Chris Wyman

Chris Wyman, Ph.D.
Principal Research Scientist
Chris Wyman's picture

Chris joined NVIDIA Research in 2012. Previously, he served as an associate professor of computer science at the University of Iowa. He has a PhD in computer science from the University of Utah. His research interests focus on realistic, real-time rendering including problems on lighting, global illumination, shadows, materials, participating media, and many related issues.

Research Interests:

Raster-based rendering algorithms, participating media, global illumination, specular materials, shadowing algorithms, efficient area light sources, ray tracing

Hashed Alpha Testing
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering
Perceptually-Based Foveated Virtual Reality
Decoupled Coverage Anti-Aliasing
Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers
Imperfect Voxelized Shadow Volumes
Simple Analytic Approximations to the CIE XYZ Color Matching Functions
CloudLight: A system for amortizing indirect lighting in real-time rendering