Peter Shirley

Peter Shirley, Ph.D.
Principal Research Scientist
Peter Shirley's picture

Peter Shirley is a Principal Research Scientist at NVIDIA and Adjunct Professor in the School of Computing at the University of Utah. He has a B.A. in physics from Reed College and a Ph.D in computer science for the University of Illinois at Urbana-Champaign. He is the coauthor of three books and dozens of technical articles. He spent four years as an Assistant Professor at Indiana University and two years as a Visiting Assistant Professor at the Cornell Program of Computer Graphics before moving to Utah where he was a Professor of Computer Science for twelve years.

Research Interests:

Interactive and Realistic Rendering, Statistical Computing, Visualization, and Immersive Environments

CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering
Simple Analytic Approximations to the CIE XYZ Color Matching Functions
CloudLight: A system for amortizing indirect lighting in real-time rendering
Stochastic Transparency
A Local Image Reconstruction Algorithm for Stochastic Rendering
Real-Time Stochastic Rasterization on Conventional GPU Architectures
Image Space Gathering
Grid Creation Strategies for Efficient Ray Tracing
Image Synthesis using Adjoint Photons
Optimizing Ray-Triangle Intersection via Automated Search
An Efficient and Robust Ray-Box Intersection Algorithm
A Practical Analytic Model for Daylight
The Irradiance Volume