-horizon-extrinsic-manipulation-through-contact</loc><lastmod>2024-11-20T01:03Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-09_conformer-without-convolutions</loc><lastmod>2024-11-21T16:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_fugatto-1-foundational-generative-audio-transformer-opus-1</loc><lastmod>2025-03-05T17:17Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_deep-learning-approaches-grasp-synthesis-review</loc><lastmod>2024-11-25T20:15Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/sanjay-kariyappa</loc><lastmod>2024-12-02T23:33Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_large-etendue-3d-holographic-display-content-adpative-dynamic-fourier</loc><lastmod>2024-11-28T07:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_fastadasp-multitask-adapted-efficient-inference-large-speech-language-model</loc><lastmod>2024-12-03T07:14Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_neural-implicit-representation-building-digital-twins-unknown-articulated</loc><lastmod>2025-02-26T21:50Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_nerfdeformer-nerf-transformation-single-view-3d-scene-flows</loc><lastmod>2025-02-26T21:49Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-03_composing-distributed-computations-through-task-and-kernel-fusion</loc><lastmod>2024-12-16T06:56Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-03_automatic-tracing-task-based-runtime-systems</loc><lastmod>2024-12-16T07:03Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/nikita-cherniadev</loc><lastmod>2024-12-17T23:00Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/loic-magne</loc><lastmod>2024-12-18T10:46Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/francesco-ferroni</loc><lastmod>2024-12-17T23:11Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/julius-berner</loc><lastmod>2024-12-18T23:17Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_cosmos-world-foundation-model-platform-physical-ai</loc><lastmod>2025-12-05T00:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yu-fang</loc><lastmod>2025-01-03T22:52Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/runyu-ding</loc><lastmod>2025-01-03T18:44Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/andrew-wang</loc><lastmod>2025-01-03T18:47Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/brian-park</loc><lastmod>2025-01-06T16:55Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/steve-marschner</loc><lastmod>2025-01-18T02:28Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/guanzhi-wang</loc><lastmod>2025-01-04T02:04Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/shuran-song</loc><lastmod>2025-01-09T22:43Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/ximing-lu</loc><lastmod>2025-01-06T02:23Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_drc-coder-automated-drc-checker-code-generation-using-llm-autonomous-agent</loc><lastmod>2025-01-07T23:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/physical-ai</loc><lastmod>2025-01-08T00:14Z</lastmod><changefreq>yearly</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/person/yoad-tewel</loc><lastmod>2025-01-11T09:26Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sean-baxter</loc><lastmod>2025-01-29T19:32Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-02_spatio-temporal-context-prompting-zero-shot-action-detection</loc><lastmod>2025-02-01T15:39Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-02_corrfill-enhancing-faithfulness-reference-based-inpainting-correspondence</loc><lastmod>2025-02-01T15:47Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yi-dong</loc><lastmod>2025-02-03T20:49Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/eugene-d-eon</loc><lastmod>2025-02-04T01:01Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/imad-el-hanafi</loc><lastmod>2025-04-02T00:16Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/chong-xiang</loc><lastmod>2025-03-27T12:03Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/dennis-da</loc><lastmod>2025-02-03T21:00Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/david-acuna</loc><lastmod>2025-02-03T21:16Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2008-12_layered-heterogeneous-reflectance-model-acquiring-and-rendering-human-skin</loc><lastmod>2025-02-19T20:30Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_high-precision-benchmarks-stochastic-rod</loc><lastmod>2025-02-04T01:15Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_effects-network-latency-peeker-s-advantage-first-person-shooter-games</loc><lastmod>2025-02-18T21:49Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-08_variable-frame-timing-affects-perception-smoothness-first-person-gaming</loc><lastmod>2025-02-18T22:33Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_extended-reality-and-artificial-intelligence-medicine-and-rehabilitation</loc><lastmod>2025-02-18T22:43Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_spectrack-learned-multi-rotation-tracking-speckle-imaging</loc><lastmod>2025-02-18T22:50Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