Miloš is a Principal Scientist at NVIDIA Research, joined in July 2025. He focuses on rendering, inverse rendering and neural rendering. A common topic in his research is material appearance, including neural and procedural materials, material generation and capture. His more recent work studies relightable neural 3D assets, and builds on generative image/video diffusion models to decompose and synthesize images, materials, scenes and other assets key to 3D graphics. Before joining NVIDIA, he was a Principal Scientist at Adobe Research. He received his PhD from Cornell University.
A complete list of prior publications before joining NVIDIA can be found here.