Jacopo Pantaleoni is a Senior Architect at NVIDIA Research, where he has been studying new stochastic methods for physically based light transport simulations, developing novel rendering techniques for the film visual effects industry (contributing key technology - the PantaRay engine - for the Oscar winning special effects in Avatar), providing new algorithms for real time ray tracing and rasterization, and studying the feasibility of complex, programmable software pipelines on massively parallel processors.
Prior to joining NVIDIA in 2008, he has founded Lightflow Technologies in 1999, developing one of the first publically available global illumination engines. He later worked as a rendering expert in the film industry, has co-authored a book on production rendering and joined mental images in 2005 where he worked as Lead Rendering Research Scientist to develop interactive photorealistic rendering solutions.
Jacopo studied Mathematics at the University of Padova, Italy.
|Research Interests: |
Basic Research on Parallel Algorithms and Programming Languages, Light Transport Simulation Methods, Real Time Ray Tracing
A Path Space Extension for Robust Light Transport Simulation|
VoxelPipe: A Programmable Pipeline for 3D Voxelization
Simpler and Faster HLBVH with Work Queues
PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing