Global illumination

8DNA: 8D Neural Asset Light Transport by Distribution Learning

High-fidelity 3D assets exhibit intriguing global illumination effects like subsurface scattering, glossy interreflections, and fine-scale fiber scatterings, which often involve long scattering paths that are expensive to simulate. We introduce 8D …

A Generalizable Light Transport 3D Embedding for Global Illumination

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes extended …

ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing

Algorithms leveraging ReSTIR-style spatiotemporal reuse have recently proliferated, hugely increasing effective sample count for light transport in real-time ray and path tracers. Many papers have explored novel theoretical improvements, but …

ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths

We present ReSTIR Path Guiding (ReSTIR-PG), a real-time method that extracts guiding distributions from resampled paths produced by ReSTIR and uses them to generate improved initial candidates for the next frame. While ReSTIR significantly reduces …

Conditional Resampled Importance Sampling and ReSTIR

Recent work on generalized resampled importance sampling (GRIS) enables importance-sampled Monte Carlo integration with random variable weights replacing the usual division by probability density. This enables very flexible spatiotemporal sample …

Path tracing in Production: The Path of Water

Generalized Resampled Importance Sampling: Foundations of ReSTIR

As scenes become ever more complex and real-time applications embrace ray tracing, path sampling algorithms that maximize quality at low sample counts become vital. Recent resampling algorithms building on Talbot et al.’s [2005] resampled importance …

Once-more Scattered Next Event Estimation for Volume Rendering

Differentiable Time-Gated Rendering

The continued advancements of time-of-flight imaging devices have enabled new imaging pipelines with numerous applications. Consequently, several forward rendering techniques capable of accurately and efficiently simulating these devices have been …

Fast Volume Rendering with Spatiotemporal Reservoir Resampling

Volume rendering under complex, dynamic lighting is challenging, especially if targeting real-time. To address this challenge, we extend a recent direct illumination sampling technique, spatiotemporal reservoir resampling, to multi-dimensional path …