Marco Salvi joined NVIDIA Research in 2014, after a tenure at Intel as technical lead developing rendering algorithms and advanced graphics hardware features, many of which found their way into graphics APIs.
Before his research endeavors, Marco worked on graphics engines and tools at Playstos, Ninja Theory and LucasArts. He crafted new rendering techniques and undertook low-level optimizations, enhancing games for PC and two generations of Playstation and XBOX consoles.
Marco’s research interests cover a broad spectrum, from antialiasing and order-independent transparency to ray tracing hardware and texture compression. A significant milestone was his early work on temporally stable neural image reconstruction, which paved the way for NVIDIA DLSS. Marco holds an M.S. in Physics from the University of Bologna, Italy.