Principal Research Scientist
Eric Enderton is a Principal Research Scientist at NVIDIA, where he has worked on stochastic transparency, GPU ray tracing, and other rendering algorithms. He was a principal engineer on NVIDIA Gelato, the first GPU-accelerated film rendering software. Eric began his career at Industrial Light & Magic, where his projects included the original NURBS stitching program for Terminator 2 and ILM's first GUI lighting software for Jurassic Park. He went on to work at other major film studios before joining NVIDIA in 2003. Eric earned his B.S. and M.S. degrees in computer science from the University of California at Berkeley.
|Research Interests: |
Rendering Algorithms, Ray Tracing, Stochastic Rasterization, Film Production.
The Workflow Scale: Why 5x Faster Might Not Be Enough
A Local Image Reconstruction Algorithm for Stochastic Rendering
Colored Stochastic Shadow Maps
Real-Time Stochastic Rasterization on Conventional GPU Architectures
Efficient Rendering of Human Skin
GPU-Accelerated High Quality Hidden Surface Removal
High-Quality Antialiased Rasterization