|Cyril Crassin, Ph.D.
Cyril Crassin joined NVIDIA Research in 2011. His research interests include realistic rendering, voxel-based representations, global illumination, real-time ray-tracing and out-of-core data management. Prior to joining NVIDIA, Cyril obtained his Ph.D. degree from Grenoble University at INRIA in France in 2011. During his Ph.D, he developed the GigaVoxels pipeline that proposed the use of pre-filtered voxel representations for efficient real-time rendering of very large and detailed scenes, as well as complex objects.Full list of publications
|Research Interests: Real-Time Rendering, Voxel-Based Representations, Global Illumination, Ray-tracing, Out-of-Core Data Management|
CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering|
Aggregate G-Buffer Anti-Aliasing
CloudLight: A system for amortizing indirect lighting in real-time rendering
Octree-Based Sparse Voxelization Using The GPU Hardware Rasterizer
Interactive Indirect Illumination Using Voxel Cone Tracing