Cyril Crassin

Cyril Crassin

NVIDIA

Cyril Crassin joined NVIDIA Research in 2011 after obtaining his Ph.D. degree from Grenoble University at INRIA in France.

His expertise and main research interests are in real-time graphics pipelines, voxel-based alternative geometric and material representations, anti-aliasing and general filtering techniques, hardware ray-tracing and global illumination.

Notable impactful contributions are the GigaVoxels rendering pipeline and the GIVoxels/VXGI voxel-based indirect illumination technique, with several hardware implications in the NVIDIA Maxwell architecture.

Cyril is currently is doing research on real-time rendering, and publications prior to joining NVIDIA can be found here and here.

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