_gated-delta-networks-improving-mamba2-delta-rule</loc><lastmod>2025-02-18T23:46Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_approximate-mie-scattering-function-fog-and-cloud-rendering</loc><lastmod>2025-02-19T20:36Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_smoothly-varying-frame-timing-first-person-gaming</loc><lastmod>2025-02-19T20:39Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-08_student-t-and-beyond-practical-tools-multiple-scattering-bsdfs-general-ndfs</loc><lastmod>2025-02-19T20:40Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_studying-esports-competition-piloting-methodology-user-studies-during</loc><lastmod>2025-02-19T20:44Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_experimenting-artificial-intelligence-programming-pathfinding-algorithms-c</loc><lastmod>2025-02-19T20:49Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/alan-aspuru-guzik</loc><lastmod>2025-02-22T23:15Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_marco-configurable-graph-based-task-solving-and-multi-ai-agents-framework</loc><lastmod>2025-02-23T07:30Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_mambavision-hybrid-mamba-transformer-vision-backbone</loc><lastmod>2025-02-26T20:12Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-09_mitigating-covariate-shift-imitation-learning-autonomous-vehicles-using-latent</loc><lastmod>2025-02-26T22:04Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-03_boolgebra-attributed-graph-learning-boolean-algebraic-manipulation</loc><lastmod>2025-03-05T06:32Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_gl0am-gpu-accelerated-gate-level-logic-simulator</loc><lastmod>2025-03-05T06:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_uniwav-towards-unified-pre-training-speech-representation-learning-and</loc><lastmod>2025-03-05T17:21Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_audio-large-language-models-can-be-descriptive-speech-quality-evaluators</loc><lastmod>2025-03-05T17:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_towards-neural-scaling-laws-time-series-foundation-models</loc><lastmod>2025-03-11T11:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_large-language-model-based-generative-error-correction-challenge-and-baselines</loc><lastmod>2025-03-05T17:38Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-10_mtp-multi-hypothesis-tracking-and-prediction-reduced-error-propagation</loc><lastmod>2025-03-06T17:59Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_real-time-anomaly-detection-and-reactive-planning-large-language-models</loc><lastmod>2025-03-06T18:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-03_nvidia-isaac-gr00t-n1-open-foundation-model-humanoid-robots</loc><lastmod>2025-03-18T22:27Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_toward-understanding-display-size-fps-esports-aiming</loc><lastmod>2025-03-12T14:46Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-03_pushing-limits-frame-rate-benefits-players-500-hz-first-person-shooter-games</loc><lastmod>2025-03-12T15:03Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-03_cosmos-reason-1-physical-ai-common-sense-embodied-decisions</loc><lastmod>2025-05-19T21:08Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_learning-casadi-data-driven-models-numerical-optimization</loc><lastmod>2025-03-12T21:21Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_semantic-anomaly-detection-large-language-models</loc><lastmod>2025-03-12T21:23Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2021-09_sample-efficient-safety-assurances-using-conformal-prediction</loc><lastmod>2025-03-12T21:26Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_robust-and-controllable-object-centric-learning-through-energy-based-models</loc><lastmod>2025-03-12T21:29Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-09_expanding-deployment-envelope-behavior-prediction-adaptive-meta-learning</loc><lastmod>2025-03-12T21:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-03_freenerf-improving-few-shot-neural-rendering-free-frequency-regularization</loc><lastmod>2025-03-12T21:39Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_task-aware-risk-estimation-perception-failures-autonomous-vehicles</loc><lastmod>2025-03-12T21:41Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-05_bayesian-reparameterization-reward-conditioned-reinforcement-learning-energy</loc><lastmod>2025-03-12T21:43Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-03_cosmos-transfer-1-world-world-transfer-adaptive-multi-control-physical-ai</loc><lastmod>2025-04-03T21:36Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_outdoor-scene-extrapolation-hierarchical-generative-cellular-automata</loc><lastmod>2025-03-18T01:58Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_disco-diff-enhancing-continuous-diffusion-models-discrete-latents</loc><lastmod>2025-03-18T02:04Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_l4gm-large-4d-gaussian-reconstruction-model</loc><lastmod>2025-03-18T02:12Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