In rendering research and development, it is important to have a formalized way of visualizing and communicating how and where errors occur when rendering with a given algorithm. Such evaluation is often done by comparing the test image to a …
Modern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up and use …