Generative AI

Toward Richer Material Generation via Procedural Data Enhancement

Generative models for material creation are fundamentally limited by the quality and expressivity of available training data. Simple physically based rendering (PBR) materials, which combine a diffuse term with a single-lobe specular component, are …

VideoMatGen: PBR Materials through Joint Generative Modeling

We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a text description, and jointly models multiple material properties (base …

UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

Abstract We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of …

Generative Detail Enhancement for Physically Based Materials

We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to increase the visual fidelity of existing materials by adding, for instance, signs of wear, aging, …

DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, …

VideoMat: Extracting PBR Materials from Video Diffusion Models

We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video diffusion …

Edify 3D: Scalable High-Quality 3D Asset Generation

We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the described object at multiple viewpoints using a diffusion model. The multi-view observations …