Welcome to the team page for NVIDIA’s real-time graphics research group! We aim to define the future of 3D scene creation, manipulation, and rendering with cutting-edge research covering real-time rendering; differentiable rendering; machine learning; light transport; material and shape generation, modeling, and acquisition; image metrics; graphics systems and programming models; and ways all of these interact.
We have over two dozen researchers and engineers located across Europe and North America.
Our mandate is to envision real-time graphics in 5, 10, or 20 years. We also productize successful research in various ways, including impacting GPU architectures, NVIDIA products (e.g., Omniverse and GeForce SDKs), graphics APIs, and direct sharing of knowledge with developers via papers, talks, courses, and blogs.
Internships on our team usually start by interested graduate students directly contacting potential research mentors on our team, either via e-mail, social media, or in person at a conference. Most interns join us during the summer, but we welcome interns year round.
October 2023 - We’ll have 4 papers presented in December at SIGGRAPH Asia 2023!
October 2023 - The Real-Time Graphics research website goes live!
ACM Transactions on Graphics (ToG), 2024
ACM Transactions on Graphics (SIGGRAPH Asia), 2023
ACM Transactions on Graphics (SIGGRAPH Asia), 2023
SIGGRAPH Asia (Conference Track), 2023
Recent work on generalized resampled importance sampling (GRIS) enables importance-sampled Monte Carlo integration with random variable weights replacing the usual division by probability density. This enables very flexible spatiotemporal sample …
ACM Transactions on Graphics (SIGGRAPH Asia), 2023
Computer Graphics Forum, 2023
ACM Transactions on Graphics (SIGGRAPH), 2023
Computer Graphics Forum, 2023
🏆 Best Paper