|Anton S. Kaplanyan, Ph.D.
Have been working on rendering since 2004, including CryENGINE, Crysis 2, and Light Propagation Volumes at Crytek. PhD in offline light transport methods (convergence of photon mapping, specular regularization, half vector space light transport) with Carsten Dachsbacher .
The list of pre-Nvidia publications is here: http://cg.ivd.kit.edu/english/kaplanyan
|Research Interests: |
Real-time and offline rendering, light transport methods for global illumination, materials and shading, machine learning
Towards Foveated Rendering for Gaze-Tracked Virtual Reality|
Improved Half Vector Space Light Transport
Perceptually-Based Foveated Virtual Reality
Filtering Distributions of Normals for Shading Antialiasing
Estimating Local Beckmann Roughness for Complex BSDFs
Real-time Rendering of Procedural Multiscale Materials