_aligning-target-aware-molecule-diffusion-models-exact-energy-optimization</loc><lastmod>2025-03-18T05:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_warped-diffusion-solving-video-inverse-problems-image-diffusion-models</loc><lastmod>2025-03-18T08:30Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_molecule-generation-fragment-retrieval-augmentation</loc><lastmod>2025-03-18T07:50Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_directed-graph-generation-heat-kernels</loc><lastmod>2025-03-18T07:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_truncated-consistency-models</loc><lastmod>2025-03-18T07:36Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_energy-based-diffusion-language-models-text-generation</loc><lastmod>2025-03-18T07:47Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_protcomposer-compositional-protein-structure-generation-3d-ellipsoids</loc><lastmod>2025-03-18T08:15Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_proteina-scaling-flow-based-protein-structure-generative-models</loc><lastmod>2025-03-18T08:14Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/fernando-castaneda</loc><lastmod>2025-03-31T04:15Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/joel-jang</loc><lastmod>2025-03-19T00:35Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/peter-manshausen</loc><lastmod>2025-03-25T01:07Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xiaowei-jiang</loc><lastmod>2025-03-25T01:13Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xuan-li</loc><lastmod>2025-03-25T18:23Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/hanrong-ye</loc><lastmod>2025-08-07T23:14Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/alex-zook</loc><lastmod>2025-07-03T17:22Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_factorsim-generative-simulation-factorized-representation</loc><lastmod>2025-04-03T17:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_interactive-ai-material-generation-and-editing-nvidia-omniverse</loc><lastmod>2025-03-28T22:14Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-01_interactive-texture-painting-generative-ai</loc><lastmod>2025-03-28T22:19Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_trajdata-unified-interface-multiple-human-trajectory-datasets</loc><lastmod>2025-04-07T21:16Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_pac-bayes-generalization-certificates-learned-inductive-conformal-prediction</loc><lastmod>2025-04-07T21:19Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-07_language-conditioned-traffic-generation</loc><lastmod>2025-04-07T21:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_multi-predictor-fusion-combining-learning-based-and-rule-based-trajectory-predictors</loc><lastmod>2025-04-07T21:23Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-11_augmenting-lane-perception-and-topology-understanding-standard-definition</loc><lastmod>2025-04-07T21:28Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_modeling-visually-guided-aim-and-shoot-behavior-first-person-shoters</loc><lastmod>2025-10-22T17:09Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_task-based-tensor-computations-modern-gpus</loc><lastmod>2025-04-21T08:05Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/kaushil-prakashbhai-kundalia</loc><lastmod>2025-04-22T04:35Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/liz-cha</loc><lastmod>2025-04-22T04:43Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sung-feng-huang</loc><lastmod>2025-07-23T16:17Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yusuke-hirota</loc><lastmod>2025-04-24T07:02Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_rematching-dynamic-reconstruction-flow</loc><lastmod>2025-04-22T16:04Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-03_llama-mesh-unifying-3d-mesh-generation-language-models</loc><lastmod>2025-05-12T17:06Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-05_score-distillation-sampling-audio-source-separation-synthesis-and-beyond</loc><lastmod>2025-06-12T19:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-03_multi-student-diffusion-distillation-better-one-step-generators</loc><lastmod>2025-06-12T19:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-05_factory-fast-contact-robotic-assembly</loc><lastmod>2025-05-13T21:36Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/zhongzhi-yu</loc><lastmod>2025-05-30T16:14Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-02_principles-and-guidelines-evaluating-social-robot-navigation-algorithms</loc><lastmod>2025-05-30T23:42Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-05_inference-time-policy-steering-through-human-interactions</loc><lastmod>2025-05-30T23:27Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-11_fast-explicit-input-assistance-teleoperation-clutter</loc><lastmod>2025-05-30T23:33Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jindong-jiang</loc><lastmod>2025-06-03T17:44Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yuqi-xie</loc><lastmod>2025-06-02T21:05Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/fengyuan-hu</loc><lastmod>2025-06-02T19:15Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yuyang-zhao</loc><lastmod>2025-06-03T07:09Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/zhengyi-luo</loc><lastmod>2025-06-02T19:22Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/baptiste-nicolet</loc><lastmod>2025-06-03T07:13Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yukang-chen</loc><lastmod>2025-06-02T20:38Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yonggan-fu</loc><lastmod>2025-06-02T21:15Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_longvila-scaling-long-context-visual-language-models-long-videos</loc><lastmod>2025-06-02T20:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_beyond-buzz-pragmatic-take-inference-disaggregation</loc><lastmod>2025-06-09T14:40Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_slim-one-shot-quantization-and-sparsity-low-rank-approximation-llm-weight</loc><lastmod>2025-06-05T21:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_adaptive-algebraic-reuse-reordering-cholesky-factorizations-dynamic-sparsity</loc><lastmod>2025-06-05T22:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/_vila-u-unified-foundation-model-integrating-visual-understanding-and-generation</loc><lastmod>2025-06-08T07:10Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/zeyuan-hu</loc><lastmod>2025-06-10T23:07Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_gem-gpu-accelerated-emulator-inspired-rtl-simulation</loc><lastmod>2025-06-20T14:15Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_gaurast-enhancing-gpu-triangle-rasterizers-accelerate-3d-gaussian-splatting</loc><lastmod>2026-02-19T18:36Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/thomas-tian</loc><lastmod>2025-06-24T17:01Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/bertrand-douillard</loc><lastmod>2025-07-02T04:03Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-07_helix-parallelism-rethinking-sharding-strategies-interactive-multi-million</loc><lastmod>2025-07-07T15:09Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_grs-generating-robotic-simulation-tasks-real-world-images-0</loc><lastmod>2025-07-04T15:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/sanja-fidler</loc><lastmod>2025-07-08T17:19Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_assertionforge-enhancing-formal-verification-assertion-generation-structured</loc><lastmod>2025-07-08T22:53Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_learning-compare-hardware-designs-high-level-synthesis</loc><lastmod>2025-07-08T22:59Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jimmy-wu</loc><lastmod>2025-07-10T00:46Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/liron-gantz</loc><lastmod>2025-07-10T08:42Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-07_fourcastnet-3-geometric-approach-probabilistic-machine-learning-weather</loc><lastmod>2025-07-21T21:14Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-08_voicenong-robust-high-quality-speech-editing-model-without-hallucinations</loc><lastmod>2025-07-23T16:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_detecting-undetectable-assessing-efficacy-current-spoof-detection-methods</loc><lastmod>2025-07-23T16:32Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_spec2rtl-agent-automated-hardware-code-generation-complex-specifications-using</loc><lastmod>2025-07-23T21:59Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-07_radiance-surfaces-optimizing-surface-representations-5d-radiance-field-loss</loc><lastmod>2025-08-19T16:27Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-07_generative-detail-enhancement-physically-based-materials</loc><lastmod>2025-08-19T16:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jiaxiang-tang</loc><lastmod>2025-08-08T01:29Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/milos-hasan</loc><lastmod>2025-08-08T00:46Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/alice-luo</loc><lastmod>2025-08-28T20:15Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/alexander-trevithick</loc><lastmod>2025-08-21T18:21Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jerome-gonthier</loc><lastmod>2025-09-02T14:35Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-08_assessing-learned-models-phase-only-hologram-compression</loc><lastmod>2025-09-02T20:19Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/brent-keeth</loc><lastmod>2025-09-08T14:56Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_expressive-quantum-perceptrons-quantum-neuromorphic-computing</loc><lastmod>2025-09-07T19:03Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_towards-large-scale-quantum-optimization-solvers-few-qubits</loc><lastmod>2025-09-07T19:07Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_zero-and-finite-temperature-quantum-simulations-powered-quantum-magic</loc><lastmod>2025-09-07T19:12Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_near-term-distributed-quantum-computation-using-mean-field-corrections-and</loc><lastmod>2025-09-07T19:15Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-11_augmenting-simulated-noisy-quantum-data-collection-orders-magnitude-using-pre</loc><lastmod>2025-09-07T19:18Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-08_fly-fail-fix-iterative-game-repair-reinforcement-learning-and-large-multimodal</loc><lastmod>2025-09-08T13:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-08_esports-rendering-industry-and-player-perspectives</loc><lastmod>2025-09-09T15:13Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_generative-ai-game-jam-case-study-october-2024</loc><lastmod>2025-09-09T15:14Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-05_detection-artifacts-clean-and-corrupted-video-pairs-influenced-artifact-type</loc><lastmod>2025-09-09T17:40Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-02_softtreemax-policy-gradient-tree-expansion</loc><lastmod>2025-09-14T09:56Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_tritex-learning-texture-single-mesh-triplane-semantic-features</loc><lastmod>2025-09-14T10:17Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_make-it-count-text-image-generation-accurate-number-objects</loc><lastmod>2025-09-14T10:17Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_adapting-unknown-training-free-audio-visual-event-perception-dynamic-thresholds</loc><lastmod>2025-09-14T10:18Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_rl-rc-dot-block-level-rl-agent-task-aware-video-compression</loc><lastmod>2025-09-14T10:16Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_add-it-training-free-object-insertion-images-pretrained-diffusion-models</loc><lastmod>2025-09-14T10:27Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_lightning-fast-image-inversion-and-editing-text-image-diffusion-models</loc><lastmod>2025-09-14T10:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-05_spot-se3-pose-trajectory-diffusion-object-centric-manipulation</loc><lastmod>2025-09-19T05:36Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_robospatial-teaching-spatial-understanding-2d-and-3d-vision-language-models</loc><lastmod>2025-09-19T05:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_foundationstereo-zero-shot-stereo-matching</loc><lastmod>2025-09-19T05:49Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-12_rayst3r-predicting-novel-depth-maps-zero-shot-object-completion</loc><lastmod>2025-09-19T05:55Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_fvdebug-llm-driven-debugging-assistant-automated-root-cause-analysis-formal</loc><lastmod>2025-10-21T16:37Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-09_avatar-fingerprinting-authorized-use-synthetic-talking-head-videos</loc><lastmod>2025-09-24T22:11Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_isaac-lab-gpu-accelerated-simulation-framework-multi-modal-robot-learning</loc><lastmod>2025-10-01T14:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_world-simulation-video-foundation-models-physical-ai</loc><lastmod>2025-10-28T23:10Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_learning-plan-schedule-reinforcement-learned-bimanual-robot-skills</loc><lastmod>2025-09-29T15:00Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-12_generalizable-domain-adaptation-sim-and-real-policy-co-training</loc><lastmod>2025-11-04T17:23Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/research-area/world-simulation</loc><lastmod>2025-09-30T17:34Z</lastmod><changefreq>yearly</changefreq><priority>0.6</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-07_efficient-molecular-conformer-generation-so3-averaged-flow-matching-and-reflow</loc><lastmod>2025-10-05T06:36Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-07_genmol-drug-discovery-generalist-discrete-diffusion</loc><lastmod>2025-10-05T06:40Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-12_elucidated-rolling-diffusion-models-probabilistic-weather-forecasting</loc><lastmod>2025-10-05T06:44Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-12_align-your-flow-scaling-continuous-time-flow-map-distillation</loc><lastmod>2025-10-05T06:47Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-07_score-based-diffusion-models-function-space</loc><lastmod>2025-10-05T06:55Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-12_thinkact-vision-language-action-reasoning-reinforced-visual-latent-planning</loc><lastmod>2026-02-03T07:48Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-10_pedestrian-collision-avoidance-hemianopia-during-natural-walking-immersive</loc><lastmod>2025-10-07T16:12Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_compact-neural-graphics-primitives-learned-hash-probing</loc><lastmod>2025-10-14T08:38Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-08_gen3c-3d-informed-world-consistent-video-generation-precise-camera-control</loc><lastmod>2025-10-14T08:50Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-12_adaptive-shells-efficient-neural-radiance-field-rendering</loc><lastmod>2025-10-14T09:02Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_hymba-hybrid-head-architecture-small