NVIDIA Real-Time Graphics Research

Welcome to NVIDIA’s real-time graphics research group — researchers and engineers across the world working to redefine the future of photoreal, real-time, dynamic computer graphics.

Our research combines advances in light simulation, AI algorithms, and graphics systems. Our work has led to new physics-based and neural rendering technologies, generative 3D content creation, image metrics, graphics languages, and hardware features. Products derived from our inventions include DLSS, RTXDI, RTX Path Tracing, Slang, and more.

Prospective interns looking to join our team should directly contact potential research mentors, either via e-mail, social media, or in person at a conference

Publications

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Multi-Layer Reservoir Splatting for Temporal Reuse under Disocclusion

SIGGRAPH (Conference Track), 2026

ReSTIR [Bitterli et al. 2020] efficiently reduces path tracing noise by reusing samples spatiotemporally. Recent ReSTIR methods [Liu et al. 2025] improve temporal reuse from prior frame primary hits. But disocclusions still invalidate some pixel …