|Anton S. Kaplanyan
Had been working on real-time graphics in CryENGINE at Crytek (Light Propagation Volumes is my child) and then on PhD in offline light transport methods with Carsten Dachsbacher (convergence of photon mapping, specular regularization, half vector space light transport).
My complete list of previous publications is here: http://cg.ivd.kit.edu/english/kaplanyan
|Research Interests: |
Real-time and offline rendering, light transport methods for global illumination, materials and shading.
Improved Half Vector Space Light Transport|
Perceptually-Based Foveated Virtual Reality
Filtering Distributions of Normals for Shading Antialiasing
Estimating Local Beckmann Roughness for Complex BSDFs
Real-time Rendering of Procedural Multiscale Materials