-language-models</loc><lastmod>2025-10-14T10:09Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-11_attention-sphere</loc><lastmod>2025-10-14T13:40Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_neural-operators-localized-integral-and-differential-kernels</loc><lastmod>2025-10-14T13:45Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2023-06_spherical-fourier-neural-operators-learning-stable-dynamics-sphere</loc><lastmod>2025-10-14T13:52Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_huge-ensembles-part-1-design-ensemble-weather-forecasts-using-spherical-fourier</loc><lastmod>2025-10-14T14:02Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_huge-ensembles-part-2-properties-huge-ensemble-hindcasts-generated-spherical</loc><lastmod>2025-10-14T14:10Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_pretraining-codomain-attention-neural-operators-solving-multiphysics-pdes</loc><lastmod>2025-10-14T20:54Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/byung-kwan-lee</loc><lastmod>2025-10-16T21:47Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/brandon-cui</loc><lastmod>2025-10-16T21:50Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2015-06_verification-producer-consumer-synchronization-gpu-programs</loc><lastmod>2025-10-17T06:42Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-05_sionna-research-kit-gpu-accelerated-research-platform-ai-ran</loc><lastmod>2025-10-17T08:35Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-10_salad-self-adaptive-link-adaptation</loc><lastmod>2025-10-17T08:38Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_sionna-rt-technical-report</loc><lastmod>2025-10-17T09:26Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-10_learning-radio-environments-differentiable-ray-tracing</loc><lastmod>2025-10-17T09:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-05_design-standard-compliant-real-time-neural-receiver-5g-nr</loc><lastmod>2025-10-17T09:32Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_vt-refine-learning-bimanual-assembly-visuo-tactile-feedback-simulation-fine</loc><lastmod>2025-10-20T23:47Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_dexplore-scalable-neural-control-dexterous-manipulation-reference-scoped</loc><lastmod>2025-10-21T00:20Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-10_task-oriented-human-grasp-synthesis-context-and-task-aware-diffusers</loc><lastmod>2025-10-21T00:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/node/4853</loc><lastmod>2025-10-24T17:18Z</lastmod><changefreq>yearly</changefreq></url>
<url><loc>https://research.nvidia.com/publication/2025-05_twin-two-handed-intelligent-benchmark-bimanual-manipulation</loc><lastmod>2025-10-24T02:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_latent-action-pretraining-videos</loc><lastmod>2025-10-24T03:14Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/node/4856</loc><lastmod>2025-10-24T20:18Z</lastmod><changefreq>yearly</changefreq></url>
<url><loc>https://research.nvidia.com/publication/2025-10_alpamayo-r1</loc><lastmod>2026-01-07T08:53Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-06_schedulestream-temporal-planning-samplers-gpu-accelerated-multi-arm-task-and</loc><lastmod>2026-02-03T16:45Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_reinforcegen-hybrid-skill-policies-automated-data-generation-and-reinforcement</loc><lastmod>2025-11-04T17:13Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-10_reality-gap-robotics-challenges-solutions-and-best-practices</loc><lastmod>2025-11-04T17:19Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-11_data-driven-loss-functions-inference-time-optimization-text-image</loc><lastmod>2025-11-09T18:28Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-12_policy-optimized-text-image-pipeline-design</loc><lastmod>2025-11-09T18:38Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-05_3d-reconstruction-generalizable-neural-fields-using-scene-priors</loc><lastmod>2025-11-11T15:56Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_gavatar-animatable-3d-gaussian-avatars-implicit-mesh-learning</loc><lastmod>2025-11-11T16:22Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_regiongpt-towards-region-understanding-vision-language-model</loc><lastmod>2025-11-11T16:21Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_what-you-see-what-you-gan-rendering-every-pixel-high-fidelity-geometry-3d-gans</loc><lastmod>2025-11-11T17:05Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-06_dream-4d-unified-approach-text-and-image-guided-4d-scene-generation</loc><lastmod>2025-11-11T16:46Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_cosae-learnable-fourier-series-image-restoration</loc><lastmod>2025-11-11T16:56Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_queen-quantized-efficient-encoding-streaming-free-viewpoint-videos</loc><lastmod>2025-11-11T23:29Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_simavatar-simulation-ready-clothed-gaussian-avatars-text</loc><lastmod>2025-11-12T17:54Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_blade-single-view-body-mesh-estimation-through-accurate-depth-estimation</loc><lastmod>2025-11-12T00:30Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-07_identity-motion-trade-offs-text-video-generation</loc><lastmod>2025-11-11T23:58Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_coherent-3d-portrait-video-reconstruction-triplane-fusion</loc><lastmod>2025-11-12T01:17Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-08_gaia-generative-animatable-interactive-avatars-expression-conditioned-gaussians</loc><lastmod>2025-11-12T00:05Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-11_seeing-what-matters-generalizable-ai-generated-video-detection-forensic</loc><lastmod>2025-11-12T00:25Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-08_real-time-3d-visualization-radiance-fields-light-field-displays</loc><lastmod>2025-11-12T00:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-12_play4d-accelerated-and-interactive-free-viewpoint-video-streaming-virtual</loc><lastmod>2025-12-11T23:55Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-05_ai-3d-selfie-real-time-single-image-3d-face-reconstruction-light-field-displays</loc><lastmod>2025-11-12T01:31Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_neural-robot-dynamics</loc><lastmod>2025-11-14T21:00Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-10_acgd-visual-multitask-policy-learning-asymmetric-critic-guided-distillation</loc><lastmod>2025-11-14T21:05Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-01_tacsl-library-visuotactile-sensor-simulation-and-learning</loc><lastmod>2025-11-14T21:13Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_adaptive-horizon-actor-critic-policy-learning-contact-rich-differentiable</loc><lastmod>2025-11-14T21:17Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_automate-specialist-and-generalist-assembly-policies-over-diverse-geometries</loc><lastmod>2025-11-14T21:21Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_adademo-data-efficient-demonstration-expansion-generalist-robotic-agent</loc><lastmod>2025-11-14T21:24Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-07_signatures-meet-dynamic-programming-generalizing-bellman-equations-trajectory</loc><lastmod>2025-11-14T21:28Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/huizi-mao</loc><lastmod>2025-12-05T18:37Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jing-zhang</loc><lastmod>2025-12-05T00:30Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/junyu-chen</loc><lastmod>2025-12-05T01:55Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jincheng-yu</loc><lastmod>2025-12-05T01:51Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jaehun-jung</loc><lastmod>2025-12-04T20:52Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/david-sami</loc><lastmod>2025-12-04T22:49Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xingqian-xu</loc><lastmod>2025-12-04T20:57Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sergei-vasilev</loc><lastmod>2025-12-04T20:58Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/zhiqi-li</loc><lastmod>2025-12-04T21:03Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/david-minor</loc><lastmod>2025-12-04T21:22Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yu-wang</loc><lastmod>2026-01-19T03:19Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-12_beyond-behavior-cloning-autonomous-driving-survey-closed-loop-training</loc><lastmod>2026-01-23T20:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/shengze-wang</loc><lastmod>2025-12-15T18:24Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_minitron-ssm-efficient-hybrid-language-model-compression-through-group-aware</loc><lastmod>2025-12-12T18:57Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/cunxi-yu</loc><lastmod>2025-12-22T21:24Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-03_3d-generalist-vision-language-action-models-crafting-3d-worlds</loc><lastmod>2026-01-08T01:18Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/ruijie-zheng</loc><lastmod>2026-01-12T20:51Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yatian-pang</loc><lastmod>2026-01-13T00:57Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/kuno-kim</loc><lastmod>2026-01-12T20:58Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/aviral-kumar</loc><lastmod>2026-01-12T21:03Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yevgen-chebotar</loc><lastmod>2026-01-12T21:05Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yecheng-wu</loc><lastmod>2026-01-12T21:07Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_sim2val-leveraging-correlation-across-test-platforms-variance-reduced-metric</loc><lastmod>2026-01-12T22:42Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/mengyao-xu</loc><lastmod>2026-01-14T22:36Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/vikram-suresh</loc><lastmod>2026-01-15T17:12Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/alperen-degirmenci</loc><lastmod>2026-01-24T01:03Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-01_healda-highlighting-importance-initial-errors-end