Blaire is a Research Scientist in the Real-Time Graphics group at NVIDIA, where her work focuses on generative content creation, with an emphasis on generative materials. She joined the Real-Time Graphics group full-time in June 2026, after interning in 2024 and 2025.
Before joining NVIDIA full-time, Blaire received her Ph.D. in Computer Science from Cornell University in May 2026, advised by Prof. Steve Marschner. Her Ph.D. research focused on realistic appearance modeling of materials, physically based rendering using wave optics, and techniques for creating expressive training data for generative material models. Before Cornell, Blaire studied at the University of California, Los Angeles (UCLA), where she received a Bachelor of Science in Applied Mathematics and a Bachelor of Arts in Linguistics and Computer Science.