-end-ai-weather-forecasts</loc><lastmod>2026-01-26T12:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-01_learning-accurate-storm-scale-evolution-observations</loc><lastmod>2026-01-26T12:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-01_demystifying-data-driven-probabilistic-medium-range-weather-forecasting</loc><lastmod>2026-01-26T12:51Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2024-12_experimental-assessment-human-robot-teaming-multi-step-remote-manipulation</loc><lastmod>2026-01-26T04:31Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-11_do-what-you-say-steering-vision-language-action-models-runtime-reasoning-action</loc><lastmod>2026-01-26T04:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2022-10_retrospectives-embodied-ai-workshop</loc><lastmod>2026-01-26T04:40Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-08_maisi-v2-accelerated-3d-high-resolution-medical-image-synthesis-rectified-flow</loc><lastmod>2026-01-31T18:34Z</lastmod><changefreq>yearly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/zhen-dong</loc><lastmod>2026-02-02T22:28Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/wei-cheng-tseng</loc><lastmod>2026-02-05T00:29Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/jing-wang</loc><lastmod>2026-02-02T22:33Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/sameer-dharur</loc><lastmod>2026-02-03T04:43Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yilun-du</loc><lastmod>2026-02-02T22:59Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/akash-gokul</loc><lastmod>2026-02-02T23:02Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/yufei-ye</loc><lastmod>2026-02-02T23:05Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/chi-pin-huang</loc><lastmod>2026-02-03T07:45Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/haotian-zhang</loc><lastmod>2026-02-03T19:26Z</lastmod><changefreq>yearly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-04_aim-my-robot-precision-local-navigation-any-object</loc><lastmod>2026-02-18T14:43Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_towards-vlm-benchmark-simulated-robotics</loc><lastmod>2026-02-18T14:52Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-06_robot-policy-evaluation-sim-real-transfer-benchmarking-perspective</loc><lastmod>2026-02-18T14:53Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2025-09_roboarena-distributed-real-world-evaluation-generalist-robot-policies</loc><lastmod>2026-02-18T15:03Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/yuchao-gu</loc><lastmod>2026-02-20T21:27Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/dvir-samuel</loc><lastmod>2026-02-22T08:54Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/elie-aljalbout</loc><lastmod>2026-02-21T00:13Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-02_speed-bench-unified-and-diverse-benchmark-speculative-decoding</loc><lastmod>2026-02-24T16:39Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-04_test-time-alignment-large-language-models-textual-model-predictive-control</loc><lastmod>2026-02-24T06:57Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-04_timeomni-1-incentivizing-complex-reasoning-time-series-large-language-models</loc><lastmod>2026-02-24T07:05Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/jef-packer</loc><lastmod>2026-03-25T21:06Z</lastmod><changefreq>weekly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tom-gong</loc><lastmod>2026-03-07T02:42Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/hamid-eghbalzadeh</loc><lastmod>2026-03-09T23:45Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/tianli-ding</loc><lastmod>2026-03-09T23:50Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/gian-marti</loc><lastmod>2026-03-12T07:57Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/shenli-yuan</loc><lastmod>2026-03-10T00:44Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/athinagoras-skiadopoulos</loc><lastmod>2026-03-10T21:10Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/song-bian</loc><lastmod>2026-03-11T02:22Z</lastmod><changefreq>monthly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-07_galaxydit-efficient-video-generation-guidance-alignment-and-adaptive-proxy</loc><lastmod>2026-03-16T19:46Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-02_alpha-vision-real-time-always-vision-processor-787ms-face-detection-latency</loc><lastmod>2026-03-16T19:51Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/publication/2026-03_hunting-cuda-bugs-scale-cufuzz</loc><lastmod>2026-03-18T02:45Z</lastmod><changefreq>monthly</changefreq><priority>0.7</priority></url>
<url><loc>https://research.nvidia.com/person/abdul-aldossary</loc><lastmod>2026-04-01T03:56Z</lastmod><changefreq>daily</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/xin-kong</loc><lastmod>2026-04-01T06:40Z</lastmod><changefreq>hourly</changefreq><priority>0.3</priority></url>
<url><loc>https://research.nvidia.com/person/chia-wen-kuo</loc><lastmod>2026-04-01T01:38Z</lastmod><changefreq>daily</changefreq><priority>0.3</priority></url>
</urlset>
